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net.js
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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const {
ArrayIsArray,
ArrayPrototypeIndexOf,
Boolean,
Error,
Number,
NumberIsNaN,
NumberParseInt,
ObjectDefineProperty,
ObjectSetPrototypeOf,
Symbol,
} = primordials;
const EventEmitter = require('events');
const stream = require('stream');
let debug = require('internal/util/debuglog').debuglog('net', (fn) => {
debug = fn;
});
const {
isIP,
isIPv4,
isIPv6,
normalizedArgsSymbol,
makeSyncWrite
} = require('internal/net');
const assert = require('internal/assert');
const {
UV_EADDRINUSE,
UV_EINVAL,
UV_ENOTCONN
} = internalBinding('uv');
const { Buffer } = require('buffer');
const { guessHandleType } = internalBinding('util');
const { ShutdownWrap } = internalBinding('stream_wrap');
const {
TCP,
TCPConnectWrap,
constants: TCPConstants
} = internalBinding('tcp_wrap');
const {
Pipe,
PipeConnectWrap,
constants: PipeConstants
} = internalBinding('pipe_wrap');
const {
newAsyncId,
defaultTriggerAsyncIdScope,
symbols: { async_id_symbol, owner_symbol }
} = require('internal/async_hooks');
const {
writevGeneric,
writeGeneric,
onStreamRead,
kAfterAsyncWrite,
kHandle,
kUpdateTimer,
setStreamTimeout,
kBuffer,
kBufferCb,
kBufferGen
} = require('internal/stream_base_commons');
const {
codes: {
ERR_INVALID_ADDRESS_FAMILY,
ERR_INVALID_ARG_TYPE,
ERR_INVALID_ARG_VALUE,
ERR_INVALID_FD_TYPE,
ERR_INVALID_IP_ADDRESS,
ERR_SERVER_ALREADY_LISTEN,
ERR_SERVER_NOT_RUNNING,
ERR_SOCKET_CLOSED,
ERR_MISSING_ARGS,
},
errnoException,
exceptionWithHostPort,
uvExceptionWithHostPort
} = require('internal/errors');
const { isUint8Array } = require('internal/util/types');
const {
validateAbortSignal,
validateFunction,
validateInt32,
validateNumber,
validatePort,
validateString
} = require('internal/validators');
const kLastWriteQueueSize = Symbol('lastWriteQueueSize');
const {
DTRACE_NET_SERVER_CONNECTION,
DTRACE_NET_STREAM_END
} = require('internal/dtrace');
// Lazy loaded to improve startup performance.
let cluster;
let dns;
let BlockList;
let SocketAddress;
const { clearTimeout } = require('timers');
const { kTimeout } = require('internal/timers');
const DEFAULT_IPV4_ADDR = '0.0.0.0';
const DEFAULT_IPV6_ADDR = '::';
const isWindows = process.platform === 'win32';
const noop = () => {};
function getFlags(ipv6Only) {
return ipv6Only === true ? TCPConstants.UV_TCP_IPV6ONLY : 0;
}
function createHandle(fd, is_server) {
validateInt32(fd, 'fd', 0);
const type = guessHandleType(fd);
if (type === 'PIPE') {
return new Pipe(
is_server ? PipeConstants.SERVER : PipeConstants.SOCKET
);
}
if (type === 'TCP') {
return new TCP(
is_server ? TCPConstants.SERVER : TCPConstants.SOCKET
);
}
throw new ERR_INVALID_FD_TYPE(type);
}
function getNewAsyncId(handle) {
return (!handle || typeof handle.getAsyncId !== 'function') ?
newAsyncId() : handle.getAsyncId();
}
function isPipeName(s) {
return typeof s === 'string' && toNumber(s) === false;
}
function createServer(options, connectionListener) {
return new Server(options, connectionListener);
}
// Target API:
//
// let s = net.connect({port: 80, host: 'google.com'}, function() {
// ...
// });
//
// There are various forms:
//
// connect(options, [cb])
// connect(port, [host], [cb])
// connect(path, [cb]);
//
function connect(...args) {
const normalized = normalizeArgs(args);
const options = normalized[0];
debug('createConnection', normalized);
const socket = new Socket(options);
if (options.timeout) {
socket.setTimeout(options.timeout);
}
return socket.connect(normalized);
}
// Returns an array [options, cb], where options is an object,
// cb is either a function or null.
// Used to normalize arguments of Socket.prototype.connect() and
// Server.prototype.listen(). Possible combinations of parameters:
// (options[...][, cb])
// (path[...][, cb])
// ([port][, host][...][, cb])
// For Socket.prototype.connect(), the [...] part is ignored
// For Server.prototype.listen(), the [...] part is [, backlog]
// but will not be handled here (handled in listen())
function normalizeArgs(args) {
let arr;
if (args.length === 0) {
arr = [{}, null];
arr[normalizedArgsSymbol] = true;
return arr;
}
const arg0 = args[0];
let options = {};
if (typeof arg0 === 'object' && arg0 !== null) {
// (options[...][, cb])
options = arg0;
} else if (isPipeName(arg0)) {
// (path[...][, cb])
options.path = arg0;
} else {
// ([port][, host][...][, cb])
options.port = arg0;
if (args.length > 1 && typeof args[1] === 'string') {
options.host = args[1];
}
}
const cb = args[args.length - 1];
if (typeof cb !== 'function')
arr = [options, null];
else
arr = [options, cb];
arr[normalizedArgsSymbol] = true;
return arr;
}
// Called when creating new Socket, or when re-using a closed Socket
function initSocketHandle(self) {
self._undestroy();
self._sockname = null;
// Handle creation may be deferred to bind() or connect() time.
if (self._handle) {
self._handle[owner_symbol] = self;
self._handle.onread = onStreamRead;
self[async_id_symbol] = getNewAsyncId(self._handle);
let userBuf = self[kBuffer];
if (userBuf) {
const bufGen = self[kBufferGen];
if (bufGen !== null) {
userBuf = bufGen();
if (!isUint8Array(userBuf))
return;
self[kBuffer] = userBuf;
}
self._handle.useUserBuffer(userBuf);
}
}
}
const kBytesRead = Symbol('kBytesRead');
const kBytesWritten = Symbol('kBytesWritten');
const kSetNoDelay = Symbol('kSetNoDelay');
function Socket(options) {
if (!(this instanceof Socket)) return new Socket(options);
this.connecting = false;
// Problem with this is that users can supply their own handle, that may not
// have _handle.getAsyncId(). In this case an[async_id_symbol] should
// probably be supplied by async_hooks.
this[async_id_symbol] = -1;
this._hadError = false;
this[kHandle] = null;
this._parent = null;
this._host = null;
this[kSetNoDelay] = false;
this[kLastWriteQueueSize] = 0;
this[kTimeout] = null;
this[kBuffer] = null;
this[kBufferCb] = null;
this[kBufferGen] = null;
if (typeof options === 'number')
options = { fd: options }; // Legacy interface.
else
options = { ...options };
// Default to *not* allowing half open sockets.
options.allowHalfOpen = Boolean(options.allowHalfOpen);
// For backwards compat do not emit close on destroy.
options.emitClose = false;
options.autoDestroy = true;
// Handle strings directly.
options.decodeStrings = false;
stream.Duplex.call(this, options);
if (options.handle) {
this._handle = options.handle; // private
this[async_id_symbol] = getNewAsyncId(this._handle);
} else if (options.fd !== undefined) {
const { fd } = options;
let err;
// createHandle will throw ERR_INVALID_FD_TYPE if `fd` is not
// a valid `PIPE` or `TCP` descriptor
this._handle = createHandle(fd, false);
err = this._handle.open(fd);
// While difficult to fabricate, in some architectures
// `open` may return an error code for valid file descriptors
// which cannot be opened. This is difficult to test as most
// un-openable fds will throw on `createHandle`
if (err)
throw errnoException(err, 'open');
this[async_id_symbol] = this._handle.getAsyncId();
if ((fd === 1 || fd === 2) &&
(this._handle instanceof Pipe) && isWindows) {
// Make stdout and stderr blocking on Windows
err = this._handle.setBlocking(true);
if (err)
throw errnoException(err, 'setBlocking');
this._writev = null;
this._write = makeSyncWrite(fd);
// makeSyncWrite adjusts this value like the original handle would, so
// we need to let it do that by turning it into a writable, own
// property.
ObjectDefineProperty(this._handle, 'bytesWritten', {
value: 0, writable: true
});
}
}
const onread = options.onread;
if (onread !== null && typeof onread === 'object' &&
(isUint8Array(onread.buffer) || typeof onread.buffer === 'function') &&
typeof onread.callback === 'function') {
if (typeof onread.buffer === 'function') {
this[kBuffer] = true;
this[kBufferGen] = onread.buffer;
} else {
this[kBuffer] = onread.buffer;
}
this[kBufferCb] = onread.callback;
}
// Shut down the socket when we're finished with it.
this.on('end', onReadableStreamEnd);
initSocketHandle(this);
this._pendingData = null;
this._pendingEncoding = '';
// If we have a handle, then start the flow of data into the
// buffer. if not, then this will happen when we connect
if (this._handle && options.readable !== false) {
if (options.pauseOnCreate) {
// Stop the handle from reading and pause the stream
this._handle.reading = false;
this._handle.readStop();
this.readableFlowing = false;
} else if (!options.manualStart) {
this.read(0);
}
}
// Reserve properties
this.server = null;
this._server = null;
// Used after `.destroy()`
this[kBytesRead] = 0;
this[kBytesWritten] = 0;
}
ObjectSetPrototypeOf(Socket.prototype, stream.Duplex.prototype);
ObjectSetPrototypeOf(Socket, stream.Duplex);
// Refresh existing timeouts.
Socket.prototype._unrefTimer = function _unrefTimer() {
for (let s = this; s !== null; s = s._parent) {
if (s[kTimeout])
s[kTimeout].refresh();
}
};
// The user has called .end(), and all the bytes have been
// sent out to the other side.
Socket.prototype._final = function(cb) {
// If still connecting - defer handling `_final` until 'connect' will happen
if (this.pending) {
debug('_final: not yet connected');
return this.once('connect', () => this._final(cb));
}
if (!this._handle)
return cb();
debug('_final: not ended, call shutdown()');
const req = new ShutdownWrap();
req.oncomplete = afterShutdown;
req.handle = this._handle;
req.callback = cb;
const err = this._handle.shutdown(req);
if (err === 1 || err === UV_ENOTCONN) // synchronous finish
return cb();
else if (err !== 0)
return cb(errnoException(err, 'shutdown'));
};
function afterShutdown() {
const self = this.handle[owner_symbol];
debug('afterShutdown destroyed=%j', self.destroyed,
self._readableState);
this.callback();
}
// Provide a better error message when we call end() as a result
// of the other side sending a FIN. The standard 'write after end'
// is overly vague, and makes it seem like the user's code is to blame.
function writeAfterFIN(chunk, encoding, cb) {
if (!this.writableEnded) {
return stream.Duplex.prototype.write.call(this, chunk, encoding, cb);
}
if (typeof encoding === 'function') {
cb = encoding;
encoding = null;
}
// eslint-disable-next-line no-restricted-syntax
const er = new Error('This socket has been ended by the other party');
er.code = 'EPIPE';
if (typeof cb === 'function') {
defaultTriggerAsyncIdScope(this[async_id_symbol], process.nextTick, cb, er);
}
this.destroy(er);
return false;
}
Socket.prototype.setTimeout = setStreamTimeout;
Socket.prototype._onTimeout = function() {
const handle = this._handle;
const lastWriteQueueSize = this[kLastWriteQueueSize];
if (lastWriteQueueSize > 0 && handle) {
// `lastWriteQueueSize !== writeQueueSize` means there is
// an active write in progress, so we suppress the timeout.
const { writeQueueSize } = handle;
if (lastWriteQueueSize !== writeQueueSize) {
this[kLastWriteQueueSize] = writeQueueSize;
this._unrefTimer();
return;
}
}
debug('_onTimeout');
this.emit('timeout');
};
Socket.prototype.setNoDelay = function(enable) {
if (!this._handle) {
this.once('connect',
enable ? this.setNoDelay : () => this.setNoDelay(enable));
return this;
}
// Backwards compatibility: assume true when `enable` is omitted
const newValue = enable === undefined ? true : !!enable;
if (this._handle.setNoDelay && newValue !== this[kSetNoDelay]) {
this[kSetNoDelay] = newValue;
this._handle.setNoDelay(newValue);
}
return this;
};
Socket.prototype.setKeepAlive = function(setting, msecs) {
if (!this._handle) {
this.once('connect', () => this.setKeepAlive(setting, msecs));
return this;
}
if (this._handle.setKeepAlive)
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
return this;
};
Socket.prototype.address = function() {
return this._getsockname();
};
ObjectDefineProperty(Socket.prototype, '_connecting', {
get: function() {
return this.connecting;
}
});
ObjectDefineProperty(Socket.prototype, 'pending', {
get() {
return !this._handle || this.connecting;
},
configurable: true
});
ObjectDefineProperty(Socket.prototype, 'readyState', {
get: function() {
if (this.connecting) {
return 'opening';
} else if (this.readable && this.writable) {
return 'open';
} else if (this.readable && !this.writable) {
return 'readOnly';
} else if (!this.readable && this.writable) {
return 'writeOnly';
}
return 'closed';
}
});
ObjectDefineProperty(Socket.prototype, 'bufferSize', {
get: function() {
if (this._handle) {
return this.writableLength;
}
}
});
ObjectDefineProperty(Socket.prototype, kUpdateTimer, {
get: function() {
return this._unrefTimer;
}
});
function tryReadStart(socket) {
// Not already reading, start the flow
debug('Socket._handle.readStart');
socket._handle.reading = true;
const err = socket._handle.readStart();
if (err)
socket.destroy(errnoException(err, 'read'));
}
// Just call handle.readStart until we have enough in the buffer
Socket.prototype._read = function(n) {
debug('_read');
if (this.connecting || !this._handle) {
debug('_read wait for connection');
this.once('connect', () => this._read(n));
} else if (!this._handle.reading) {
tryReadStart(this);
}
};
Socket.prototype.end = function(data, encoding, callback) {
stream.Duplex.prototype.end.call(this,
data, encoding, callback);
DTRACE_NET_STREAM_END(this);
return this;
};
Socket.prototype.pause = function() {
if (this[kBuffer] && !this.connecting && this._handle &&
this._handle.reading) {
this._handle.reading = false;
if (!this.destroyed) {
const err = this._handle.readStop();
if (err)
this.destroy(errnoException(err, 'read'));
}
}
return stream.Duplex.prototype.pause.call(this);
};
Socket.prototype.resume = function() {
if (this[kBuffer] && !this.connecting && this._handle &&
!this._handle.reading) {
tryReadStart(this);
}
return stream.Duplex.prototype.resume.call(this);
};
Socket.prototype.read = function(n) {
if (this[kBuffer] && !this.connecting && this._handle &&
!this._handle.reading) {
tryReadStart(this);
}
return stream.Duplex.prototype.read.call(this, n);
};
// Called when the 'end' event is emitted.
function onReadableStreamEnd() {
if (!this.allowHalfOpen) {
this.write = writeAfterFIN;
}
}
Socket.prototype.destroySoon = function() {
if (this.writable)
this.end();
if (this.writableFinished)
this.destroy();
else
this.once('finish', this.destroy);
};
Socket.prototype._destroy = function(exception, cb) {
debug('destroy');
this.connecting = false;
for (let s = this; s !== null; s = s._parent) {
clearTimeout(s[kTimeout]);
}
debug('close');
if (this._handle) {
if (this !== process.stderr)
debug('close handle');
const isException = exception ? true : false;
// `bytesRead` and `kBytesWritten` should be accessible after `.destroy()`
this[kBytesRead] = this._handle.bytesRead;
this[kBytesWritten] = this._handle.bytesWritten;
this._handle.close(() => {
debug('emit close');
this.emit('close', isException);
});
this._handle.onread = noop;
this._handle = null;
this._sockname = null;
cb(exception);
} else {
cb(exception);
process.nextTick(emitCloseNT, this);
}
if (this._server) {
debug('has server');
this._server._connections--;
if (this._server._emitCloseIfDrained) {
this._server._emitCloseIfDrained();
}
}
};
Socket.prototype._getpeername = function() {
if (!this._handle || !this._handle.getpeername) {
return this._peername || {};
} else if (!this._peername) {
this._peername = {};
// FIXME(bnoordhuis) Throw when the return value is not 0?
this._handle.getpeername(this._peername);
}
return this._peername;
};
function protoGetter(name, callback) {
ObjectDefineProperty(Socket.prototype, name, {
configurable: false,
enumerable: true,
get: callback
});
}
protoGetter('bytesRead', function bytesRead() {
return this._handle ? this._handle.bytesRead : this[kBytesRead];
});
protoGetter('remoteAddress', function remoteAddress() {
return this._getpeername().address;
});
protoGetter('remoteFamily', function remoteFamily() {
return this._getpeername().family;
});
protoGetter('remotePort', function remotePort() {
return this._getpeername().port;
});
Socket.prototype._getsockname = function() {
if (!this._handle || !this._handle.getsockname) {
return {};
} else if (!this._sockname) {
this._sockname = {};
// FIXME(bnoordhuis) Throw when the return value is not 0?
this._handle.getsockname(this._sockname);
}
return this._sockname;
};
protoGetter('localAddress', function localAddress() {
return this._getsockname().address;
});
protoGetter('localPort', function localPort() {
return this._getsockname().port;
});
Socket.prototype[kAfterAsyncWrite] = function() {
this[kLastWriteQueueSize] = 0;
};
Socket.prototype._writeGeneric = function(writev, data, encoding, cb) {
// If we are still connecting, then buffer this for later.
// The Writable logic will buffer up any more writes while
// waiting for this one to be done.
if (this.connecting) {
this._pendingData = data;
this._pendingEncoding = encoding;
this.once('connect', function connect() {
this._writeGeneric(writev, data, encoding, cb);
});
return;
}
this._pendingData = null;
this._pendingEncoding = '';
if (!this._handle) {
cb(new ERR_SOCKET_CLOSED());
return false;
}
this._unrefTimer();
let req;
if (writev)
req = writevGeneric(this, data, cb);
else
req = writeGeneric(this, data, encoding, cb);
if (req.async)
this[kLastWriteQueueSize] = req.bytes;
};
Socket.prototype._writev = function(chunks, cb) {
this._writeGeneric(true, chunks, '', cb);
};
Socket.prototype._write = function(data, encoding, cb) {
this._writeGeneric(false, data, encoding, cb);
};
// Legacy alias. Having this is probably being overly cautious, but it doesn't
// really hurt anyone either. This can probably be removed safely if desired.
protoGetter('_bytesDispatched', function _bytesDispatched() {
return this._handle ? this._handle.bytesWritten : this[kBytesWritten];
});
protoGetter('bytesWritten', function bytesWritten() {
let bytes = this._bytesDispatched;
const data = this._pendingData;
const encoding = this._pendingEncoding;
const writableBuffer = this.writableBuffer;
if (!writableBuffer)
return undefined;
for (const el of writableBuffer) {
bytes += el.chunk instanceof Buffer ?
el.chunk.length :
Buffer.byteLength(el.chunk, el.encoding);
}
if (ArrayIsArray(data)) {
// Was a writev, iterate over chunks to get total length
for (let i = 0; i < data.length; i++) {
const chunk = data[i];
if (data.allBuffers || chunk instanceof Buffer)
bytes += chunk.length;
else
bytes += Buffer.byteLength(chunk.chunk, chunk.encoding);
}
} else if (data) {
// Writes are either a string or a Buffer.
if (typeof data !== 'string')
bytes += data.length;
else
bytes += Buffer.byteLength(data, encoding);
}
return bytes;
});
function checkBindError(err, port, handle) {
// EADDRINUSE may not be reported until we call listen() or connect().
// To complicate matters, a failed bind() followed by listen() or connect()
// will implicitly bind to a random port. Ergo, check that the socket is
// bound to the expected port before calling listen() or connect().
//
// FIXME(bnoordhuis) Doesn't work for pipe handles, they don't have a
// getsockname() method. Non-issue for now, the cluster module doesn't
// really support pipes anyway.
if (err === 0 && port > 0 && handle.getsockname) {
const out = {};
err = handle.getsockname(out);
if (err === 0 && port !== out.port) {
debug(`checkBindError, bound to ${out.port} instead of ${port}`);
err = UV_EADDRINUSE;
}
}
return err;
}
function internalConnect(
self, address, port, addressType, localAddress, localPort, flags) {
// TODO return promise from Socket.prototype.connect which
// wraps _connectReq.
assert(self.connecting);
let err;
if (localAddress || localPort) {
if (addressType === 4) {
localAddress = localAddress || DEFAULT_IPV4_ADDR;
err = self._handle.bind(localAddress, localPort);
} else { // addressType === 6
localAddress = localAddress || DEFAULT_IPV6_ADDR;
err = self._handle.bind6(localAddress, localPort, flags);
}
debug('binding to localAddress: %s and localPort: %d (addressType: %d)',
localAddress, localPort, addressType);
err = checkBindError(err, localPort, self._handle);
if (err) {
const ex = exceptionWithHostPort(err, 'bind', localAddress, localPort);
self.destroy(ex);
return;
}
}
if (addressType === 6 || addressType === 4) {
const req = new TCPConnectWrap();
req.oncomplete = afterConnect;
req.address = address;
req.port = port;
req.localAddress = localAddress;
req.localPort = localPort;
if (addressType === 4)
err = self._handle.connect(req, address, port);
else
err = self._handle.connect6(req, address, port);
} else {
const req = new PipeConnectWrap();
req.address = address;
req.oncomplete = afterConnect;
err = self._handle.connect(req, address, afterConnect);
}
if (err) {
const sockname = self._getsockname();
let details;
if (sockname) {
details = sockname.address + ':' + sockname.port;
}
const ex = exceptionWithHostPort(err, 'connect', address, port, details);
self.destroy(ex);
}
}
Socket.prototype.connect = function(...args) {
let normalized;
// If passed an array, it's treated as an array of arguments that have
// already been normalized (so we don't normalize more than once). This has
// been solved before in https://github.com/nodejs/node/pull/12342, but was
// reverted as it had unintended side effects.
if (ArrayIsArray(args[0]) && args[0][normalizedArgsSymbol]) {
normalized = args[0];
} else {
normalized = normalizeArgs(args);
}
const options = normalized[0];
const cb = normalized[1];
// options.port === null will be checked later.
if (options.port === undefined && options.path == null)
throw new ERR_MISSING_ARGS(['options', 'port', 'path']);
if (this.write !== Socket.prototype.write)
this.write = Socket.prototype.write;
if (this.destroyed) {
this._handle = null;
this._peername = null;
this._sockname = null;
}
const { path } = options;
const pipe = !!path;
debug('pipe', pipe, path);
if (!this._handle) {
this._handle = pipe ?
new Pipe(PipeConstants.SOCKET) :
new TCP(TCPConstants.SOCKET);
initSocketHandle(this);
}
if (cb !== null) {
this.once('connect', cb);
}
this._unrefTimer();
this.connecting = true;
if (pipe) {
validateString(path, 'options.path');
defaultTriggerAsyncIdScope(
this[async_id_symbol], internalConnect, this, path
);
} else {
lookupAndConnect(this, options);
}
return this;
};
function lookupAndConnect(self, options) {
const { localAddress, localPort } = options;
const host = options.host || 'localhost';
let { port } = options;
if (localAddress && !isIP(localAddress)) {
throw new ERR_INVALID_IP_ADDRESS(localAddress);
}
if (localPort) {
validateNumber(localPort, 'options.localPort');
}
if (typeof port !== 'undefined') {
if (typeof port !== 'number' && typeof port !== 'string') {
throw new ERR_INVALID_ARG_TYPE('options.port',
['number', 'string'], port);
}
validatePort(port);
}
port |= 0;
// If host is an IP, skip performing a lookup
const addressType = isIP(host);
if (addressType) {
defaultTriggerAsyncIdScope(self[async_id_symbol], process.nextTick, () => {
if (self.connecting)
defaultTriggerAsyncIdScope(
self[async_id_symbol],
internalConnect,
self, host, port, addressType, localAddress, localPort