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process: move environment variable proxy code into node_env_var.cc
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Instead of exposing all the NamedPropertyHandlerConfiguration()
parameters in node_internals, simply expose a CreateEnvVarProxy()
method that returns a Local<Value> that implements process.env,
and mark all the property handlers static in node_env_var.cc.
This makes the code more encapsulated.

PR-URL: #25067
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
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joyeecheung authored and Trott committed Dec 18, 2018
1 parent 47ecf20 commit 19a9205
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Showing 5 changed files with 223 additions and 217 deletions.
1 change: 1 addition & 0 deletions node.gyp
Original file line number Diff line number Diff line change
Expand Up @@ -352,6 +352,7 @@
'src/node_contextify.cc',
'src/node_domain.cc',
'src/node_encoding.cc',
'src/node_env_var.cc',
'src/node_errors.cc',
'src/node_file.cc',
'src/node_http_parser_llhttp.cc',
Expand Down
21 changes: 5 additions & 16 deletions src/node.cc
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,6 @@ using v8::Maybe;
using v8::MaybeLocal;
using v8::Message;
using v8::MicrotasksPolicy;
using v8::NamedPropertyHandlerConfiguration;
using v8::NewStringType;
using v8::None;
using v8::Nothing;
Expand Down Expand Up @@ -987,21 +986,11 @@ void SetupProcessObject(Environment* env,
exec_arguments).FromJust();

// create process.env
Local<ObjectTemplate> process_env_template =
ObjectTemplate::New(env->isolate());
process_env_template->SetHandler(NamedPropertyHandlerConfiguration(
EnvGetter,
EnvSetter,
EnvQuery,
EnvDeleter,
EnvEnumerator,
env->as_external()));

Local<Object> process_env =
process_env_template->NewInstance(env->context()).ToLocalChecked();
process->Set(env->context(),
FIXED_ONE_BYTE_STRING(env->isolate(), "env"),
process_env).FromJust();
process
->Set(env->context(),
FIXED_ONE_BYTE_STRING(env->isolate(), "env"),
CreateEnvVarProxy(context, isolate, env->as_external()))
.FromJust();

READONLY_PROPERTY(process, "pid",
Integer::New(env->isolate(), uv_os_getpid()));
Expand Down
214 changes: 214 additions & 0 deletions src/node_env_var.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,214 @@
#include "node_internals.h"
#include "node_errors.h"

#ifdef __APPLE__
#include <crt_externs.h>
#define environ (*_NSGetEnviron())
#elif !defined(_MSC_VER)
extern char** environ;
#endif

namespace node {
using v8::Array;
using v8::Boolean;
using v8::Context;
using v8::EscapableHandleScope;
using v8::Integer;
using v8::Isolate;
using v8::Local;
using v8::Name;
using v8::NamedPropertyHandlerConfiguration;
using v8::NewStringType;
using v8::Object;
using v8::ObjectTemplate;
using v8::PropertyCallbackInfo;
using v8::String;
using v8::Value;

static void EnvGetter(Local<Name> property,
const PropertyCallbackInfo<Value>& info) {
Isolate* isolate = info.GetIsolate();
if (property->IsSymbol()) {
return info.GetReturnValue().SetUndefined();
}
Mutex::ScopedLock lock(environ_mutex);
#ifdef __POSIX__
node::Utf8Value key(isolate, property);
const char* val = getenv(*key);
if (val) {
return info.GetReturnValue().Set(
String::NewFromUtf8(isolate, val, NewStringType::kNormal)
.ToLocalChecked());
}
#else // _WIN32
node::TwoByteValue key(isolate, property);
WCHAR buffer[32767]; // The maximum size allowed for environment variables.
SetLastError(ERROR_SUCCESS);
DWORD result = GetEnvironmentVariableW(
reinterpret_cast<WCHAR*>(*key), buffer, arraysize(buffer));
// If result >= sizeof buffer the buffer was too small. That should never
// happen. If result == 0 and result != ERROR_SUCCESS the variable was not
// found.
if ((result > 0 || GetLastError() == ERROR_SUCCESS) &&
result < arraysize(buffer)) {
const uint16_t* two_byte_buffer = reinterpret_cast<const uint16_t*>(buffer);
v8::MaybeLocal<String> rc = String::NewFromTwoByte(
isolate, two_byte_buffer, NewStringType::kNormal);
if (rc.IsEmpty()) {
isolate->ThrowException(ERR_STRING_TOO_LONG(isolate));
return;
}
return info.GetReturnValue().Set(rc.ToLocalChecked());
}
#endif
}

