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glui_spinner.cpp
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glui_spinner.cpp
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/****************************************************************************
GLUI User Interface Toolkit
---------------------------
glui_spinner.cpp - GLUI_Spinner class
notes:
spinner does not explicitly keep track of the current value - this is all
handled by the underlying edittext control
-> thus, spinner->sync_live() has no meaning, nor spinner->output_live
-> BUT, edittext will alter this spinner's float_val and int_val,
so that spinner->get/set will work
FIXME: there's a heck of a lot of duplication between this and glui_scrollbar.cpp.
(OSL, 2006/06)
--------------------------------------------------
Copyright (c) 1998 Paul Rademacher
WWW: https://github.com/libglui/glui
Issues: https://github.com/libglui/glui/issues
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*****************************************************************************/
#include "glui_internal_control.h"
#include "tinyformat.h"
#include <cmath>
#include <cassert>
/*static int __debug=0; */
#define GLUI_SPINNER_GROWTH_STEPS 800
#define GLUI_SPINNER_MIN_GROWTH_STEPS 100
#define GLUI_SPINNER_CALLBACK_INTERVAL 1
void GLUI_Spinner::common_init()
{
name = tfm::format("Spinner: %p", this);
h = GLUI_EDITTEXT_HEIGHT;
w = GLUI_EDITTEXT_WIDTH;
x_off = 0;
y_off_top = 0;
y_off_bot = 0;
can_activate = true;
state = GLUI_SPINNER_STATE_NONE;
edittext = NULL;
growth_exp = GLUI_SPINNER_DEFAULT_GROWTH_EXP;
callback_count = 0;
first_callback = true;
user_speed = 1.0;
}
/****************************** GLUI_Spinner::GLUI_Spinner() ****************/
GLUI_Spinner::GLUI_Spinner( GLUI_Node* parent, const GLUI_String &name,
int data_type, int id, GLUI_CB callback )
{
common_construct(parent, name, data_type, NULL, id, callback);
}
/****************************** GLUI_Spinner::GLUI_Spinner() ****************/
GLUI_Spinner::GLUI_Spinner( GLUI_Node* parent, const GLUI_String &name,
int *live_var, int id, GLUI_CB callback )
{
common_construct(parent, name, GLUI_SPINNER_INT, live_var, id, callback);
}
/****************************** GLUI_Spinner::GLUI_Spinner() ****************/
GLUI_Spinner::GLUI_Spinner( GLUI_Node* parent, const GLUI_String &name,
float *live_var, int id, GLUI_CB callback )
{
common_construct(parent, name, GLUI_SPINNER_FLOAT, live_var, id, callback);
}
/****************************** GLUI_Spinner::GLUI_Spinner() ****************/
GLUI_Spinner::GLUI_Spinner( GLUI_Node *parent, const GLUI_String &name,
int data_t, void *live_var,
int id, GLUI_CB callback )
{
common_construct(parent, name, data_t, live_var, id, callback);
}
/****************************** GLUI_Spinner::common_construct() ************/
void GLUI_Spinner::common_construct( GLUI_Node* parent, const GLUI_String &name,
int data_t, void *data,
int id, GLUI_CB cb )
{
common_init();
if ( name!="Spinner Test" )
id=id;
int text_type;
if ( data_t == GLUI_SPINNER_INT ) {
text_type = GLUI_EDITTEXT_INT;
}
else if ( data_t == GLUI_SPINNER_FLOAT ) {
text_type = GLUI_EDITTEXT_FLOAT;
}
else {
assert(0); /* Did not pass in a valid data type */
}
user_id = id;
data_type = data_t;
callback = cb;
set_name( name );
//glui = parent->get_glui();
parent->add_control( this );
GLUI_EditText *txt =
new GLUI_EditText( this, name, text_type, data, id, cb);
edittext = txt; /* Link the edittext to the spinner */
/* control->ptr_val = data; */
edittext->spinner = this; /* Link the spinner to the edittext */
}
/****************************** GLUI_Spinner::mouse_down_handler() **********/
int GLUI_Spinner::mouse_down_handler( int local_x, int local_y )
{
this->state = find_arrow( local_x, local_y );
GLUI_Master.glui_setIdleFuncIfNecessary();
/* printf( "spinner: mouse down : %d/%d arrow:%d\n", local_x, local_y,
find_arrow( local_x, local_y ));
*/
if ( state != GLUI_SPINNER_STATE_UP AND state != GLUI_SPINNER_STATE_DOWN )
return true;
reset_growth();
redraw();
/*** ints and floats behave a bit differently. When you click on
an int spinner, you expect the value to immediately go up by 1, whereas
for a float it'll go up only by a fractional amount. Therefore, we
go ahead and increment by one for int spinners ***/
if ( data_type == GLUI_SPINNER_INT ) {
if ( state == GLUI_SPINNER_STATE_UP )
edittext->set_float_val( edittext->float_val + 1.0 );
else if ( state == GLUI_SPINNER_STATE_DOWN )
edittext->set_float_val( edittext->float_val - .9 );
}
do_click();
return false;
}
/******************************** GLUI_Spinner::mouse_up_handler() **********/
int GLUI_Spinner::mouse_up_handler( int local_x, int local_y, bool inside )
{
state = GLUI_SPINNER_STATE_NONE;
GLUI_Master.glui_setIdleFuncIfNecessary();
/* printf("spinner: mouse up : %d/%d inside: %d\n",local_x,local_y,inside); */
/*glutSetCursor( GLUT_CURSOR_INHERIT ); */
glutSetCursor( GLUT_CURSOR_LEFT_ARROW );
redraw();
/* do_callbacks(); --- stub */
/* if ( callback ) */
/* callback( this->user_id ); */
return false;
}
/***************************** GLUI_Spinner::mouse_held_down_handler() ******/
int GLUI_Spinner::mouse_held_down_handler( int local_x, int local_y,
bool new_inside)
{
int new_state;
if ( state == GLUI_SPINNER_STATE_NONE )
return false;
/* printf("spinner: mouse held: %d/%d inside: %d\n",local_x,local_y,
new_inside);
*/
if ( state == GLUI_SPINNER_STATE_BOTH ) { /* dragging? */
do_drag( local_x, local_y );
}
else { /* not dragging */
new_state = find_arrow( local_x, local_y );
if ( new_state == state ) {
/** Still in same arrow **/
do_click();
}
else {
if ( new_inside OR 1) {
/** The state changed, but we're still inside - that
means we moved off the arrow: begin dragging **/
state = GLUI_SPINNER_STATE_BOTH;
}
else {
/*** Here check y of mouse position to determine whether to
drag ***/
/* ... */
}
}
/*** We switched to up/down dragging ***/
if ( state == GLUI_SPINNER_STATE_BOTH ) {
glutSetCursor( GLUT_CURSOR_UP_DOWN );
last_x = local_x;
last_y = local_y;
/** If the spinner has limits, we reset the growth value, since
reset_growth() will compute a new growth value for dragging
vs. clicking. If the spinner has no limits, then we just let the
growth remain at whatever the user has incremented it up to **/
if ( edittext->has_limits != GLUI_LIMIT_NONE )
reset_growth();
}
redraw();
}
return false;
}
/****************************** GLUI_Spinner::key_handler() **********/
int GLUI_Spinner::key_handler( unsigned char key,int modifiers )
{
return true;
}
/****************************** GLUI_Spinner::draw() **********/
void GLUI_Spinner::draw( int x, int y )
{
GLUI_DRAWINGSENTINAL_IDIOM
if ( enabled ) {
/*** Draw the up arrow either pressed or unrpessed ***/
if ( state == GLUI_SPINNER_STATE_UP OR state == GLUI_SPINNER_STATE_BOTH )
glui->std_bitmaps.draw( GLUI_STDBITMAP_SPINNER_UP_ON,
w-GLUI_SPINNER_ARROW_WIDTH-1,
GLUI_SPINNER_ARROW_Y);
else
glui->std_bitmaps.draw( GLUI_STDBITMAP_SPINNER_UP_OFF,
w-GLUI_SPINNER_ARROW_WIDTH-1,
GLUI_SPINNER_ARROW_Y);
/*** Draw the down arrow either pressed or unrpessed ***/
if (state == GLUI_SPINNER_STATE_DOWN OR state == GLUI_SPINNER_STATE_BOTH)
glui->std_bitmaps.draw( GLUI_STDBITMAP_SPINNER_DOWN_ON,
w-GLUI_SPINNER_ARROW_WIDTH-1,
GLUI_SPINNER_ARROW_HEIGHT+GLUI_SPINNER_ARROW_Y);
else
glui->std_bitmaps.draw( GLUI_STDBITMAP_SPINNER_DOWN_OFF,
w-GLUI_SPINNER_ARROW_WIDTH-1,
GLUI_SPINNER_ARROW_HEIGHT+GLUI_SPINNER_ARROW_Y);
}
else { /**** The spinner is disabled ****/
glui->std_bitmaps.draw( GLUI_STDBITMAP_SPINNER_UP_DIS,
w-GLUI_SPINNER_ARROW_WIDTH-1,
GLUI_SPINNER_ARROW_Y);
glui->std_bitmaps.draw( GLUI_STDBITMAP_SPINNER_DOWN_DIS,
w-GLUI_SPINNER_ARROW_WIDTH-1,
GLUI_SPINNER_ARROW_HEIGHT+GLUI_SPINNER_ARROW_Y);
}
if ( active ) {
glColor3ub( 0, 0, 0 );
glEnable( GL_LINE_STIPPLE );
glLineStipple( 1, 0x5555 );
}
else {
glColor3ubv( glui->bkgd_color );
}
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
glDisable( GL_CULL_FACE );
glBegin( GL_QUADS );
glVertex2i( w-GLUI_SPINNER_ARROW_WIDTH-2, 0 );
glVertex2i( w, 0 );
glVertex2i( w, h );
glVertex2i( w-GLUI_SPINNER_ARROW_WIDTH-2, h );
glEnd();
glDisable( GL_LINE_STIPPLE );
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
/********************************* GLUI_Spinner::special_handler() **********/
int GLUI_Spinner::special_handler( int key,int modifiers )
{
if ( key == GLUT_KEY_UP ) { /** Simulate a click in the up arrow **/
mouse_down_handler( x_abs + w - GLUI_SPINNER_ARROW_WIDTH + 1,
y_abs + GLUI_SPINNER_ARROW_Y+1 );
mouse_up_handler( x_abs + w - GLUI_SPINNER_ARROW_WIDTH + 1,
y_abs + GLUI_SPINNER_ARROW_Y+1, true );
}
else if ( key == GLUT_KEY_DOWN ) { /** Simulate a click in the up arrow **/
mouse_down_handler(x_abs + w - GLUI_SPINNER_ARROW_WIDTH + 1,
y_abs+GLUI_SPINNER_ARROW_Y+1+GLUI_SPINNER_ARROW_HEIGHT);
mouse_up_handler( x_abs + w - GLUI_SPINNER_ARROW_WIDTH + 1,
y_abs+GLUI_SPINNER_ARROW_Y+1 +GLUI_SPINNER_ARROW_HEIGHT,
true );
}
else if ( key == GLUT_KEY_HOME ) { /** Set value to limit top -
or increment by 10 **/
}
else if ( key == GLUT_KEY_END ) {
}
return true;
}
/******************************* GLUI_Spinner::set_float_val() ************/
void GLUI_Spinner::set_float_val( float new_val )
{
if ( NOT edittext )
return;
edittext->set_float_val( new_val );
}
/********************************** GLUI_Spinner::set_int_val() ************/
void GLUI_Spinner::set_int_val( int new_val )
{
if ( NOT edittext )
return;
edittext->set_int_val( new_val );
}
/************************************ GLUI_Spinner::update_size() **********/
void GLUI_Spinner::update_size()
{
if (!edittext) return;
/*edittext->w = this->w - GLUI_SPINNER_ARROW_WIDTH-3; */
this->w = edittext->w + GLUI_SPINNER_ARROW_WIDTH + 3;
}
/************************************ GLUI_Spinner::find_arrow() ************/
int GLUI_Spinner::find_arrow( int local_x, int local_y )
{
local_x -= x_abs;
local_y -= y_abs;
if ( local_x >= (w - GLUI_SPINNER_ARROW_WIDTH) AND
local_x <= w ) {
if ( local_y >= GLUI_SPINNER_ARROW_Y AND
local_y <= (GLUI_SPINNER_ARROW_Y+GLUI_SPINNER_ARROW_HEIGHT) )
return GLUI_SPINNER_STATE_UP;
if ( local_y >= GLUI_SPINNER_ARROW_Y+GLUI_SPINNER_ARROW_HEIGHT AND
local_y <= (GLUI_SPINNER_ARROW_Y+GLUI_SPINNER_ARROW_HEIGHT*2) )
return GLUI_SPINNER_STATE_DOWN;
}
return GLUI_SPINNER_STATE_NONE;
}
/***************************************** GLUI_Spinner::do_click() **********/
void GLUI_Spinner::do_click()
{
int direction = 0;
float incr;
float modifier_factor;
if ( state == GLUI_SPINNER_STATE_UP )
direction = +1;
else if ( state == GLUI_SPINNER_STATE_DOWN )
direction = -1;
increase_growth();
modifier_factor = 1.0;
if ( glui ) {
if ( glui->curr_modifiers & GLUT_ACTIVE_SHIFT )
modifier_factor = 100.0f;
else if ( glui->curr_modifiers & GLUT_ACTIVE_CTRL )
modifier_factor = .01f;
}
if ( this->data_type == GLUI_SPINNER_FLOAT OR 1) {
incr = growth * direction * modifier_factor * user_speed;
edittext->set_float_val( edittext->float_val + incr );
/** Remember, edittext mirrors the float and int values ***/
}
/*** Now update live variable and do callback. We don't want
to do the callback on each iteration of this function, just on every
i^th iteration, where i is given by GLUI_SPINNER_CALLBACK_INTERVAL ****/
callback_count++;
if ( (callback_count % GLUI_SPINNER_CALLBACK_INTERVAL ) == 0 )
do_callbacks();
}
/***************************************** GLUI_Spinner::do_drag() **********/
void GLUI_Spinner::do_drag( int x, int y )
{
int delta_y;
float incr, modifier_factor;
/* int delta_x; */
modifier_factor = 1.0f;
if ( glui ) {
if ( glui->curr_modifiers & GLUT_ACTIVE_SHIFT )
modifier_factor = 100.0f;
else if ( glui->curr_modifiers & GLUT_ACTIVE_CTRL )
modifier_factor = .01f;
}
/* delta_x = x - last_x; */
delta_y = -(y - last_y);
if ( this->data_type == GLUI_SPINNER_FLOAT OR 1 ) {
incr = growth * delta_y * modifier_factor * user_speed;
edittext->set_float_val( edittext->float_val + incr );
/** Remember, edittext mirrors the float and int values ***/
}
last_x = x;
last_y = y;
/*** Now update live variable and do callback. We don't want
to do the callback on each iteration of this function, just on every
i^th iteration, where i is given by GLUI_SPINNER_CALLBACK_INTERVAL ****/
callback_count++;
if ( (callback_count % GLUI_SPINNER_CALLBACK_INTERVAL ) == 0 )
do_callbacks();
}
/***************************************** GLUI_Spinner::needs_idle() ******/
bool GLUI_Spinner::needs_idle() const
