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Parser injection appears to cause Stout Heart mitigation to apply twice. #83

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x04ty29er opened this issue Mar 6, 2024 · 1 comment

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@x04ty29er
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x04ty29er commented Mar 6, 2024

From some preliminary testing, we were able to verify 30% mitigation from Stout Heart on various characters.
Injecting the parser appears to cause this mitigation to apply an extra time.

Tested in quest Golemology 103: Forest Golems (Maniac)
First golem attack (ranged rock smash)
On Rosetta (repeated on Sieg and Io)
Skill setup:
Skill_setup

Damage taken raw: 5934
Damage_taken_raw

Damage taken with Stout Heart: 4153 (69.9865% of raw)
Damage_taken_StoutHeart

Damage taken raw with Parser injected: 5934 (no change from raw)
Damage_taken_raw_with_parser

Damage taken with Stout Heart and parser injected: 2907 (48.9888% of raw)
Damage_taken_StoutHeart_with_parser

Does not appear to be visual as HP moves the listed amount when struck.
Unsure if this applies to other mitigations that aren't Stout Heart.

Let me know if you need more info and I'll provide what I can.

@nyaoouo
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nyaoouo commented Mar 6, 2024

Fixed in e60055b, Thanks for issue this

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