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Play Audio While Paused will play the audio at full volume while paused even if audio is muted. Ideally, this code will check if audio is muted before it plays while paused.
The text was updated successfully, but these errors were encountered:
Upon further investigation, it was found that this only occurs if the Play Audio While Paused code is modified.
GNTool uses the instruction 3860FFFF (li r3, 0xFFFF) for this code. In this case, the issue occurred because the instruction was modified to 38600FFF (li r3, 0x0FFF). The 0xFFFF was modified to 0x0FFF to make the music softer when the game is paused. This has the side effect of always playing the music when paused, even if music is turned off.
Currently not sure the best way to handle this, or if I even want to add the ability to modify the volume part of the code in GNTool.
It is possible to mute audio during the game:
Play Audio While Paused will play the audio at full volume while paused even if audio is muted. Ideally, this code will check if audio is muted before it plays while paused.
The text was updated successfully, but these errors were encountered: