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Bumped up required XR Management version to 4.4.0 to fix issues with Android Manifest cleanup
Updated documentation to inform users that Phase Sync is always active when using the Oculus OpenXR Runtime
Fixed
Removed Android manifest cleanup that removed the manifest file, existing projects need to do a clean build to completely remove the issue
Known Issues
Unity.XR.Oculus.Stats.PerfMetrics entries currently return 0 when using the OpenXR runtime, which is the default in the 2.x and 3.x versions of the Oculus XR Plugin package
Unity.XR.Oculus.Stats.AppMetrics entries currently return 0 on all Oculus runtimes
Enabling mobile Depth Submission may cause crashes on application startup if MSAA is disabled. Enabling MSAA will resolve the issue. This will be resolved in future versions of Unity