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Some notes on the current plugin dependencies on Radiant interfaces and data structures:
PluginModule.{cpp,h} and PluginRegistration.cpp have all sorts of dependencies
(New plugin registration for 1.6 uses Synapse_EnumerateInterfaces)
Many files use templates from libs/generic/callback.h:
BindFirstOpaque2, BindFirstOpaque3, Callback1, Callback2, Callback3, MemberCaller1, PointerCaller1
And a template from libs/generic/referencecounted.h:
SmartPointer
GenericPluginUI.cpp
qerplugin.h
GlobalRadiant().m_pfnMessageBox
eMB_OK, eMB_ICONERROR, eMB_ICONWARNING, eMB_ICONDEFAULT defines
MeshEntity.cpp
ishaders.h
IShader type
GlobalShaderSystem.getShaderForName
libs/texturelib.h
qtexture_t type
MeshEntity.h
libs/scenelib.h
FLT_MAX define (in MeshEntity.cpp)
scene::Instance type (in MeshVisitor.cpp)
Node_isPatch (in MeshVisitor.cpp)
ipatch.h
Matrix type
GlobalPatchCreator().Patch_getControlPoints, Patch_getShader, Patch_undoSave, Patch_controlPointsChanged (in MeshEntity.cpp)
GeneralFunctionDialog.cpp
iundo.h
UndoableCommand
MainMenu.cpp and SetScaleDialog.cpp
iselection.h
GlobalSelectionSystem
iundo.h
UndoableCommand
AllocatedMatrix.h
ipatch.h
Matrix type
MeshVisitor.h
iselection.h
SelectionSystem::Visitor type
It's the wave of the future. Probably some interesting architectural differences that will make me change everything!
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