Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Need an action trigger for 'press to continue' kind of situations #13

Open
yumere opened this issue Feb 22, 2017 · 1 comment
Open

Need an action trigger for 'press to continue' kind of situations #13

yumere opened this issue Feb 22, 2017 · 1 comment

Comments

@yumere
Copy link

yumere commented Feb 22, 2017

For some Atari games including Breakout, the environment sometimes waits for user input to continue (when the user looses a life, for example).
Game play may be stuck forever if 'no-op' action is set in such situations. To prevent this, ProcessAgent may need an action sequence for repeated 'no-op' actions and should take an 'real' action if the queue length goes beyond the limit.

@yumere yumere changed the title Need a trigger action that prevent stuck when playing atari game(Breakout) Need an action trigger for 'press to continue' kind of situations Feb 22, 2017
@mbz
Copy link
Contributor

mbz commented Feb 24, 2017

This is a good feature to add but in our experiments it looks unnecessary. Usually the agent figures out the importance of pressing the fire button quickly enough and at the beginning it usually gets pressed by random (at least in case of Breakout).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants