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couldn't load gfx.wad Ubuntu #95

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coreybruce opened this issue Mar 31, 2017 · 17 comments
Closed

couldn't load gfx.wad Ubuntu #95

coreybruce opened this issue Mar 31, 2017 · 17 comments

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@coreybruce
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I just git cloned vkquake and compiled it on Ubuntu and I can't run it because it couldn't load "gfx.wad" is it missing or did something go wrong? nothing in the make logs show any errors.

@mdeguzis
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mdeguzis commented Mar 31, 2017

@coreybruce
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coreybruce commented Mar 31, 2017

This doesn't fix the issue I cd to ./vkQuake/Quake/ than did ./vkquake and got the same error

my file structure is

quake
->quake/id1
->pak0.pk3
vkquake

@mdeguzis
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mdeguzis commented Mar 31, 2017

You have .pk3, not .pak

mikeyd@archboxmtd id1 $ file pak0.pak
pak0.pak: Quake I or II world or extension, 21696 entries

mikeyd@archboxmtd id1 $ file /usr/share/gzdoom/brightmaps.pk3
/usr/share/gzdoom/brightmaps.pk3: Zip archive data, at least v2.0 to extract

PK3 files are merely archives. The pak files should be under id1/. You didn't read the quakewiki article I linked.

@coreybruce
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coreybruce commented Mar 31, 2017

I got my pak files from my ioquake which works fine so what do I need to do?

@mdeguzis
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I could be wrong, but .pk3 seems to be a Quake 3 compatible file. There is no 'ioquake' on Linux, jsut 'ioquake3', which is Quake 3. You need Quake 1* compatible pak files. See the readme here on testing out the shareware .pak file that is freely available, free of charge..

@coreybruce
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Sorry I meant ioquake3 which I downloaded the quake pak files to use ioquake3, here is a screenshot of all my pak files in ioquake3

http://i.imgur.com/3bAt3Vq.png

@mdeguzis
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This project is Quake 1 only. There nothing here compatible with Quake 3.

@coreybruce
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oh right so I need to get quake 1 pak files, you might want to explain that on the github page so no one gets confused on what pak files you even need since it doesn't explain what version quake it is

@mdeguzis
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If it was meant for anything else, it would say Quake 2 or Quake 3. Quake is Quake.

@coreybruce
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coreybruce commented Mar 31, 2017

Well yes but vkquake as a name could mean any of the versions haha anyways I am downloading the shareware pak file and I will let you know how it goes

Edit oh I see I will need DOSBOX to get the pak file, great.. why don't you just give a link to the uncompacted raw pak file?

@mdeguzis
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Oh the link to shareware? That is just one someone snuck in there, there may be other links on the net. I'll see if I can find an alternative when I get home later.

@coreybruce
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coreybruce commented Mar 31, 2017

I unpacked it, it made a ID1 folder with the pak file, copied over the whole folder into the quake folder and I still get the same error :(

Command line: ./vkquake
Found SDL version 2.0.4
Detected 4 CPUs.
Quake 1.09 (c) id Software
GLQuake 1.00 (c) id Software
FitzQuake 0.85 (c) John Fitzgibbons
FitzQuake SDL port (c) SleepwalkR, Baker
QuakeSpasm 0.92.2 (c) Ozkan Sezer, Eric Wasylishen & others
vkQuake 0.95.0 (c) Axel Gneiting
Host_Init
Playing shareware version.

ERROR-OUT BEGIN

QUAKE ERROR: W_LoadWadFile: couldn't load gfx.wad

@slim-one
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did you make sure id1 foldername and pak-filenames are lowercase?

@coreybruce
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coreybruce commented Mar 31, 2017

Yes all working just had to change the pack file and file type to lower case thanks for the help, sorry I wasn't understanding what I needed to do to get the game working :D

@Novum
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Novum commented Apr 1, 2017

Not a vkQuake bug

@Novum Novum closed this as completed Apr 1, 2017
@ghost
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ghost commented Nov 5, 2022

Linux is case-sensitive, all ports of quake look for pak0.pak and pak1.pak and the steam version and possible every official version have the pak files PAK0.PAK and PAK1.PAK. Make them lowercase and it will work.

@coreybruce
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Oh ok I'll try that and report back any issue.

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