{
if (state == GLUI_SPINNER_STATE_UP OR state == GLUI_SPINNER_STATE_DOWN ) {
return true;
}
else {
return false;
}
}
/***************************************** GLUI_Spinner::idle() **********/
void GLUI_Spinner::idle()
{
if ( NOT needs_idle() )
return;
else
do_click();
}
/************************************ GLUI_Spinner::do_callbacks() **********/
void GLUI_Spinner::do_callbacks()
{
/*** This is not necessary, b/c edittext automatically updates us ***/
if ( NOT edittext )
return;
this->float_val = edittext->float_val;
this->int_val = edittext->int_val;
/* *******************************************/
if ( NOT first_callback ) {
if ( data_type == GLUI_SPINNER_INT AND int_val == last_int_val ) {
return;
}
if ( data_type == GLUI_SPINNER_FLOAT AND float_val == last_float_val ) {
return;
}
}
this->execute_callback();
last_int_val = int_val;
last_float_val = float_val;
first_callback = false;
}
/********************************* GLUI_Spinner::set_float_limits() *********/
void GLUI_Spinner::set_float_limits( float low, float high, int limit_type )
{
if ( NOT edittext )
return;
edittext->set_float_limits( low, high, limit_type );
}
/*********************************** GLUI_Spinner::set_int_limits() *********/
void GLUI_Spinner::set_int_limits( int low, int high, int limit_type )
{
if ( NOT edittext )
return;
edittext->set_int_limits( low, high, limit_type );
}
/*********************************** GLUI_Spinner:reset_growth() *************/
void GLUI_Spinner::reset_growth()
{
float lo, hi;
if ( edittext->has_limits == GLUI_LIMIT_NONE ) {
if ( data_type == GLUI_SPINNER_FLOAT )
growth = sqrt(ABS(edittext->float_val)) * .05f;
else if ( data_type == GLUI_SPINNER_INT )
growth = .4f;
}
else {
if ( data_type == GLUI_SPINNER_FLOAT ) {
lo = edittext->float_low;
hi = edittext->float_high;
growth = (hi-lo) / GLUI_SPINNER_GROWTH_STEPS;
}
else if ( data_type == GLUI_SPINNER_INT ) {
lo = (float) edittext->int_low;
hi = (float) edittext->int_high;
growth = (hi-lo) / GLUI_SPINNER_GROWTH_STEPS;
}
}
if ( growth == 0.0f )
growth = .001f;
}
/******************************* GLUI_Spinner:increase_growth() *************/
void GLUI_Spinner::increase_growth()
{
float hi = 0.0,lo = 0.0;
if ( data_type == GLUI_SPINNER_FLOAT ) {
lo = edittext->float_low;
hi = edittext->float_high;
}
else if ( data_type == GLUI_SPINNER_INT ) {
lo = (float) edittext->int_low;
hi = (float) edittext->int_high;
}
if ( growth < (hi-lo) / GLUI_SPINNER_MIN_GROWTH_STEPS )
growth *= growth_exp;
/* printf( "growth: %f\n", growth ); */
}
/*************************************** GLUI_Spinner:get_text() *************/
const GLUI_String &GLUI_Spinner::get_text()
{
static GLUI_String def;
if (edittext)
return edittext->text;
else
return def;
}
/********************************** GLUI_Spinner:get_float_val() *************/
float GLUI_Spinner::get_float_val()
{
if (edittext)
return edittext->float_val;
else
return 0.0f;
}
/********************************** GLUI_Spinner:get_int_val() *************/
int GLUI_Spinner::get_int_val()
{
if (edittext)
return edittext->int_val;
else
return 0;
}