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zlib.js
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zlib.js
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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
'use strict';
const {
ArrayBuffer,
ArrayPrototypeForEach,
ArrayPrototypeMap,
ArrayPrototypePush,
FunctionPrototypeBind,
MathMaxApply,
NumberIsFinite,
NumberIsNaN,
ObjectDefineProperties,
ObjectDefineProperty,
ObjectFreeze,
ObjectKeys,
ObjectSetPrototypeOf,
ReflectApply,
StringPrototypeStartsWith,
Symbol,
TypedArrayPrototypeFill,
Uint32Array,
} = primordials;
const {
codes: {
ERR_BROTLI_INVALID_PARAM,
ERR_BUFFER_TOO_LARGE,
ERR_INVALID_ARG_TYPE,
ERR_OUT_OF_RANGE,
ERR_ZLIB_INITIALIZATION_FAILED,
},
genericNodeError,
hideStackFrames,
} = require('internal/errors');
const { Transform, finished } = require('stream');
const {
deprecate,
} = require('internal/util');
const {
isArrayBufferView,
isAnyArrayBuffer,
isUint8Array,
} = require('internal/util/types');
const binding = internalBinding('zlib');
const assert = require('internal/assert');
const {
Buffer,
kMaxLength,
} = require('buffer');
const { owner_symbol } = require('internal/async_hooks').symbols;
const {
validateFunction,
validateNumber,
} = require('internal/validators');
const kFlushFlag = Symbol('kFlushFlag');
const kError = Symbol('kError');
const constants = internalBinding('constants').zlib;
const {
// Zlib flush levels
Z_NO_FLUSH, Z_BLOCK, Z_PARTIAL_FLUSH, Z_SYNC_FLUSH, Z_FULL_FLUSH, Z_FINISH,
// Zlib option values
Z_MIN_CHUNK, Z_MIN_WINDOWBITS, Z_MAX_WINDOWBITS, Z_MIN_LEVEL, Z_MAX_LEVEL,
Z_MIN_MEMLEVEL, Z_MAX_MEMLEVEL, Z_DEFAULT_CHUNK, Z_DEFAULT_COMPRESSION,
Z_DEFAULT_STRATEGY, Z_DEFAULT_WINDOWBITS, Z_DEFAULT_MEMLEVEL, Z_FIXED,
// Node's compression stream modes (node_zlib_mode)
DEFLATE, DEFLATERAW, INFLATE, INFLATERAW, GZIP, GUNZIP, UNZIP,
BROTLI_DECODE, BROTLI_ENCODE,
// Brotli operations (~flush levels)
BROTLI_OPERATION_PROCESS, BROTLI_OPERATION_FLUSH,
BROTLI_OPERATION_FINISH, BROTLI_OPERATION_EMIT_METADATA,
} = constants;
// Translation table for return codes.
const codes = {
Z_OK: constants.Z_OK,
Z_STREAM_END: constants.Z_STREAM_END,
Z_NEED_DICT: constants.Z_NEED_DICT,
Z_ERRNO: constants.Z_ERRNO,
Z_STREAM_ERROR: constants.Z_STREAM_ERROR,
Z_DATA_ERROR: constants.Z_DATA_ERROR,
Z_MEM_ERROR: constants.Z_MEM_ERROR,
Z_BUF_ERROR: constants.Z_BUF_ERROR,
Z_VERSION_ERROR: constants.Z_VERSION_ERROR,
};
for (const ckey of ObjectKeys(codes)) {
codes[codes[ckey]] = ckey;
}
function zlibBuffer(engine, buffer, callback) {
validateFunction(callback, 'callback');
// Streams do not support non-Uint8Array ArrayBufferViews yet. Convert it to a
// Buffer without copying.
