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When two players connect at the same time, they will not see each other and the "Loading" message will freeze on the Host side:
The text was updated successfully, but these errors were encountered:
Yeah, we will need to make a pending player queue and make sure only send the PlayerSyncComplete packet once all the pending players are done loading.
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I had this in mind when I created the "pendingPlayers" list during the handshake phase, so it should be easy to modify it to do as required
hubastard
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When two players connect at the same time, they will not see each other and the "Loading" message will freeze on the Host side:
The text was updated successfully, but these errors were encountered: