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GameHistoryData Synchronization (research,recipes,bonuses,features) #87

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Baldie-dev opened this issue Mar 28, 2021 · 5 comments
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enhancement New feature or request

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@Baldie-dev
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Baldie-dev commented Mar 28, 2021

I am opening this issue for tracking purposes. I have started to work on this.
Basically, it is the synchronization of GameHistoryData class.

Progress:

  • Initial research synchronization (getting finished techs from the host)
  • Initial mecha stats/bonuses synchronization
  • Real-time research synchronization [progress - when player contribute to the research from the mech inventory]
  • Real-time research synchronization [unlocking of techs]
  • Sync of features (if sailing or warping is enabled / can design Dyson sphere)
  • Sync of available recipes
  • Sync of bonuses from techs
  • Sync of tech queue
  • Real-time sync of tech queue
  • Real-time sync of pausing and resuming tech queue
  • Sync of pinned stars / planets
  • Real-time sync of star / planet pinning
@sp00ktober
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Sail/warp can be detected already by the effect sync code, or what do you use it for?

@Baldie-dev
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I meant the ability to do sail or to do warp. Since you have to unlock that feature by doing research.

@Baldie-dev
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And this is stored in the public HashSet<int> featureKeys; in the GameHistoryData which I believe is not being synchronized at the moment, right?

@sp00ktober
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As far as i know its not synced yet.

@Baldie-dev
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There is ongoing discussion regarding the Real-time sync of star / planet pinning, if it should be locally for each player or synchronized between all players.

@Baldie-dev Baldie-dev self-assigned this Apr 8, 2021
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