if (isArrayBufferView(buffer) && !isUint8Array(buffer)) {
buffer = Buffer.from(buffer.buffer, buffer.byteOffset, buffer.byteLength);
} else if (isAnyArrayBuffer(buffer)) {
buffer = Buffer.from(buffer);
}
engine.buffers = null;
engine.nread = 0;
engine.cb = callback;
engine.on('data', zlibBufferOnData);
engine.on('error', zlibBufferOnError);
engine.on('end', zlibBufferOnEnd);
engine.end(buffer);
}
function zlibBufferOnData(chunk) {
if (!this.buffers)
this.buffers = [chunk];
else
ArrayPrototypePush(this.buffers, chunk);
this.nread += chunk.length;
if (this.nread > this._maxOutputLength) {
this.close();
this.removeAllListeners('end');
this.cb(new ERR_BUFFER_TOO_LARGE(this._maxOutputLength));
}
}
function zlibBufferOnError(err) {
this.removeAllListeners('end');
this.cb(err);
}
function zlibBufferOnEnd() {
let buf;
if (this.nread === 0) {
buf = Buffer.alloc(0);
} else {
const bufs = this.buffers;
buf = (bufs.length === 1 ? bufs[0] : Buffer.concat(bufs, this.nread));
}
this.close();
if (this._info)
this.cb(null, { buffer: buf, engine: this });
else
this.cb(null, buf);
}
function zlibBufferSync(engine, buffer) {
if (typeof buffer === 'string') {
buffer = Buffer.from(buffer);
} else if (!isArrayBufferView(buffer)) {
if (isAnyArrayBuffer(buffer)) {
buffer = Buffer.from(buffer);
} else {
throw new ERR_INVALID_ARG_TYPE(
'buffer',
['string', 'Buffer', 'TypedArray', 'DataView', 'ArrayBuffer'],
buffer,
);
}
}
buffer = processChunkSync(engine, buffer, engine._finishFlushFlag);
if (engine._info)
return { buffer, engine };
return buffer;
}
function zlibOnError(message, errno, code) {
const self = this[owner_symbol];
// There is no way to cleanly recover.
// Continuing only obscures problems.
const error = genericNodeError(message, { errno, code });
error.errno = errno;
error.code = code;
self.destroy(error);
self[kError] = error;
}
// 1. Returns false for undefined and NaN
// 2. Returns true for finite numbers
// 3. Throws ERR_INVALID_ARG_TYPE for non-numbers
// 4. Throws ERR_OUT_OF_RANGE for infinite numbers
const checkFiniteNumber = hideStackFrames((number, name) => {
// Common case
if (number === undefined) {
return false;
}
if (NumberIsFinite(number)) {
return true; // Is a valid number
}
if (NumberIsNaN(number)) {
return false;
}
validateNumber(number, name);
// Infinite numbers
throw new ERR_OUT_OF_RANGE(name, 'a finite number', number);
});
// 1. Returns def for number when it's undefined or NaN
// 2. Returns number for finite numbers >= lower and <= upper
// 3. Throws ERR_INVALID_ARG_TYPE for non-numbers
// 4. Throws ERR_OUT_OF_RANGE for infinite numbers or numbers > upper or < lower
const checkRangesOrGetDefault = hideStackFrames(
(number, name, lower, upper, def) => {
if (!checkFiniteNumber(number, name)) {
return def;
}
if (number < lower || number > upper) {
throw new ERR_OUT_OF_RANGE(name,
`>= ${lower} and <= ${upper}`, number);
}
return number;
},
);
const FLUSH_BOUND = [
[ Z_NO_FLUSH, Z_BLOCK ],
[ BROTLI_OPERATION_PROCESS, BROTLI_OPERATION_EMIT_METADATA ],
];
const FLUSH_BOUND_IDX_NORMAL = 0;
const FLUSH_BOUND_IDX_BROTLI = 1;
// The base class for all Zlib-style streams.
function ZlibBase(opts, mode, handle, { flush, finishFlush, fullFlush }) {
let chunkSize = Z_DEFAULT_CHUNK;
let maxOutputLength = kMaxLength;
// The ZlibBase class is not exported to user land, the mode should only be
// passed in by us.
assert(typeof mode === 'number');
assert(mode >= DEFLATE && mode <= BROTLI_ENCODE);
let flushBoundIdx;
if (mode !== BROTLI_ENCODE && mode !== BROTLI_DECODE) {
flushBoundIdx = FLUSH_BOUND_IDX_NORMAL;
} else {
flushBoundIdx = FLUSH_BOUND_IDX_BROTLI;
}
if (opts) {
chunkSize = opts.chunkSize;
if (!checkFiniteNumber(chunkSize, 'options.chunkSize')) {
chunkSize = Z_DEFAULT_CHUNK;
} else if (chunkSize < Z_MIN_CHUNK) {
throw new ERR_OUT_OF_RANGE('options.chunkSize',
`>= ${Z_MIN_CHUNK}`, chunkSize);
}
flush = checkRangesOrGetDefault(
opts.flush, 'options.flush',
FLUSH_BOUND[flushBoundIdx][0], FLUSH_BOUND[flushBoundIdx][1], flush);
finishFlush = checkRangesOrGetDefault(
opts.finishFlush, 'options.finishFlush',
FLUSH_BOUND[flushBoundIdx][0], FLUSH_BOUND[flushBoundIdx][1],
finishFlush);
maxOutputLength = checkRangesOrGetDefault(
opts.maxOutputLength, 'options.maxOutputLength',
1, kMaxLength, kMaxLength);
if (opts.encoding || opts.objectMode || opts.writableObjectMode) {
opts = { ...opts };
opts.encoding = null;
opts.objectMode = false;
opts.writableObjectMode = false;
}
}
ReflectApply(Transform, this, [{ autoDestroy: true, ...opts }]);
this[kError] = null;
this.bytesWritten = 0;
this._handle = handle;
handle[owner_symbol] = this;
// Used by processCallback() and zlibOnError()
handle.onerror = zlibOnError;
this._outBuffer = Buffer.allocUnsafe(chunkSize);
this._outOffset = 0;
this._chunkSize = chunkSize;
this._defaultFlushFlag = flush;
this._finishFlushFlag = finishFlush;
this._defaultFullFlushFlag = fullFlush;
this._info = opts && opts.info;
this._maxOutputLength = maxOutputLength;
}
ObjectSetPrototypeOf(ZlibBase.prototype, Transform.prototype);
ObjectSetPrototypeOf(ZlibBase, Transform);
ObjectDefineProperty(ZlibBase.prototype, '_closed', {
__proto__: null,
configurable: true,
enumerable: true,
get() {
return !this._handle;
},
});
// `bytesRead` made sense as a name when looking from the zlib engine's
// perspective, but it is inconsistent with all other streams exposed by Node.js
// that have this concept, where it stands for the number of bytes read
// *from* the stream (that is, net.Socket/tls.Socket & file system streams).
ObjectDefineProperty(ZlibBase.prototype, 'bytesRead', {
__proto__: null,
configurable: true,
enumerable: true,
get: deprecate(function() {
return this.bytesWritten;
}, 'zlib.bytesRead is deprecated and will change its meaning in the ' +
'future. Use zlib.bytesWritten instead.', 'DEP0108'),
set: deprecate(function(value) {
this.bytesWritten = value;
}, 'Setting zlib.bytesRead is deprecated. ' +
'This feature will be removed in the future.', 'DEP0108'),
});
ZlibBase.prototype.reset = function() {
if (!this._handle)
assert(false, 'zlib binding closed');
return this._handle.reset();
};
// This is the _flush function called by the transform class,
// internally, when the last chunk has been written.
ZlibBase.prototype._flush = function(callback) {
this._transform(Buffer.alloc(0), '', callback);
};
// Force Transform compat behavior.
ZlibBase.prototype._final = function(callback) {
callback();
};
// If a flush is scheduled while another flush is still pending, a way to figure
// out which one is the "stronger" flush is needed.
// This is currently only used to figure out which flush flag to use for the
// last chunk.
// Roughly, the following holds:
// Z_NO_FLUSH (< Z_TREES) < Z_BLOCK < Z_PARTIAL_FLUSH <
// Z_SYNC_FLUSH < Z_FULL_FLUSH < Z_FINISH
const flushiness = [];
let i = 0;
const kFlushFlagList = [Z_NO_FLUSH, Z_BLOCK, Z_PARTIAL_FLUSH,
Z_SYNC_FLUSH, Z_FULL_FLUSH, Z_FINISH];
for (const flushFlag of kFlushFlagList) {
flushiness[flushFlag] = i++;
}
function maxFlush(a, b) {
return flushiness[a] > flushiness[b] ? a : b;
}
// Set up a list of 'special' buffers that can be written using .write()
// from the .flush() code as a way of introducing flushing operations into the
// write sequence.
const kFlushBuffers = [];
{
const dummyArrayBuffer = new ArrayBuffer();
for (const flushFlag of kFlushFlagList) {
kFlushBuffers[flushFlag] = Buffer.from(dummyArrayBuffer);
kFlushBuffers[flushFlag][kFlushFlag] = flushFlag;
}
}
ZlibBase.prototype.flush = function(kind, callback) {
if (typeof kind === 'function' || (kind === undefined && !callback)) {
callback = kind;
kind = this._defaultFullFlushFlag;
}
if (this.writableFinished) {
if (callback)
process.nextTick(callback);
} else if (this.writableEnded) {
if (callback)
this.once('end', callback);
} else {
this.write(kFlushBuffers[kind], '', callback);
}
};
ZlibBase.prototype.close = function(callback) {
if (callback) finished(this, callback);
this.destroy();
};
ZlibBase.prototype._destroy = function(err, callback) {
_close(this);
callback(err);
};
ZlibBase.prototype._transform = function(chunk, encoding, cb) {
let flushFlag = this._defaultFlushFlag;
// We use a 'fake' zero-length chunk to carry information about flushes from
// the public API to the actual stream implementation.
if (typeof chunk[kFlushFlag] === 'number') {
flushFlag = chunk[kFlushFlag];
}
// For the last chunk, also apply `_finishFlushFlag`.
if (this.writableEnded && this.writableLength === chunk.byteLength) {
flushFlag = maxFlush(flushFlag, this._finishFlushFlag);
}
processChunk(this, chunk, flushFlag, cb);
};
ZlibBase.prototype._processChunk = function(chunk, flushFlag, cb) {
// _processChunk() is left for backwards compatibility
if (typeof cb === 'function')
processChunk(this, chunk, flushFlag, cb);
else
return processChunkSync(this, chunk, flushFlag);
};
function processChunkSync(self, chunk, flushFlag) {
let availInBefore = chunk.byteLength;
let availOutBefore = self._chunkSize - self._outOffset;
let inOff = 0;
let availOutAfter;
let availInAfter;
let buffers = null;
let nread = 0;
let inputRead = 0;
const state = self._writeState;
const handle = self._handle;
let buffer = self._outBuffer;
let offset = self._outOffset;
const chunkSize = self._chunkSize;
let error;
self.on('error', function onError(er) {
error = er;
});
while (true) {
handle.writeSync(flushFlag,
chunk, // in
inOff, // in_off
availInBefore, // in_len
buffer, // out
offset, // out_off
availOutBefore); // out_len
if (error)
throw error;
else if (self[kError])
throw self[kError];
availOutAfter = state[0];
availInAfter = state[1];
const inDelta = (availInBefore - availInAfter);
inputRead += inDelta;
const have = availOutBefore - availOutAfter;
if (have > 0) {
const out = buffer.slice(offset, offset + have);
offset += have;
if (!buffers)
buffers = [out];
else
ArrayPrototypePush(buffers, out);
nread += out.byteLength;
if (nread > self._maxOutputLength) {
_close(self);
throw new ERR_BUFFER_TOO_LARGE(self._maxOutputLength);
}
} else {
assert(have === 0, 'have should not go down');
}
// Exhausted the output buffer, or used all the input create a new one.
if (availOutAfter === 0 || offset >= chunkSize) {
availOutBefore = chunkSize;
offset = 0;
buffer = Buffer.allocUnsafe(chunkSize);
}
if (availOutAfter === 0) {
// Not actually done. Need to reprocess.
