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Splinter Cell Chaos Theory and Splinter Cell Double Agent do not launch #37
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For me they launch, but the window is either really small or the game is running with sub 1fps (even in the menu). |
Using this PC configuration below, I was able to progress further into the game. Menus would render and I could even get into levels. The overlay would work and I was able to tell RTX Remix which textures were considered "UI" textures, which made it so the "Briefing" screen before levels properly rendered. It is worth mentioning that Splinter Cell: Chaos Theory supports Shader Model versions 1.1, 2.0, and 3.0. However, Splinter Cell: Double Agent only supports Shader Model 3.0, so that game is likely going to be unbootable for the near future. Both games are running under DirectX9.0c, and even though Chaos Theory seems to be running fine when using Shader Model 1.1 mode, it doesn't appear to do any path tracing. The image looks similar to the default game, minus a few graphical bugs. While it may take some time to see both Chaos Theory and Double Agent function under RTX Remix with path tracing, the series provides an excellent showcase for this project. RTX Remix Version: 0.1.1 Here are some log files from a session that may be of help (starting a level, playing for a few minutes, then closing the game): Logs from Splinter Cell: Chaos Theory: |
I could not even play the game once past the briefing, as it went down to 1fps instantly and stayed there. |
What configuration? I don't see anything in your comment. I ask as I'm also seeing the following message in my logs and unable to launch Chaos Theory with rtx-remix.
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Hello! Will you please check on the latest release and let us know if this issue persists? Thank you! |
I checked again. Now, with the experimental option "Capture vertices from Shader" enabled, the game renders like normal, however it does not appear to have RTX applying. If you go to the debug view, and try to view the geometry, you do not see any rainbows - the rendering still just looks like normal. However, if you disable "capture vertices from Shader" option, the game renders only a black screen. Does this indicate progress @NV-LL ? |
Splinter Cell Chaos Theory single player and Splinter Cell Double Agent single player (aka splintercell3 and splintercell4) do not launch when attempting to use RTX Remix. The game will sit on a black or white screen, but never load any UI or viewport. Appears to hang the game as no other logging or components of the game will load. Eventually Windows will indicate the game has stopped responding. Attempted both windowed mode and full screen.
-OS: Windows 11
Logs from Splinter Cell Chaos Theory:
d3d9.log
splintercell3_d3d9.log
Logs from Splinter Cell Double Agent:
d3d9.log
[SplinterCell4_d3d9.log](https://github.com/NVIDIAGameWorks/rtx-remix/files/11218631/SplinterCell4_d3d9.log
NvRemixBridge.log
The log in both games appears to repeat the following lines:
warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_DEBUGMONITORTOKEN
warn: Message channel UWM_REMIX_BRIDGE_REGISTER_THREADPROC_MSG handshake timeout. Retrying...
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