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Fix Honkai and Genshin Game Settings file in the wrong place
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neon-nyan committed Feb 11, 2023
1 parent 3db9013 commit 7329a3e
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Showing 2 changed files with 16 additions and 16 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -6,17 +6,15 @@
using System.IO;
using static CollapseLauncher.GameSettings.Statics;

namespace CollapseLauncher.GameSettings.Honkai
namespace CollapseLauncher.GameSettings.Genshin
{
internal class HonkaiSettings : ImportExportBase, IGameSettings, IGameSettingsUniversal
internal class GenshinSettings : ImportExportBase, IGameSettings, IGameSettingsUniversal
{
public CustomArgs SettingsCustomArgument { get; set; }
public PersonalGraphicsSettingV2 SettingsGraphics { get; set; }
public PersonalAudioSetting SettingsAudio { get; set; }
public BaseScreenSettingData SettingsScreen { get; set; }
public CollapseScreenSetting SettingsCollapseScreen { get; set; }

public HonkaiSettings(PresetConfigV2 gameConfig)
public GenshinSettings(PresetConfigV2 gameConfig)
{
// Init Root Registry Key
RegistryPath = Path.Combine(RegistryRootPath, gameConfig.InternalGameNameInConfig);
Expand All @@ -35,23 +33,15 @@ public HonkaiSettings(PresetConfigV2 gameConfig)
private void InitializeSettings()
{
// Load Settings
SettingsGraphics = PersonalGraphicsSettingV2.Load();
SettingsAudio = PersonalAudioSetting.Load();
SettingsCustomArgument = CustomArgs.Load();
SettingsScreen = ScreenSettingData.Load();
SettingsCollapseScreen = CollapseScreenSetting.Load();
}

public void RevertSettings() => InitializeSettings();

public void SaveSettings()
{
// Save Settings
SettingsGraphics.Save();
SettingsAudio.Save();
SettingsCustomArgument.Save();
SettingsScreen.Save();
SettingsCollapseScreen.Save();
}

public IGameSettingsUniversal AsIGameSettingsUniversal() => this;
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Expand Up @@ -6,15 +6,17 @@
using System.IO;
using static CollapseLauncher.GameSettings.Statics;

namespace CollapseLauncher.GameSettings.Genshin
namespace CollapseLauncher.GameSettings.Honkai
{
internal class GenshinSettings : ImportExportBase, IGameSettings, IGameSettingsUniversal
internal class HonkaiSettings : ImportExportBase, IGameSettings, IGameSettingsUniversal
{
public CustomArgs SettingsCustomArgument { get; set; }
public PersonalGraphicsSettingV2 SettingsGraphics { get; set; }
public PersonalAudioSetting SettingsAudio { get; set; }
public BaseScreenSettingData SettingsScreen { get; set; }
public CollapseScreenSetting SettingsCollapseScreen { get; set; }

public GenshinSettings(PresetConfigV2 gameConfig)
public HonkaiSettings(PresetConfigV2 gameConfig)
{
// Init Root Registry Key
RegistryPath = Path.Combine(RegistryRootPath, gameConfig.InternalGameNameInConfig);
Expand All @@ -33,15 +35,23 @@ public GenshinSettings(PresetConfigV2 gameConfig)
private void InitializeSettings()
{
// Load Settings
SettingsGraphics = PersonalGraphicsSettingV2.Load();
SettingsAudio = PersonalAudioSetting.Load();
SettingsCustomArgument = CustomArgs.Load();
SettingsScreen = ScreenSettingData.Load();
SettingsCollapseScreen = CollapseScreenSetting.Load();
}

public void RevertSettings() => InitializeSettings();

public void SaveSettings()
{
// Save Settings
SettingsGraphics.Save();
SettingsAudio.Save();
SettingsCustomArgument.Save();
SettingsScreen.Save();
SettingsCollapseScreen.Save();
}

public IGameSettingsUniversal AsIGameSettingsUniversal() => this;
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