// Also, update the availInBefore to the availInAfter value,
// so that if we have to hit it a third (fourth, etc.) time,
// it'll have the correct byte counts.
inOff += inDelta;
availInBefore = availInAfter;
} else {
break;
}
}
self.bytesWritten = inputRead;
_close(self);
if (nread === 0)
return Buffer.alloc(0);
return (buffers.length === 1 ? buffers[0] : Buffer.concat(buffers, nread));
}
function processChunk(self, chunk, flushFlag, cb) {
const handle = self._handle;
if (!handle) return process.nextTick(cb);
handle.buffer = chunk;
handle.cb = cb;
handle.availOutBefore = self._chunkSize - self._outOffset;
handle.availInBefore = chunk.byteLength;
handle.inOff = 0;
handle.flushFlag = flushFlag;
handle.write(flushFlag,
chunk, // in
0, // in_off
handle.availInBefore, // in_len
self._outBuffer, // out
self._outOffset, // out_off
handle.availOutBefore); // out_len
}
function processCallback() {
// This callback's context (`this`) is the `_handle` (ZCtx) object. It is
// important to null out the values once they are no longer needed since
// `_handle` can stay in memory long after the buffer is needed.
const handle = this;
const self = this[owner_symbol];
const state = self._writeState;
if (self.destroyed) {
this.buffer = null;
this.cb();
return;
}
const availOutAfter = state[0];
const availInAfter = state[1];
const inDelta = handle.availInBefore - availInAfter;
self.bytesWritten += inDelta;
const have = handle.availOutBefore - availOutAfter;
if (have > 0) {
const out = self._outBuffer.slice(self._outOffset, self._outOffset + have);
self._outOffset += have;
self.push(out);
} else {
assert(have === 0, 'have should not go down');
}
if (self.destroyed) {
this.cb();
return;
}
// Exhausted the output buffer, or used all the input create a new one.
if (availOutAfter === 0 || self._outOffset >= self._chunkSize) {
handle.availOutBefore = self._chunkSize;
self._outOffset = 0;
self._outBuffer = Buffer.allocUnsafe(self._chunkSize);
}
if (availOutAfter === 0) {
// Not actually done. Need to reprocess.
// Also, update the availInBefore to the availInAfter value,
// so that if we have to hit it a third (fourth, etc.) time,
// it'll have the correct byte counts.
handle.inOff += inDelta;
handle.availInBefore = availInAfter;
this.write(handle.flushFlag,
this.buffer, // in
handle.inOff, // in_off
handle.availInBefore, // in_len
self._outBuffer, // out
self._outOffset, // out_off
self._chunkSize); // out_len
return;
}
if (availInAfter > 0) {
// If we have more input that should be written, but we also have output
// space available, that means that the compression library was not
// interested in receiving more data, and in particular that the input
// stream has ended early.
// This applies to streams where we don't check data past the end of
// what was consumed; that is, everything except Gunzip/Unzip.
self.push(null);
}
// Finished with the chunk.
this.buffer = null;
this.cb();
}
function _close(engine) {
// Caller may invoke .close after a zlib error (which will null _handle).
if (!engine._handle)
return;
engine._handle.close();
engine._handle = null;
}
const zlibDefaultOpts = {
flush: Z_NO_FLUSH,
finishFlush: Z_FINISH,
fullFlush: Z_FULL_FLUSH,
};
// Base class for all streams actually backed by zlib and using zlib-specific
// parameters.
function Zlib(opts, mode) {
let windowBits = Z_DEFAULT_WINDOWBITS;
let level = Z_DEFAULT_COMPRESSION;
let memLevel = Z_DEFAULT_MEMLEVEL;
let strategy = Z_DEFAULT_STRATEGY;
let dictionary;
if (opts) {
// windowBits is special. On the compression side, 0 is an invalid value.
// But on the decompression side, a value of 0 for windowBits tells zlib
// to use the window size in the zlib header of the compressed stream.
if ((opts.windowBits == null || opts.windowBits === 0) &&
(mode === INFLATE ||
mode === GUNZIP ||
mode === UNZIP)) {
windowBits = 0;
} else {
// `{ windowBits: 8 }` is valid for deflate but not gzip.
const min = Z_MIN_WINDOWBITS + (mode === GZIP ? 1 : 0);
windowBits = checkRangesOrGetDefault(
opts.windowBits, 'options.windowBits',
min, Z_MAX_WINDOWBITS, Z_DEFAULT_WINDOWBITS);
}
level = checkRangesOrGetDefault(
opts.level, 'options.level',
Z_MIN_LEVEL, Z_MAX_LEVEL, Z_DEFAULT_COMPRESSION);
memLevel = checkRangesOrGetDefault(
opts.memLevel, 'options.memLevel',
Z_MIN_MEMLEVEL, Z_MAX_MEMLEVEL, Z_DEFAULT_MEMLEVEL);
strategy = checkRangesOrGetDefault(
opts.strategy, 'options.strategy',
Z_DEFAULT_STRATEGY, Z_FIXED, Z_DEFAULT_STRATEGY);
dictionary = opts.dictionary;
if (dictionary !== undefined && !isArrayBufferView(dictionary)) {
if (isAnyArrayBuffer(dictionary)) {
dictionary = Buffer.from(dictionary);
} else {
throw new ERR_INVALID_ARG_TYPE(
'options.dictionary',
['Buffer', 'TypedArray', 'DataView', 'ArrayBuffer'],
dictionary,
);
}
}
}
const handle = new binding.Zlib(mode);
// Ideally, we could let ZlibBase() set up _writeState. I haven't been able
// to come up with a good solution that doesn't break our internal API,
// and with it all supported npm versions at the time of writing.
this._writeState = new Uint32Array(2);
handle.init(windowBits,
level,
memLevel,
strategy,
this._writeState,
processCallback,
dictionary);
ReflectApply(ZlibBase, this, [opts, mode, handle, zlibDefaultOpts]);
this._level = level;
this._strategy = strategy;
}
ObjectSetPrototypeOf(Zlib.prototype, ZlibBase.prototype);
ObjectSetPrototypeOf(Zlib, ZlibBase);
// This callback is used by `.params()` to wait until a full flush happened
// before adjusting the parameters. In particular, the call to the native
// `params()` function should not happen while a write is currently in progress
// on the threadpool.
function paramsAfterFlushCallback(level, strategy, callback) {
assert(this._handle, 'zlib binding closed');
this._handle.params(level, strategy);
if (!this.destroyed) {
this._level = level;
this._strategy = strategy;
if (callback) callback();
}
}
Zlib.prototype.params = function params(level, strategy, callback) {
checkRangesOrGetDefault(level, 'level', Z_MIN_LEVEL, Z_MAX_LEVEL);
checkRangesOrGetDefault(strategy, 'strategy', Z_DEFAULT_STRATEGY, Z_FIXED);
if (this._level !== level || this._strategy !== strategy) {
this.flush(Z_SYNC_FLUSH,
FunctionPrototypeBind(paramsAfterFlushCallback, this,
level, strategy, callback));
} else {
process.nextTick(callback);
}
};
// generic zlib
// minimal 2-byte header
function Deflate(opts) {
if (!(this instanceof Deflate))
return new Deflate(opts);
ReflectApply(Zlib, this, [opts, DEFLATE]);
}
ObjectSetPrototypeOf(Deflate.prototype, Zlib.prototype);
ObjectSetPrototypeOf(Deflate, Zlib);
function Inflate(opts) {
if (!(this instanceof Inflate))
return new Inflate(opts);
ReflectApply(Zlib, this, [opts, INFLATE]);
}
ObjectSetPrototypeOf(Inflate.prototype, Zlib.prototype);
ObjectSetPrototypeOf(Inflate, Zlib);
function Gzip(opts) {
if (!(this instanceof Gzip))
return new Gzip(opts);
ReflectApply(Zlib, this, [opts, GZIP]);
}
ObjectSetPrototypeOf(Gzip.prototype, Zlib.prototype);
ObjectSetPrototypeOf(Gzip, Zlib);
function Gunzip(opts) {
if (!(this instanceof Gunzip))
return new Gunzip(opts);
ReflectApply(Zlib, this, [opts, GUNZIP]);
}
ObjectSetPrototypeOf(Gunzip.prototype, Zlib.prototype);
ObjectSetPrototypeOf(Gunzip, Zlib);
function DeflateRaw(opts) {
if (opts && opts.windowBits === 8) opts.windowBits = 9;
if (!(this instanceof DeflateRaw))
return new DeflateRaw(opts);
ReflectApply(Zlib, this, [opts, DEFLATERAW]);
}
ObjectSetPrototypeOf(DeflateRaw.prototype, Zlib.prototype);
ObjectSetPrototypeOf(DeflateRaw, Zlib);
function InflateRaw(opts) {
if (!(this instanceof InflateRaw))
return new InflateRaw(opts);
ReflectApply(Zlib, this, [opts, INFLATERAW]);
}
ObjectSetPrototypeOf(InflateRaw.prototype, Zlib.prototype);
ObjectSetPrototypeOf(InflateRaw, Zlib);
function Unzip(opts) {
if (!(this instanceof Unzip))
return new Unzip(opts);
ReflectApply(Zlib, this, [opts, UNZIP]);
}
ObjectSetPrototypeOf(Unzip.prototype, Zlib.prototype);
ObjectSetPrototypeOf(Unzip, Zlib);
function createConvenienceMethod(ctor, sync) {
if (sync) {
return function syncBufferWrapper(buffer, opts) {
return zlibBufferSync(new ctor(opts), buffer);
};
}
return function asyncBufferWrapper(buffer, opts, callback) {
if (typeof opts === 'function') {
callback = opts;
opts = {};
}
return zlibBuffer(new ctor(opts), buffer, callback);
};
}
const kMaxBrotliParam = MathMaxApply(ArrayPrototypeMap(
ObjectKeys(constants),
(key) => (StringPrototypeStartsWith(key, 'BROTLI_PARAM_') ?
constants[key] :
0),
));
const brotliInitParamsArray = new Uint32Array(kMaxBrotliParam + 1);
const brotliDefaultOpts = {
flush: BROTLI_OPERATION_PROCESS,
finishFlush: BROTLI_OPERATION_FINISH,
fullFlush: BROTLI_OPERATION_FLUSH,
};
function Brotli(opts, mode) {
assert(mode === BROTLI_DECODE || mode === BROTLI_ENCODE);
TypedArrayPrototypeFill(brotliInitParamsArray, -1);
if (opts?.params) {
ArrayPrototypeForEach(ObjectKeys(opts.params), (origKey) => {
const key = +origKey;
if (NumberIsNaN(key) || key < 0 || key > kMaxBrotliParam ||
(brotliInitParamsArray[key] | 0) !== -1) {
throw new ERR_BROTLI_INVALID_PARAM(origKey);
}
const value = opts.params[origKey];
if (typeof value !== 'number' && typeof value !== 'boolean') {
throw new ERR_INVALID_ARG_TYPE('options.params[key]',
'number', opts.params[origKey]);
}
brotliInitParamsArray[key] = value;
});
}
const handle = mode === BROTLI_DECODE ?
new binding.BrotliDecoder(mode) : new binding.BrotliEncoder(mode);
this._writeState = new Uint32Array(2);
// TODO(addaleax): Sometimes we generate better error codes in C++ land,
// e.g. ERR_BROTLI_PARAM_SET_FAILED -- it's hard to access them with
// the current bindings setup, though.
