Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rework default resources #94

Open
nvs opened this issue Jun 20, 2016 · 0 comments
Open

Rework default resources #94

nvs opened this issue Jun 20, 2016 · 0 comments

Comments

@nvs
Copy link
Owner

nvs commented Jun 20, 2016

There are three resources in Warcraft 3: Gold; Lumber; and Food. Currently, Gold works much as it does in the standard game. Lumber has been changed into Gem Points for the purpose of placing gems. And Food does absolutely nothing.

The only resources in Gem (and their Warcraft 3 counterpart) are

  • Gold (Gold)
  • Gem Points (Lumber)
  • Lives

It should be noted that the default Warcraft 3 resources have very high visibility, due to their presence on the top bar. One goal is to allow a player to have full access to all needed information, even when their board is minimized.

Gold

This will always be the primary resource in Gem. The entire 'core' game should be possible if this is the only resource available to a player. Ultimately, I would like to make Gold only possible to gain as bounty.

Ways to gain Gold

  • Killing monsters
  • 
    

Ways to spend Gold

  • Upgrading quality
  • Upgrading extra chances
  • Using extra chance
  • Upgrading specials
  • Swapping structures
  • The gamblers

Gem Points

The use of Lumber to represent Gem Points simplifies matters quite a bit. It ties into the game's use of Lumber as a resource needed for constructing buildings. Right now, a player gains 5 Gem Points every level.

Ways to gain Gem Points

  • Beginning a new level

Ways to spend Gem Points

  • Placing a gem

Food

This does nothing. I believe, with a little work, that it can be changed without altering the Upkeep area.

Ways to gain Food

  • N/A

Ways to spend Food

  • N/A

Lives

They have a maximum cap. If they reach zero, you lose. Pretty simple.

Ways to gain Lives

  • Buy them

Ways to spend Lives

  • Leak monsters

Luck

Perhaps an even better idea than 'Fun' points is Luck. A resource that literally ties into your luck each round. For example, rather than 'Extra Chance' increasing your luck temporarily, perhaps it simply uses your existing Luck. If you do not invest in your Luck, well that's that. Plus, if you have tons of luck, who cares? You're lucky, right!?

Another interesting idea is that of a global bounty of luck. This would increase as people spend their luck. And as it increases, everyone's luck becomes better. In a sense, spending for yourself also would help your opponent. And, perhaps, there could be a way to win part or all of this bounty, similar to a lottery.

Another thing to consider, for example, are player moves like combining. I was not in favor of using Gold to allow someone to skip a quality. However, letting someone use their Luck to attempt to skip a quality seems more natural. As in, it is not guaranteed to happen. Now, the question is how much Luck to allow someone to spend? To expand on this idea, there would be a chance to skip a quality, to do a normal combine, to keep, or to downgrade. Truly a gambler's choice.


Luck could influence the chance someone has to one-hit in a single round. Not sure how to implement this without the "got piece of A special, and now game is giving me other pieces of A special that I don't want!" However, it certainly makes luck have interesting implications.

One question, when considering a wild card gem type, is whether or not it would make it possible to get a second special in a single round. Or even a third, if six or seven gems per placement phase are considered.

### Ways to gain Luck
- Via towers/slates (e.g. Elder and Jade)
- Spend Gold
- Kill monsters
- The gamblers

### Ways to spend Luck
- The gamblers
- Temporary buffs
- Temporary debuffs
- Actions that depend on chance?


## ~~~'Fun' Points~~~
_Idea scrapped, but left for reference._

Okay, they don't really have a name yet. But let me explain. The idea is to introduce a new resource in Gem that will supplement Gold. This resource could be disabled. I would like to see this have a bit of variability to it, at least in terms of the amount of bounty rewarded. Also, similar to Lives, these points would have a cap. Either you use them or you lose them.

Probably best to have these 'Fun' Points takes the place of Food. Having them replace Lumber would force reworking placement. Now, moving placement off Lumber would work. But, without investigating, it is obvious that queued buildings being red (an indicator of insufficient resources) would no longer exist. Still, I am pretty sure placement can be moved off Lumber with minimal side effects.

### Ways to gain 'Fun' Points
- Kill monsters
- Random reward from certain structures
- The gamblers

### Ways to spend 'Fun' Points
- Swapping structures
- The gamblers
- Temporary buffs
- Temporary debuffs
@nvs nvs added this to the Gem TD+ 1.1 milestone Jun 20, 2016
@nvs nvs self-assigned this Jun 20, 2016
@nvs nvs modified the milestones: Gem TD+ 1.1, Gem TD+ 1.2, Gem TD+ 1.1 to 1.2 Jul 13, 2016
@nvs nvs modified the milestones: Gem TD+ 1.2, Gem TD+ 1.3 Jul 31, 2016
@nvs nvs modified the milestones: Gem TD+ 1.3, Gem TD+ 1.4 Aug 14, 2016
@nvs nvs modified the milestone: 1.4 Sep 16, 2016
@nvs nvs removed their assignment Sep 16, 2016
@nvs nvs changed the title Rework the purpose of Lumber Add a new current type Feb 11, 2017
@nvs nvs changed the title Add a new current type Add a new currency type (rework 'Lumber') Feb 11, 2017
@nvs nvs changed the title Add a new currency type (rework 'Lumber') Rework default resources Feb 11, 2017
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant