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Bevy Pmetra

Parametric Modelling for Bevy Engine using Truck CAD kernel.

demo-2x-768p.mp4

Web Demo

Warning

Work in Progress! Feel free to try it out, fork and mod it for your use case. You are welcome to contribute your changes upstream. I will be glad to review and merge them if they fit the vision/scope of the project. Would love any feedback and help!

Add Crate

Add the dependency in your project's Cargo.toml. Make sure you're using the right version tag. Refer to the Bevy Compatibility table.

[dependencies]
bevy_pmetra = { git = "https://github.com/nilaysavant/bevy_pmetra", tag = "v0.1.0" }

Create Simple Parametric Cube

Refer to examples/simple_cube.rs for full example.

Create struct

Create struct for the SimpleCube with fields being the parameters:

#[derive(Debug, Reflect, Component, Clone)]
struct SimpleCube {
    /// Length of the side of the cube.
    side_length: f64,
    /// Number of cubes to spawn.
    array_count: u32,
}
  • Make sure to derive Component. As it will be added to the root/parent SpatialBundle entity of the parametric model. Also derive Clone.
  • Optionally derive Reflect and Debug.

Implement Default for default values of parameters:

impl Default for SimpleCube {
  fn default() -> Self {
      Self {
          side_length: 0.5,
          array_count: 1,
      }
  }
}

Implement Traits

Implement a few traits on our SimpleCube struct for parametric behavior:

  • PmetraCad: For generating multiple CadShell(s) using this struct via Truck's modelling APIs. CadShell is a wrapper around Truck's Shell.
  • PmetraModelling: For parametrically generating Mesh(s) from CadShell(s).
  • PmetraInteractions: (Optional) Setup interactions for live manipulations on models using CadSlider(s).

PmetraCad

impl PmetraCad for SimpleCube {
    fn shells_builders(&self) -> Result<CadShellsBuilders<Self>> {
        CadShellsBuilders::new(self.clone())?
            .add_shell_builder(CadShellName("SimpleCube".into()), cube_shell_builder)
    }
}
  • CadShellsBuilders lets us add multiple CadShell builders per parametric model. Each builder is added as a callback function.
  • Since we only have a single kind of geometry/mesh we just need to add one shell builder for our cube: cube_shell_builder. This will need to return a CadShell for our cube. We give it a name "SimpleCube" which we can reference later.
  • If we need another kind of geometry/mesh (eg. cylinder, rectangle etc) we can add more such builders which will generate their equivalent shells. NB: We can only use the parameters of our SimpleCube struct to generate all the CadShell(s).

Here is the code for cube_shell_builder:

fn cube_shell_builder(params: &SimpleCube) -> Result<CadShell> {
    let SimpleCube { side_length, .. } = &params;
    let mut tagged_elements = CadTaggedElements::default();
    let vertex = Vertex::new(Point3::new(-side_length / 2., 0., side_length / 2.));
    let edge = builder::tsweep(&vertex, Vector3::unit_x() * *side_length);
    let face = builder::tsweep(&edge, -Vector3::unit_z() * *side_length);
    tagged_elements.insert(
        CadElementTag("ProfileFace".into()),
        CadElement::Face(face.clone()),
    );
    let solid = builder::tsweep(&face, Vector3::unit_y() * *side_length);
    let shell = Shell::try_from_solid(&solid)?;
    Ok(CadShell {
        shell,
        tagged_elements,
    })
}
  • We model the cube using Truck's APIs. Refer Truck Cube Modelling Tutorial.
  • We additionally tag the "ProfileFace". This helps with positioning/orienting things like CadSliders with respect to the tagged element, as we will see later.
  • We can tag Truck's primitives like Vertex, Edge, Wire, Face etc.

PmetraModelling

impl PmetraModelling for SimpleCube {
    fn meshes_builders_by_shell(
        &self,
        shells_by_name: &CadShellsByName,
    ) -> Result<CadMeshesBuildersByCadShell<Self>> {
        let mut meshes_builders_by_shell =
            CadMeshesBuildersByCadShell::new(self.clone(), shells_by_name.clone())?;
        let shell_name = CadShellName("SimpleCube".into());
        for i in 0..self.array_count {
            meshes_builders_by_shell.add_mesh_builder_with_outlines(
                shell_name.clone(),
                "SimpleCube".to_string() + &i.to_string(),
                CadMeshBuilder::new(self.clone(), shell_name.clone())? // builder
                    .set_transform(Transform::from_translation(
                        Vec3::X * (i as f32 * (self.side_length as f32 * 1.5)),
                    ))?
                    .set_base_material(Color::RED.into())?,
            )?;
        }
        Ok(meshes_builders_by_shell)
    }
}
  • CadShellsByName holds the CadShell(s) by the given name. In our case we will have a shell for "SimpleCube" name.
  • CadMeshesBuildersByCadShell is used generate multiple Mesh(s) for each defined CadShell via a CadMeshBuilder.
  • We add a new mesh builder for our cube using add_mesh_builder_with_outlines(), which includes adding outlines for the generated meshes. We can use add_mesh_builder() for no outlines (more performance!).
  • To the above we pass the shell_name, a name for the mesh we will be generating, along with the builder for the same.
  • The CadMeshBuilder takes the parameter struct and the shell_name. We can set the Transform and the Material of our mesh here.
  • Since we want to array the cubes (using array_count), we run this inside a for loop passing down the index (for naming) and also set the transform for each cube.

Tip

If you do not need interactions you can skip the PmetraInteractions section and jump to the Plugins section. With this you can already have parametric behavior. Just query for your parametric struct as a component (eg. SimpleCube), and adjust its parameters!

PmetraInteractions

Optionally you can implement this trait for interactive sliders that can manipulate parameters of the SimpleCube:

impl PmetraInteractions for SimpleCube {
    fn sliders(&self, shells_by_name: &CadShellsByName) -> Result<CadSliders> {
        let sliders = CadSliders::default() // sliders
            .add_slider(
                CadSliderName("SideLengthSlider".into()),
                build_side_length_slider(self, shells_by_name)?,
            )?
            .add_slider(
                CadSliderName("ArrayCountSlider".into()),
                build_array_count_slider(self, shells_by_name)?,
            )?;
        Ok(sliders)
    }

    fn on_slider_transform(
        &mut self,
        name: CadSliderName,
        prev_transform: Transform,
        new_transform: Transform,
    ) {
        if name.0 == "SideLengthSlider" {
            let delta = new_transform.translation - prev_transform.translation;
            if delta.length() > 0. {
                self.side_length += delta.z as f64;
            }
        } else if name.0 == "ArrayCountSlider" {
            let delta = new_transform.translation - prev_transform.translation;
            if delta.length() > 0. {
                self.array_count = (new_transform.translation.x / (self.side_length as f32 * 1.5))
                    .floor() as u32
                    + 1;
            }
        }
    }

    fn on_slider_tooltip(&self, name: CadSliderName) -> Result<Option<String>> {
        if name.0 == "SideLengthSlider" {
            Ok(Some(format!("side_length: {:.2}", self.side_length)))
        } else if name.0 == "ArrayCountSlider" {
            Ok(Some(format!("array_count: {}", self.array_count)))
        } else {
            Ok(None)
        }
    }
}
  • We configure the sliders using the CadSliders builder in sliders() using the received shells_by_name.
  • Each slider can be added using add_slider() which accepts the name of the slider (for future reference/ID) and the CadSlider struct itself.
  • Here we use utility functions to create the CadSlider struct like build_side_length_slider for "SideLengthSlider".
  • on_slider_transform is called by the plugin whenever a slider's transform is changed. We receive the prev_transform and the new_transform using which can change the parameters of our SimpleCube struct. The name of the slider is useful to distinguish and apply changes from the correct slider.
  • on_slider_tooltip is used to (optionally) set the tooltip text for the active slider.

Here is the code for build_side_length_slider:

fn build_side_length_slider(
    params: &SimpleCube,
    shells_by_name: &CadShellsByName,
) -> Result<CadSlider> {
    let SimpleCube { side_length, .. } = &params;
    let cad_shell = shells_by_name
        .get(&CadShellName("SimpleCube".to_string()))
        .ok_or_else(|| anyhow!("Could not get cube shell!"))?;
    let Some(CadElement::Face(face)) =
        cad_shell.get_element_by_tag(CadElementTag::new("ProfileFace"))
    else {
        return Err(anyhow!("Could not find face!"));
    };
    let face_normal = face.oriented_surface().normal(0.5, 0.5).as_bevy_vec3();
    let face_boundaries = face.boundaries();
    let face_wire = face_boundaries.last().expect("No wire found!");
    let face_centroid = face_wire.get_centroid();
    let slider_pos = face_centroid.as_vec3() + Vec3::Z * (*side_length as f32 / 2. + 0.1);
    let slider_transform = Transform::from_translation(slider_pos)
        .with_rotation(get_rotation_from_normals(Vec3::Z, face_normal));
    Ok(CadSlider {
        drag_plane_normal: face_normal,
        transform: slider_transform,
        slider_type: CadSliderType::Linear {
            direction: Vec3::Z,
            limit_min: Some(Vec3::Z * 0.2),
            limit_max: Some(Vec3::INFINITY),
        },
        ..default()
    })
}
  • We used the "ProfileFace" tag (we added earlier) to calculate the slider's Transform and also set the normal of the drag plane.
  • 2 types of sliders supported: Linear and Planer. Linear also allows setting the drag limits of the slider along the given direction.

Pmetra Plugins

Now you can add the Pmetra Plugins to your Bevy App:

App::new() // app
    .add_plugins((
        PmetraBasePlugin::default(), // Base plugin
        PmetraModellingPlugin::<SimpleCube>::default(),
        PmetraInteractionsPlugin::<SimpleCube>::default(), // Optional
    ))
  • PmetraBasePlugin is required and needs to be added only once per app.
  • PmetraModellingPlugin is required to be added for each parametric struct. SimpleCube in this case.
  • PmetraInteractionsPlugin can be optionally added for the interactive sliders.

Generate Model

Now you can spawn the SimpleCube model by firing an Event:

fn spawn_simple_cube_model(mut spawn_simple_cube: EventWriter<GenerateCadModel<SimpleCube>>) {
    spawn_simple_cube.send(GenerateCadModel::default());
}

Thats it! You can now see the magic:

simple_cube_example_1

Tip

For more sophisticated examples, checkout the models in the demo: pmetra_demo/src/utils/cad_models

Bevy Compatibility

bevy bevy_pmetra
0.13 master v0.1.0