static void EnvSetter(Local<Name> property,
Local<Value> value,
const PropertyCallbackInfo<Value>& info) {
Environment* env = Environment::GetCurrent(info);
if (env->options()->pending_deprecation && env->EmitProcessEnvWarning() &&
!value->IsString() && !value->IsNumber() && !value->IsBoolean()) {
if (ProcessEmitDeprecationWarning(
env,
"Assigning any value other than a string, number, or boolean to a "
"process.env property is deprecated. Please make sure to convert "
"the "
"value to a string before setting process.env with it.",
"DEP0104")
.IsNothing())
return;
}

Mutex::ScopedLock lock(environ_mutex);
#ifdef __POSIX__
node::Utf8Value key(info.GetIsolate(), property);
node::Utf8Value val(info.GetIsolate(), value);
setenv(*key, *val, 1);
#else // _WIN32
node::TwoByteValue key(info.GetIsolate(), property);
node::TwoByteValue val(info.GetIsolate(), value);
WCHAR* key_ptr = reinterpret_cast<WCHAR*>(*key);
// Environment variables that start with '=' are read-only.
if (key_ptr[0] != L'=') {
SetEnvironmentVariableW(key_ptr, reinterpret_cast<WCHAR*>(*val));
}
#endif
// Whether it worked or not, always return value.
info.GetReturnValue().Set(value);
}

static void EnvQuery(Local<Name> property,
const PropertyCallbackInfo<Integer>& info) {
Mutex::ScopedLock lock(environ_mutex);
int32_t rc = -1; // Not found unless proven otherwise.
if (property->IsString()) {
#ifdef __POSIX__
node::Utf8Value key(info.GetIsolate(), property);
if (getenv(*key)) rc = 0;
#else // _WIN32
node::TwoByteValue key(info.GetIsolate(), property);
WCHAR* key_ptr = reinterpret_cast<WCHAR*>(*key);
SetLastError(ERROR_SUCCESS);
if (GetEnvironmentVariableW(key_ptr, nullptr, 0) > 0 ||
GetLastError() == ERROR_SUCCESS) {
rc = 0;
if (key_ptr[0] == L'=') {
// Environment variables that start with '=' are hidden and read-only.
rc = static_cast<int32_t>(v8::ReadOnly) |
static_cast<int32_t>(v8::DontDelete) |
static_cast<int32_t>(v8::DontEnum);
}
}
#endif
}
if (rc != -1) info.GetReturnValue().Set(rc);
}

static void EnvDeleter(Local<Name> property,
const PropertyCallbackInfo<Boolean>& info) {
Mutex::ScopedLock lock(environ_mutex);
if (property->IsString()) {
#ifdef __POSIX__
node::Utf8Value key(info.GetIsolate(), property);
unsetenv(*key);
#else
node::TwoByteValue key(info.GetIsolate(), property);
WCHAR* key_ptr = reinterpret_cast<WCHAR*>(*key);
SetEnvironmentVariableW(key_ptr, nullptr);
#endif
}

// process.env never has non-configurable properties, so always
// return true like the tc39 delete operator.
info.GetReturnValue().Set(true);
}

static void EnvEnumerator(const PropertyCallbackInfo<Array>& info) {
Environment* env = Environment::GetCurrent(info);
Isolate* isolate = env->isolate();

