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Releases: needle-mirror/com.unity.xr.oculus

3.4.0

06 Mar 12:17
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[3.4.0] - 2024-02-12

Changed

  • Bumped up required XR Management version to 4.4.0 to fix issues with Android Manifest cleanup
  • Updated documentation to inform users that Phase Sync is always active when using the Oculus OpenXR Runtime

Fixed

  • Removed Android manifest cleanup that removed the manifest file, existing projects need to do a clean build to completely remove the issue

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package
  • Unity.XR.Oculus.Stats.AppMetrics entries currently return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
  • Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity

4.2.0

09 Feb 12:16
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[4.2.0] - 2024-01-18

Added

  • Environment Depth APIs to allow for real world depth to be sampled from a depth texture

Changed

  • Updated GetConnectedControllers to match the Oculus Integration Package's implementation
  • Removed PhaseSync setting since it is now always active
  • Updated Oculus plugins to v60

Fixed

  • Fixed issues with play in editor on ARM64 Windows devices

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime
  • Unity.XR.Oculus.Stats.AppMetrics entries return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/

4.2.0-exp-env-depth.2

19 Dec 18:14
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[4.2.0-exp-env-depth.2] - 2023-12-14

Added

  • New Environment Depth APIs:
    • bool GetEnvironmentDepthSupported()
    • bool GetEnvironmentDepthHandRemovalSupported()
    • bool SetEnvironmentDepthHandRemoval(bool isEnabled)

Changed

  • Updated Oculus plugins to v60

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime
  • Unity.XR.Oculus.Stats.AppMetrics entries return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/

4.1.2

09 Nov 18:15
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[4.1.2] - 2023-11-06

Fixed

4.2.0-exp-env-depth.1

11 Oct 09:20
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[4.2.0-exp-env-depth.1] - 2023-10-06

Added

  • Environment Depth APIs to allow for real world depth to be sampled from a depth texture

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime
  • Unity.XR.Oculus.Stats.AppMetrics entries return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/

4.1.1

11 Sep 09:17
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[4.1.1] - 2023-09-05

Added

  • Added Quest 3 target device checkbox
  • Updated the SystemHeadset enum to include Meta_Quest_3 and Meta_Link_Quest_3 entries

Changed

  • Added project validation rule and soft dependency to xr.core.utils package
  • Bumped up required XR Management version to 4.4.0 to fix issues with Android Manifest cleanup
  • Updated Oculus plugins to v56
  • Updated documentation to inform users that Phase Sync is always active when using the Oculus OpenXR Runtime
  • Bumped minimum Unity version from 2022.2 to 2022.3

Fixed

  • Removed Android manifest cleanup that removed the manifest file, existing projects need to do a clean build to completely remove the issue
  • Fixed Android app issues that arise when setting the entry point to GameActivity

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime
  • Unity.XR.Oculus.Stats.AppMetrics entries return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/

4.0.0

05 May 11:19
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[4.0.0] - 2023-04-24

Changed

  • Updated Oculus plugins to v51. V51 plugins no longer provide support for Quest 1 devices or 32-bit Windows builds
  • Moved Late Latching settings out of the Experimental section

Removed

  • Removed Quest 1 as a target device in the Oculus XR Plugin settings and manifest entries

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime
  • Unity.XR.Oculus.Stats.AppMetrics entries return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/

1.13.1

03 Mar 10:21
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[1.13.1] - 2023-02-28

Changed

1.13.1-preview.2

01 Mar 08:22
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1.13.1-preview.2 Pre-release
Pre-release

[1.13.1-preview.2] - 2023-02-23

Fixed

  • Resolved an issue where eye textures and layers were being destroyed too early when being reallocated, potentially resulting in GPU hangs/faults

Known Issues

  • Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime, which is optionally installed with the Oculus Integration asset
  • Unity.XR.Oculus.Stats.AppMetrics entries currently return 0 on all Oculus runtimes
  • For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/

3.2.3

03 Mar 10:22
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[3.2.3] - 2023-02-16

Changed