Read spells_us.txt from game directory #55
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wontfix
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Reading the
spells_us.txt
from the game directory would mean that the correct timings would be used automatically.I do not see any advantage of this file being in this project; it can possibly only use wrong timings which led me to create this issue - but maybe I am missing something why it was done this way.
https://github.com/nomns/nparse/blob/master/parsers/spells.py#L478 is the location for the change.
I propose changing
eq_log_dir
in the config toeq_dir
generally, automatically appendingLogs
for the log reading and using this inspells.py
for readingspells_us.txt
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