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Classic Baycode serpentid-eviscerating issue where elevators will gib things when moving upwards. Except it might be related to #4268 and issues with serpentids being unable to move or fall downwards.
Notably my gibs were placed on the below z-level (on tiles they couldn't have reasonably "fallen" onto after my gibbing on the above Z), although I never myself moved to that below level and when I was ghosted due to the gibbing I remained on the tile and z level I had been on before gibbing.
Difference between expected and actual behavior
You should only be gibbed by moving floors if you are below them.
Steps to reproduce
Be floating on empty space above an elevator platform when it moves upwards. Become bits and pieces
Length of time in which bug has been known to occur
Client version, Server revision & Game ID
Client Version: 515
Server Revision: 65f73b4 - dev - 2024-07-28
was on a friend's local
Current map: Tradeship Ocelot Alpha
Issue bingo
Issue could be reproduced at least once
Issue could be reproduced by different players
Issue could be reproduced in multiple rounds
Issue happened in a recent (less than 7 days ago) round
if(!moving_upwards)
for(var/turf/T in destination)
for(var/atom/movable/AM in T)
if(isliving(AM))
var/mob/living/M = AM
M.gib()
else if(AM.simulated)
qdel(AM)
I suspect the elevator is not what gibbed you in your repro case, at least not directly. Might be some kind of weird input issue or delayed move up or down from fall() as a knock-on effect from serpentid flight being busted per your other issue.
Going to close this for now as the issue as described is explicitly gated, I suspect this will be tied to whatever is going on with Serpentid movement in general. Will reopen if it recurs after that is fixed.
Description of issue
Classic Baycode serpentid-eviscerating issue where elevators will gib things when moving upwards. Except it might be related to #4268 and issues with serpentids being unable to move or fall downwards.
Notably my gibs were placed on the below z-level (on tiles they couldn't have reasonably "fallen" onto after my gibbing on the above Z), although I never myself moved to that below level and when I was ghosted due to the gibbing I remained on the tile and z level I had been on before gibbing.
Difference between expected and actual behavior
You should only be gibbed by moving floors if you are below them.
Steps to reproduce
Be floating on empty space above an elevator platform when it moves upwards. Become bits and pieces
Length of time in which bug has been known to occur
Client version, Server revision & Game ID
Client Version: 515
Server Revision: 65f73b4 - dev - 2024-07-28
was on a friend's local
Current map: Tradeship Ocelot Alpha
Issue bingo
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