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need webgl support #13
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I'm not sure this would be that useful. I'd imagine that WebGL is far slower than what OpenCL or CUDA can achieve. |
but if supported,the code can be compiled to wasm by emscripten and run in mobile phoen. |
some times,the mobile phone GPU is more powerful than some PC's |
So, the reason to add WebGL will allow us to compile to WASM? Can we not just do this with extensions to, say, Rust instead of having to add support for another backend? |
main reason is to support running in browser and mobile env |
and then many apps can use this feature |
only server/pc env usage is so limited and more and more private data is in mobile phone. |
What use cases are you envisioning for mobile-based FHE applications? |
FHE is to protect privacy. |
Right, that's great -- we definitely need more privacy in our devices/applications/etc. What I want to understand is what exactly you're hoping to accomplish with WebGL here. Is there something you'd like to build on a mobile variant? If so, what is it? |
I would like to do a job-find and recruit platform. |
Many people find job on phone and many company find employee on phone |
Actually, you don't need to process encrypted data on the phone. You will certainly need to encrypt and decrypt on the phone (I believe, should be possible to do, yes), but the difficult part is happening on a server without the server knowing anything (and that is the whole point) |
yes,i don't "PROCESS" it,but i need encrypt/decrypt it using homomorphic encryption |
Ok, sorry for taking so long to reply, here's my five cents.
Now I just want to ascertain what your goal is, that is, what you want to be able to do, without going into implementation details. If you want to encrypt/decrypt without a GPU, that is quite easy to do: these are just simple inner products that |
cuda/opencl are all needing 3rd-party plugins to installed,only webgl is work natively(no plugins needed) in browser like env:browser,electron and so on.
why not add support for webgl?
@fjarri
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