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divine.exe guide #50

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dmcrider opened this issue Oct 30, 2020 · 2 comments
Closed

divine.exe guide #50

dmcrider opened this issue Oct 30, 2020 · 2 comments

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@dmcrider
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I tried looking through the commits, but maybe I missed it. Is there anywhere that lists a few examples of how to use the divine.exe CLI? What I want to do is set the source for BG3 (e.g. .../Data/Gustav.pak) and the destination (e.g. .../Data/mod/Gustav/) and unpack/repack the file. I plan on setting up an AutoHotKey script to help automate that much of my foray into modding.

While I write C# code for a living, I rarely, if ever, have worked with the CLI (odd, I know, but that's what I inherited) so I'm a bit puzzled without an example.

@fireundubh
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  • Extract: divine -g {game} -s {path to PAK} -d {path to folder} --use-package-name
  • Pack: divine -g {game} -s {path to folder} -d {path to output PAK} -a create-package

See also: https://wiki.fireundubh.com/divine

@dmcrider
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Awesome, thank you!

3Ring pushed a commit to 3Ring/lslib that referenced this issue Nov 6, 2023
…s-compat-support-round-2

Missed Dummy Data
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