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The game opens and the "Welcome to NVIDIA RTX Remix, Closing in 5" pop-up appears and the game crashes shortly after. NvRemixBridge.log attached.
[14:48:15.516] info: No default config found for: G:\SteamLibrary\steamapps\common\Splinter Cell\system\splintercell.exe
[14:48:15.518] info: Trying to open config file: G:\SteamLibrary\steamapps\common\Splinter Cell\system\.trex\bridge.conf
[14:48:15.519] info: Using shared heap for textures.
[14:48:15.520] info: Using shared heap for static buffers.
[14:48:15.521] info: Using shared heap for dynamic buffers.
[14:48:15.522] info: ==================
[14:48:15.523] info: NVIDIA RTX Remix Bridge Server
[14:48:15.524] info: ==================
[14:48:15.525] info: Version: remix-0.1.0
[14:48:15.526] info: Running in x64 mode!
[14:48:15.527] info: Launched server with GUID 6b95dd66-ad1c-4a73-8d67-4f7f925bf195
[14:48:15.528] info: Shared memory: [ClientChannel_6b95dd66-ad1c-4a73-8d67-4f7f925bf195] created and initialized successfully!
[14:48:15.529] debug: CreateSemaphore returned existing semaphore by the same name ClientDataQueue.
[14:48:15.530] info: Shared memory: [ServerChannel_6b95dd66-ad1c-4a73-8d67-4f7f925bf195] created and initialized successfully!
[14:48:15.531] debug: CreateSemaphore returned existing semaphore by the same name ServerDataQueue.
[14:48:15.532] info: Shared memory: [SharedDataHeap_meta_6b95dd66-ad1c-4a73-8d67-4f7f925bf195] created and initialized successfully!
[14:48:15.533] info: Shared memory: [SharedDataHeap_data_0_6b95dd66-ad1c-4a73-8d67-4f7f925bf195] created and initialized successfully!
[14:48:15.534] info: Shared memory: [SharedDataHeap_data_1_6b95dd66-ad1c-4a73-8d67-4f7f925bf195] created and initialized successfully!
[14:48:15.535] debug: CreateSemaphore returned existing semaphore by the same name Present.
[14:48:15.536] info: Server started up, waiting for connection from client...
[14:48:15.537] info: Registering exit callback in case client exits unexpectedly.
[14:48:15.538] info: Registering message channel for asynchronous message handling.
[14:48:15.539] info: Initializing D3D9...
[14:48:15.540] info: Message channel MessageChannelServer established.
[14:48:15.746] info: D3D9 interface object creation succeeded!
[14:48:15.748] info: Loaded D3D9 from G:\SteamLibrary\steamapps\common\Splinter Cell\system\.trex\d3d9.dll
[14:48:15.749] warn: Please note that the version of d3d9 loaded is NOT DXVK. Functional restrictions may apply.
[14:48:15.750] info: Sync request received, sending ACK response...
[14:48:15.751] info: Done! Now waiting for client to consume the response...
[14:48:15.753] info: Handshake completed! Now waiting for incoming commands...
[14:48:18.386] info: Server side D3D9 Device created successfully!
[14:48:18.387] debug: Sending CreateDevice ack response back to client.
[14:48:18.441] err: CreateRenderTarget failed on server unexpectedly
[14:48:21.945] err: The client process has unexpectedly exited, shutting down server as well!
[14:48:22.002] info: Command processing loop finished, cleaning up and exiting...
[14:48:22.054] info: Shutdown cleanup successful, exiting now!
[14:48:22.055] info: [Uptime]: 6s
Game now boots up correctly and works, requires D3D8 to 9 wrapper and is prone to crashing unless the "Videos" FMV folder is deleted, but otherwise, the original issue is now gone. Closed as solved.
The game opens and the "Welcome to NVIDIA RTX Remix, Closing in 5" pop-up appears and the game crashes shortly after. NvRemixBridge.log attached.
NvRemixBridge.log
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