Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Nifskope breaks SCOLS causing issue when Scol is used in CK and visibility is generated #220

Open
GreekRage opened this issue Aug 22, 2022 · 0 comments

Comments

@GreekRage
Copy link

Any scol i try has the same problem once passed through nifskope edited or not..Simply saving the nif breaks it or changes something that the CK doesnt like resulting in problems when generating precombinedvisibility thus in game the know texture wall/plane glitch.
These same scols prior to being saved in nifskope work fine in CK and generating data...
Also note these are houses with several parts but i need to be able to do the re-textures in nifskope to make variations of the buildings.
My only work around is to make duplicates of each piece and retexture them separately in nifskope and then rebuild the structures/scols from scratch with the new retextured parts...which work fine with previs...
So question is...
What is nifskope doing to the nifs/scols when it saves (auto sanitize on or off has same result)...Simply opening the file and saving without editing "breaks" the scol as far as previs generation is concerned .

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant