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group.go
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group.go
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package flows
import (
"strings"
"github.com/nyaruka/goflow/assets"
"github.com/nyaruka/goflow/contactql"
"github.com/nyaruka/goflow/envs"
"github.com/nyaruka/goflow/excellent/types"
)
// Group represents a grouping of contacts. It can be static (contacts are added and removed manually through
// [actions](#action:add_contact_groups)) or dynamic (contacts are added automatically by a query).
type Group struct {
assets.Group
parsedQuery *contactql.ContactQuery
}
// NewGroup returns a new group object from the given group asset
func NewGroup(env envs.Environment, fields *FieldAssets, asset assets.Group) (*Group, error) {
if asset.Query() != "" {
query, err := contactql.ParseQuery(env, asset.Query(), fields)
if err != nil {
return nil, err
}
return &Group{Group: asset, parsedQuery: query}, nil
}
return &Group{Group: asset}, nil
}
// Asset returns the underlying asset
func (g *Group) Asset() assets.Group { return g.Group }
// IsDynamic returns whether this group is dynamic
func (g *Group) IsDynamic() bool { return g.Query() != "" }
// CheckDynamicMembership returns whether the given contact belongs in this dynamic group
func (g *Group) CheckDynamicMembership(env envs.Environment, contact *Contact) (bool, error) {
if !g.IsDynamic() {
panic("can't check membership on a non-dynamic group")
}
if contact.Status() == ContactStatusStopped || contact.Status() == ContactStatusBlocked {
return false, nil
}
return contactql.EvaluateQuery(env, g.parsedQuery, contact)
}
// Reference returns a reference to this group
func (g *Group) Reference() *assets.GroupReference {
if g == nil {
return nil
}
return assets.NewGroupReference(g.UUID(), g.Name())
}
// ToXValue returns a representation of this object for use in expressions
//
// uuid:text -> the UUID of the group
// name:text -> the name of the group
//
// @context group
func (g *Group) ToXValue(env envs.Environment) types.XValue {
return types.NewXObject(map[string]types.XValue{
"uuid": types.NewXText(string(g.UUID())),
"name": types.NewXText(g.Name()),
})
}
// GroupList defines a contact's list of groups
type GroupList struct {
groups []*Group
}
// NewGroupList creates a new group list
func NewGroupList(a SessionAssets, refs []*assets.GroupReference, missing assets.MissingCallback) *GroupList {
groups := make([]*Group, 0, len(refs))
for _, ref := range refs {
group := a.Groups().Get(ref.UUID)
if group == nil {
missing(ref, nil)
} else {
groups = append(groups, group)
}
}
return &GroupList{groups: groups}
}
// Clone returns a clone of this group list
func (l *GroupList) clone() *GroupList {
groups := make([]*Group, len(l.groups))
copy(groups, l.groups)
return &GroupList{groups: groups}
}
// FindByUUID returns the group with the passed in UUID or nil if not found
func (l *GroupList) FindByUUID(uuid assets.GroupUUID) *Group {
for _, group := range l.groups {
if group.UUID() == uuid {
return group
}
}
return nil
}
// Add adds the given group to this group list
func (l *GroupList) Add(group *Group) bool {
if l.FindByUUID(group.UUID()) == nil {
l.groups = append(l.groups, group)
return true
}
return false
}
// Remove removes the given group from this group list
func (l *GroupList) Remove(group *Group) bool {
for i := range l.groups {
if l.groups[i].UUID() == group.UUID() {
l.groups = append(l.groups[:i], l.groups[i+1:]...)
return true
}
}
return false
}
// All returns all groups in this group list
func (l *GroupList) All() []*Group {
return l.groups
}
// Count returns the number of groups in this group list
func (l *GroupList) Count() int {
return len(l.groups)
}
// ToXValue returns a representation of this object for use in expressions
func (l GroupList) ToXValue(env envs.Environment) types.XValue {
array := make([]types.XValue, len(l.groups))
for i, group := range l.groups {
array[i] = group.ToXValue(env)
}
return types.NewXArray(array...)
}
// GroupAssets provides access to all group assets
type GroupAssets struct {
all []*Group
byUUID map[assets.GroupUUID]*Group
}
// NewGroupAssets creates a new set of group assets
func NewGroupAssets(env envs.Environment, fields *FieldAssets, groups []assets.Group) (*GroupAssets, []assets.Group) {
broken := make([]assets.Group, 0)
s := &GroupAssets{
all: make([]*Group, 0, len(groups)),
byUUID: make(map[assets.GroupUUID]*Group, len(groups)),
}
for _, asset := range groups {
group, err := NewGroup(env, fields, asset)
if err != nil {
broken = append(broken, asset)
} else {
s.all = append(s.all, group)
s.byUUID[group.UUID()] = group
}
}
return s, broken
}
// All returns all the groups
func (s *GroupAssets) All() []*Group {
return s.all
}
// Get returns the group with the given UUID
func (s *GroupAssets) Get(uuid assets.GroupUUID) *Group {
return s.byUUID[uuid]
}
// FindByName looks for a group with the given name (case-insensitive)
func (s *GroupAssets) FindByName(name string) *Group {
name = strings.ToLower(name)
for _, group := range s.all {
if strings.ToLower(group.Name()) == name {
return group
}
}
return nil
}