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Support for the PlayStation 5 platform has been added.
Support for the XboxSeries platform has been added.
New API in DynamicResolutionHandler to handle multicamera rendering for hardware mode. Changing cameras and resetting scaling per camera should be safe.
New API functions with no side effects in DynamicResolutionHandler, to retrieve resolved drs scale and to apply DRS on a size.
Fixed
Fixed the default background color for previews to use the original color.
Fixed a bug in FreeCamera which would only provide a speed boost for the first frame when pressing the Shfit key.
Fixed spacing between property fields on the Volume Component Editors.
Fixed ALL/NONE to maintain the state on the Volume Component Editors.
Fixed the selection of the Additional properties from ALL/NONE when the option "Show additional properties" is disabled
Fixed ACES tonemaping for Nintendo Switch by forcing some shader color conversion functions to full float precision.
Fixed missing warning UI about Projector component being unsupported (case 1300327).
Fixed the display name of a Volume Parameter when is defined the attribute InspectorName
Fixed ACES tonemaping on mobile platforms by forcing some shader color conversion functions to full float precision.
Fix crash on VolumeComponentWithQualityEditor when the current Pipeline is not HDRP
Calculating correct rtHandleScale by considering the possible pixel rounding when DRS is on
Fixed ACES filter artefact due to half floating point error on some mobile platforms.