Mutex::ScopedLock lock(environ_mutex);
Local<Array> envarr;
int env_size = 0;
#ifdef __POSIX__
while (environ[env_size]) {
env_size++;
}
std::vector<Local<Value>> env_v(env_size);

for (int i = 0; i < env_size; ++i) {
const char* var = environ[i];
const char* s = strchr(var, '=');
const int length = s ? s - var : strlen(var);
env_v[i] = String::NewFromUtf8(isolate, var, NewStringType::kNormal, length)
.ToLocalChecked();
}
#else // _WIN32
std::vector<Local<Value>> env_v;
WCHAR* environment = GetEnvironmentStringsW();
if (environment == nullptr) return; // This should not happen.
WCHAR* p = environment;
while (*p) {
WCHAR* s;
if (*p == L'=') {
// If the key starts with '=' it is a hidden environment variable.
p += wcslen(p) + 1;
continue;
} else {
s = wcschr(p, L'=');
}
if (!s) {
s = p + wcslen(p);
}
const uint16_t* two_byte_buffer = reinterpret_cast<const uint16_t*>(p);
const size_t two_byte_buffer_len = s - p;
v8::MaybeLocal<String> rc = String::NewFromTwoByte(
isolate, two_byte_buffer, NewStringType::kNormal, two_byte_buffer_len);
if (rc.IsEmpty()) {
isolate->ThrowException(ERR_STRING_TOO_LONG(isolate));
FreeEnvironmentStringsW(environment);
return;
}
env_v.push_back(rc.ToLocalChecked());
p = s + wcslen(s) + 1;
}
FreeEnvironmentStringsW(environment);
#endif

envarr = Array::New(isolate, env_v.data(), env_v.size());
info.GetReturnValue().Set(envarr);
}

Local<Object> CreateEnvVarProxy(Local<Context> context,
Isolate* isolate,
Local<Value> data) {
EscapableHandleScope scope(isolate);
Local<ObjectTemplate> env_proxy_template = ObjectTemplate::New(isolate);
env_proxy_template->SetHandler(NamedPropertyHandlerConfiguration(
EnvGetter, EnvSetter, EnvQuery, EnvDeleter, EnvEnumerator, data));
Local<Object> env_proxy =
env_proxy_template->NewInstance(context).ToLocalChecked();
return scope.Escape(env_proxy);
}
} // namespace node
13 changes: 3 additions & 10 deletions src/node_internals.h
Original file line number Diff line number Diff line change
Expand Up @@ -128,6 +128,9 @@ void RegisterSignalHandler(int signal,
#endif

bool SafeGetenv(const char* key, std::string* text);
v8::Local<v8::Object> CreateEnvVarProxy(v8::Local<v8::Context> context,
v8::Isolate* isolate,
v8::Local<v8::Value> data);

std::string GetHumanReadableProcessName();
void GetHumanReadableProcessName(char (*name)[1024]);
Expand Down Expand Up @@ -716,16 +719,6 @@ void StopProfilerIdleNotifier(const v8::FunctionCallbackInfo<v8::Value>& args);
void Umask(const v8::FunctionCallbackInfo<v8::Value>& args);
void Uptime(const v8::FunctionCallbackInfo<v8::Value>& args);

void EnvDeleter(v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Boolean>& info);
void EnvGetter(v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
void EnvSetter(v8::Local<v8::Name> property,
v8::Local<v8::Value> value,
const v8::PropertyCallbackInfo<v8::Value>& info);
void EnvQuery(v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Integer>& info);
void EnvEnumerator(const v8::PropertyCallbackInfo<v8::Array>& info);
void DebugPortGetter(v8::Local<v8::Name> property,
const v8::PropertyCallbackInfo<v8::Value>& info);
void DebugPortSetter(v8::Local<v8::Name> property,
Expand Down
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