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Low-yield EMP grenades actually detonate as normal EMP grenades first and then as a low-yield one, thus making them actually a bit higher-yield than normal-yield.
Description of issue
Low-yield EMP grenades actually detonate as normal EMP grenades first and then as a low-yield one, thus making them actually a bit higher-yield than normal-yield.
First reported by @sirleatherflute.
Difference between expected and actual behavior
Expected: Low-yield would have lower yield than normal
Actual: Technically it's even higher for double EMP burst (normal then lower).
Steps to reproduce
low-yield EMP grenade
Specific information for locating
In
code\game\objects\items\weapons\grenades\emgrenade.dm
:/obj/item/grenade/empgrenade/low_yield/detonate()
calls..()
, which obviously resolves as/obj/item/grenade/empgrenade/detonate()
.Length of time in which bug has been known to occur
I'd guess it has been occuring since well before #2778 which created a low-yield EMP grenades box -- with this
..()
-call unmodified since then.Client version, Server revision & Game ID
Reproducible on locally run
Nebula:stable
, e.g.:Issue bingo
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