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Releases: nhaar/UMP

2.2.0

06 Aug 15:14
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Change log:

  • More useful error messages
  • UseDecompileCache is turned off by default now, since unless you know what you are doing, it may lead to issues
  • Removed error that made it incompatible with CLI
  • Add explicit error throwing for whenever a patch targeting a text pattern is found more than once in the target code

2.1.1

16 Jul 18:24
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Change log:

  • Fixes an issue with preprocessing else blocks and adds more useful error messages

2.1.0

26 Jan 20:48
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Change log:

  • Introduces a new system for caching decompiled code, making the script run faster since it doesn't need to decompile the same code every time. It's backward compatible and must be activated, check the documentation for details.

2.0.0

03 Nov 18:44
07042fe
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First version of version 2! This was tested in the modified Undertale Mod Tool v.0.5.0.4 and in the Deltarune 1 & 2 DEMO as well as the Survey Program release.

Version 2 introduces a completely different way of setting up the files, and adds a lot more options for organizing the code, namely:

  • Preprocessing with symbols
  • GML generator methods
  • Mapping code to specific code entry names

1.3.0

28 Oct 22:40
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Tested with UTMT v.0.5.1.0, and in Deltarune Chapter 1 & 2.

Change log:

  • Added syntax for using enums
  • Expanded "public" API

1.2.0

26 Oct 00:28
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Tested with UTMT v.0.5.1.0, and in Deltarune Chapter 1 & 2.

Change log:

  • IGNORE, PATCH and FUNCTIONS commands can be in any line now
  • Added more methods and variables to the script API

1.1.0

25 Oct 20:56
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Tested with UTMT v.0.5.1.0, and in Deltarune Chapter 1 & 2.

Change log:

  • Added "object prefixes"
  • Add function files
  • Added ignore command

v1.0.0

20 Oct 01:24
6d76bf0
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Initial version. Tested with UTMT v.0.5.1.0, and in Deltarune Chapter 1 & 2. May not be fully functional in other games or versions of UTMT.