if (!handle.init(brotliInitParamsArray,
this._writeState,
processCallback)) {
throw new ERR_ZLIB_INITIALIZATION_FAILED();
}
ReflectApply(ZlibBase, this, [opts, mode, handle, brotliDefaultOpts]);
}
ObjectSetPrototypeOf(Brotli.prototype, Zlib.prototype);
ObjectSetPrototypeOf(Brotli, Zlib);
function BrotliCompress(opts) {
if (!(this instanceof BrotliCompress))
return new BrotliCompress(opts);
ReflectApply(Brotli, this, [opts, BROTLI_ENCODE]);
}
ObjectSetPrototypeOf(BrotliCompress.prototype, Brotli.prototype);
ObjectSetPrototypeOf(BrotliCompress, Brotli);
function BrotliDecompress(opts) {
if (!(this instanceof BrotliDecompress))
return new BrotliDecompress(opts);
ReflectApply(Brotli, this, [opts, BROTLI_DECODE]);
}
ObjectSetPrototypeOf(BrotliDecompress.prototype, Brotli.prototype);
ObjectSetPrototypeOf(BrotliDecompress, Brotli);
function createProperty(ctor) {
return {
__proto__: null,
configurable: true,
enumerable: true,
value: function(options) {
return new ctor(options);
},
};
}
// Legacy alias on the C++ wrapper object. This is not public API, so we may
// want to runtime-deprecate it at some point. There's no hurry, though.
ObjectDefineProperty(binding.Zlib.prototype, 'jsref', {
__proto__: null,
get() { return this[owner_symbol]; },
set(v) { return this[owner_symbol] = v; },
});
module.exports = {
Deflate,
Inflate,
Gzip,
Gunzip,
DeflateRaw,
InflateRaw,
Unzip,
BrotliCompress,
BrotliDecompress,
// Convenience methods.
// compress/decompress a string or buffer in one step.
deflate: createConvenienceMethod(Deflate, false),
deflateSync: createConvenienceMethod(Deflate, true),
gzip: createConvenienceMethod(Gzip, false),
gzipSync: createConvenienceMethod(Gzip, true),
deflateRaw: createConvenienceMethod(DeflateRaw, false),
deflateRawSync: createConvenienceMethod(DeflateRaw, true),
unzip: createConvenienceMethod(Unzip, false),
unzipSync: createConvenienceMethod(Unzip, true),
inflate: createConvenienceMethod(Inflate, false),
inflateSync: createConvenienceMethod(Inflate, true),
gunzip: createConvenienceMethod(Gunzip, false),
gunzipSync: createConvenienceMethod(Gunzip, true),
inflateRaw: createConvenienceMethod(InflateRaw, false),
inflateRawSync: createConvenienceMethod(InflateRaw, true),
brotliCompress: createConvenienceMethod(BrotliCompress, false),
brotliCompressSync: createConvenienceMethod(BrotliCompress, true),
brotliDecompress: createConvenienceMethod(BrotliDecompress, false),
brotliDecompressSync: createConvenienceMethod(BrotliDecompress, true),
};
ObjectDefineProperties(module.exports, {
createDeflate: createProperty(Deflate),
createInflate: createProperty(Inflate),
createDeflateRaw: createProperty(DeflateRaw),
createInflateRaw: createProperty(InflateRaw),
createGzip: createProperty(Gzip),
createGunzip: createProperty(Gunzip),
createUnzip: createProperty(Unzip),
createBrotliCompress: createProperty(BrotliCompress),
createBrotliDecompress: createProperty(BrotliDecompress),
constants: {
__proto__: null,
configurable: false,
enumerable: true,
value: constants,
},
codes: {
__proto__: null,
enumerable: true,
writable: false,
value: ObjectFreeze(codes),
},
});
// These should be considered deprecated
// expose all the zlib constants
for (const bkey of ObjectKeys(constants)) {
if (StringPrototypeStartsWith(bkey, 'BROTLI')) continue;
ObjectDefineProperty(module.exports, bkey, {
__proto__: null,
enumerable: false, value: constants[bkey], writable: false,
});
}