Releases: needle-mirror/com.unity.xr.oculus
Releases 路 needle-mirror/com.unity.xr.oculus
3.4.0
[3.4.0] - 2024-02-12
Changed
- Bumped up required XR Management version to 4.4.0 to fix issues with Android Manifest cleanup
- Updated documentation to inform users that Phase Sync is always active when using the Oculus OpenXR Runtime
Fixed
- Removed Android manifest cleanup that removed the manifest file, existing projects need to do a clean build to completely remove the issue
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics
entries currently return0
when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin packageUnity.XR.Oculus.Stats.AppMetrics
entries currently return0
on all Oculus runtimes- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
- Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity
4.2.0
[4.2.0] - 2024-01-18
Added
- Environment Depth APIs to allow for real world depth to be sampled from a depth texture
Changed
- Updated
GetConnectedControllers
to match the Oculus Integration Package's implementation - Removed PhaseSync setting since it is now always active
- Updated Oculus plugins to v60
Fixed
- Fixed issues with play in editor on ARM64 Windows devices
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics
entries currently return0
when using the OpenXR runtimeUnity.XR.Oculus.Stats.AppMetrics
entries return0
on all Oculus runtimes- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
4.2.0-exp-env-depth.2
[4.2.0-exp-env-depth.2] - 2023-12-14
Added
- New Environment Depth APIs:
bool GetEnvironmentDepthSupported()
bool GetEnvironmentDepthHandRemovalSupported()
bool SetEnvironmentDepthHandRemoval(bool isEnabled)
Changed
- Updated Oculus plugins to v60
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics
entries currently return0
when using the OpenXR runtimeUnity.XR.Oculus.Stats.AppMetrics
entries return0
on all Oculus runtimes- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
4.1.2
[4.1.2] - 2023-11-06
Fixed
4.2.0-exp-env-depth.1
[4.2.0-exp-env-depth.1] - 2023-10-06
Added
- Environment Depth APIs to allow for real world depth to be sampled from a depth texture
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics
entries currently return0
when using the OpenXR runtimeUnity.XR.Oculus.Stats.AppMetrics
entries return0
on all Oculus runtimes- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
4.1.1
[4.1.1] - 2023-09-05
Added
- Added Quest 3 target device checkbox
- Updated the
SystemHeadset
enum to includeMeta_Quest_3
andMeta_Link_Quest_3
entries
Changed
- Added project validation rule and soft dependency to xr.core.utils package
- Bumped up required XR Management version to 4.4.0 to fix issues with Android Manifest cleanup
- Updated Oculus plugins to v56
- Updated documentation to inform users that Phase Sync is always active when using the Oculus OpenXR Runtime
- Bumped minimum Unity version from 2022.2 to 2022.3
Fixed
- Removed Android manifest cleanup that removed the manifest file, existing projects need to do a clean build to completely remove the issue
- Fixed Android app issues that arise when setting the entry point to GameActivity
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics
entries currently return0
when using the OpenXR runtimeUnity.XR.Oculus.Stats.AppMetrics
entries return0
on all Oculus runtimes- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
4.0.0
[4.0.0] - 2023-04-24
Changed
- Updated Oculus plugins to v51. V51 plugins no longer provide support for Quest 1 devices or 32-bit Windows builds
- Moved Late Latching settings out of the Experimental section
Removed
- Removed Quest 1 as a target device in the Oculus XR Plugin settings and manifest entries
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics
entries currently return0
when using the OpenXR runtimeUnity.XR.Oculus.Stats.AppMetrics
entries return0
on all Oculus runtimes- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/
1.13.1
[1.13.1] - 2023-02-28
Changed
1.13.1-preview.2
[1.13.1-preview.2] - 2023-02-23
Fixed
- Resolved an issue where eye textures and layers were being destroyed too early when being reallocated, potentially resulting in GPU hangs/faults
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics
entries currently return0
when using the OpenXR runtime, which is optionally installed with the Oculus Integration assetUnity.XR.Oculus.Stats.AppMetrics
entries currently return0
on all Oculus runtimes- For both of the above, the suggested replacement is to use the profiling tools available via the Oculus Developer Hub: https://developer.oculus.com/documentation/unity/ts-odh-logs-metrics/