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I expect the console log to say "Connected" and stay connected to the Stream Deck plugin.
Actual Behavior
Once a Unity action tile is added to the layout on the Elgato software, Unity reports that it disconnected, and will attempt and fail on loop
Steps to Reproduce
Open Unity
Watch the console say Connected
Add any tile to the layout that is from the Unity Plugin
Watch the console say Disconnected, and fail repeatedly
Specifications
Unity Version: 2022.3.1f1
Platform (Windows or Mac): Mac (Apple Silicon Version)
Failure Logs
Attached are the logs for the incident, and a video showcasing the issue (apologies for the low quality, GitHub only allows a maximum of 10MB per uploaded file). The log seen in the video is the one attached.
This issue seems to be the same as #5
That's actually the package I'm using right now because of the import issue seen here #14
I can try and use the current actual release shown on the repository (the issue with imports is the fact that the unity package contents did not make folders, but instead files with \ in the file name) by manually uncompressing and recompressing it.
Expected Behavior
I expect the console log to say "Connected" and stay connected to the Stream Deck plugin.
Actual Behavior
Once a Unity action tile is added to the layout on the Elgato software, Unity reports that it disconnected, and will attempt and fail on loop
Steps to Reproduce
Specifications
Failure Logs
Attached are the logs for the incident, and a video showcasing the issue (apologies for the low quality, GitHub only allows a maximum of 10MB per uploaded file). The log seen in the video is the one attached.
This issue seems to be the same as #5
pluginlog.log
8mb.video-NGv-1xOMoRt3.mp4
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