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This repository has been archived by the owner on Sep 18, 2023. It is now read-only.
I don't like the linear level system. It's straightforward and easy to deal with, but the linearly increasing difficulty does not really match my intended direction.
Instead, I'd like to devise some notion of biomes. These biomes would ideally be parametric to some degree, so that I could create or derive variants of them, store them as raw data to be interpreted at runtime, etc.
I like a lot of the current system, so some of the pondering will be focused on how to keep and reinterpret that code.
Acceptance Criteria
I've pondered this idea at length and have devised some plan of attack.
Implementation Notes
The text was updated successfully, but these errors were encountered:
Story
I don't like the linear level system. It's straightforward and easy to deal with, but the linearly increasing difficulty does not really match my intended direction.
Instead, I'd like to devise some notion of biomes. These biomes would ideally be parametric to some degree, so that I could create or derive variants of them, store them as raw data to be interpreted at runtime, etc.
I like a lot of the current system, so some of the pondering will be focused on how to keep and reinterpret that code.
Acceptance Criteria
Implementation Notes
The text was updated successfully, but these errors were encountered: