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[Feature] Add Heroic Strikethrough to NPC Scaling (EQEmu#3028)
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* [Feature] Add Heroic Strikethrough to NPC Scaling

# Notes
- Adds Heroic Strikethrough support to NPC scaling.
- Cleans up `std::stoul` to use `Strings::ToUnsignedInt` since recent changes.
- Sets default values to sane values and removes support for `NULL` values.

* Update 2023_03_04_npc_scale_global_base_heroic_strikethrough.sql
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Kinglykrab authored and nytmyr committed Mar 24, 2023
1 parent 25c38e8 commit 0119ca1
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Showing 6 changed files with 162 additions and 88 deletions.
10 changes: 10 additions & 0 deletions common/repositories/base/base_npc_scale_global_base_repository.h
Expand Up @@ -50,6 +50,7 @@ class BaseNpcScaleGlobalBaseRepository {
int32_t spell_scale;
int32_t heal_scale;
std::string special_abilities;
int32_t heroic_strikethrough;
};

static std::string PrimaryKey()
Expand Down Expand Up @@ -90,6 +91,7 @@ class BaseNpcScaleGlobalBaseRepository {
"spell_scale",
"heal_scale",
"special_abilities",
"heroic_strikethrough",
};
}

Expand Down Expand Up @@ -126,6 +128,7 @@ class BaseNpcScaleGlobalBaseRepository {
"spell_scale",
"heal_scale",
"special_abilities",
"heroic_strikethrough",
};
}

Expand Down Expand Up @@ -196,6 +199,7 @@ class BaseNpcScaleGlobalBaseRepository {
e.spell_scale = 100;
e.heal_scale = 100;
e.special_abilities = "";
e.heroic_strikethrough = 0;

return e;
}
Expand Down Expand Up @@ -262,6 +266,7 @@ class BaseNpcScaleGlobalBaseRepository {
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
e.heroic_strikethrough = static_cast<int32_t>(atoi(row[30]));

return e;
}
Expand Down Expand Up @@ -325,6 +330,7 @@ class BaseNpcScaleGlobalBaseRepository {
v.push_back(columns[27] + " = " + std::to_string(e.spell_scale));
v.push_back(columns[28] + " = " + std::to_string(e.heal_scale));
v.push_back(columns[29] + " = '" + Strings::Escape(e.special_abilities) + "'");
v.push_back(columns[30] + " = " + std::to_string(e.heroic_strikethrough));

auto results = db.QueryDatabase(
fmt::format(
Expand Down Expand Up @@ -376,6 +382,7 @@ class BaseNpcScaleGlobalBaseRepository {
v.push_back(std::to_string(e.spell_scale));
v.push_back(std::to_string(e.heal_scale));
v.push_back("'" + Strings::Escape(e.special_abilities) + "'");
v.push_back(std::to_string(e.heroic_strikethrough));

auto results = db.QueryDatabase(
fmt::format(
Expand Down Expand Up @@ -435,6 +442,7 @@ class BaseNpcScaleGlobalBaseRepository {
v.push_back(std::to_string(e.spell_scale));
v.push_back(std::to_string(e.heal_scale));
v.push_back("'" + Strings::Escape(e.special_abilities) + "'");
v.push_back(std::to_string(e.heroic_strikethrough));

insert_chunks.push_back("(" + Strings::Implode(",", v) + ")");
}
Expand Down Expand Up @@ -498,6 +506,7 @@ class BaseNpcScaleGlobalBaseRepository {
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
e.heroic_strikethrough = static_cast<int32_t>(atoi(row[30]));

all_entries.push_back(e);
}
Expand Down Expand Up @@ -552,6 +561,7 @@ class BaseNpcScaleGlobalBaseRepository {
e.spell_scale = static_cast<int32_t>(atoi(row[27]));
e.heal_scale = static_cast<int32_t>(atoi(row[28]));
e.special_abilities = row[29] ? row[29] : "";
e.heroic_strikethrough = static_cast<int32_t>(atoi(row[30]));

all_entries.push_back(e);
}
Expand Down
2 changes: 1 addition & 1 deletion common/version.h
Expand Up @@ -42,7 +42,7 @@
* Manifest: https://github.com/EQEmu/Server/blob/master/utils/sql/db_update_manifest.txt
*/

#define CURRENT_BINARY_DATABASE_VERSION 9222
#define CURRENT_BINARY_DATABASE_VERSION 9223
#define CURRENT_BINARY_BOTS_DATABASE_VERSION 9038

#endif
Expand Down
1 change: 1 addition & 0 deletions utils/sql/db_update_manifest.txt
Expand Up @@ -476,6 +476,7 @@
9220|2022_12_19_player_events_tables.sql|SHOW TABLES LIKE 'player_event_logs'|empty|
9221|2023_02_24_npc_scaling_zone_id_instance_version.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'zone_id'|empty|
9222|2023_02_28_npc_scaling_zone_list_version_list.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'zone_id_list'|empty|
9223|2023_03_04_npc_scale_global_base_heroic_strikethrough.sql|SHOW COLUMNS FROM `npc_scale_global_base` LIKE 'heroic_strikethrough'|empty|

# Upgrade conditions:
# This won't be needed after this system is implemented, but it is used database that are not
Expand Down
@@ -0,0 +1,55 @@
UPDATE `npc_scale_global_base` SET ac = 0 WHERE ac IS NULL;
UPDATE `npc_scale_global_base` SET hp = 0 WHERE hp IS NULL;
UPDATE `npc_scale_global_base` SET accuracy = 0 WHERE accuracy IS NULL;
UPDATE `npc_scale_global_base` SET slow_mitigation = 0 WHERE slow_mitigation IS NULL;
UPDATE `npc_scale_global_base` SET attack = 0 WHERE attack IS NULL;
UPDATE `npc_scale_global_base` SET strength = 0 WHERE strength IS NULL;
UPDATE `npc_scale_global_base` SET stamina = 0 WHERE stamina IS NULL;
UPDATE `npc_scale_global_base` SET dexterity = 0 WHERE dexterity IS NULL;
UPDATE `npc_scale_global_base` SET agility = 0 WHERE agility IS NULL;
UPDATE `npc_scale_global_base` SET intelligence = 0 WHERE intelligence IS NULL;
UPDATE `npc_scale_global_base` SET wisdom = 0 WHERE wisdom IS NULL;
UPDATE `npc_scale_global_base` SET charisma = 0 WHERE charisma IS NULL;
UPDATE `npc_scale_global_base` SET magic_resist = 0 WHERE magic_resist IS NULL;
UPDATE `npc_scale_global_base` SET cold_resist = 0 WHERE cold_resist IS NULL;
UPDATE `npc_scale_global_base` SET fire_resist = 0 WHERE fire_resist IS NULL;
UPDATE `npc_scale_global_base` SET poison_resist = 0 WHERE poison_resist IS NULL;
UPDATE `npc_scale_global_base` SET disease_resist = 0 WHERE disease_resist IS NULL;
UPDATE `npc_scale_global_base` SET corruption_resist = 0 WHERE corruption_resist IS NULL;
UPDATE `npc_scale_global_base` SET physical_resist = 0 WHERE physical_resist IS NULL;
UPDATE `npc_scale_global_base` SET min_dmg = 0 WHERE min_dmg IS NULL;
UPDATE `npc_scale_global_base` SET max_dmg = 0 WHERE max_dmg IS NULL;
UPDATE `npc_scale_global_base` SET hp_regen_rate = 0 WHERE hp_regen_rate IS NULL;
UPDATE `npc_scale_global_base` SET attack_delay = 0 WHERE attack_delay IS NULL;
UPDATE `npc_scale_global_base` SET physical_resist = 0 WHERE physical_resist IS NULL;
UPDATE `npc_scale_global_base` SET spell_scale = 100 WHERE spell_scale IS NULL;
UPDATE `npc_scale_global_base` SET heal_scale = 100 WHERE heal_scale IS NULL;
UPDATE `npc_scale_global_base` SET special_abilities = '' WHERE special_abilities IS NULL;
ALTER TABLE `npc_scale_global_base`
MODIFY COLUMN `ac` int(11) NOT NULL DEFAULT 0 AFTER `instance_version_list`,
MODIFY COLUMN `hp` int(11) NOT NULL DEFAULT 0 AFTER `ac`,
MODIFY COLUMN `accuracy` int(11) NOT NULL DEFAULT 0 AFTER `hp`,
MODIFY COLUMN `slow_mitigation` int(11) NOT NULL DEFAULT 0 AFTER `accuracy`,
MODIFY COLUMN `attack` int(11) NOT NULL DEFAULT 0 AFTER `slow_mitigation`,
MODIFY COLUMN `strength` int(11) NOT NULL DEFAULT 0 AFTER `attack`,
MODIFY COLUMN `stamina` int(11) NOT NULL DEFAULT 0 AFTER `strength`,
MODIFY COLUMN `dexterity` int(11) NOT NULL DEFAULT 0 AFTER `stamina`,
MODIFY COLUMN `agility` int(11) NOT NULL DEFAULT 0 AFTER `dexterity`,
MODIFY COLUMN `intelligence` int(11) NOT NULL DEFAULT 0 AFTER `agility`,
MODIFY COLUMN `wisdom` int(11) NOT NULL DEFAULT 0 AFTER `intelligence`,
MODIFY COLUMN `charisma` int(11) NOT NULL DEFAULT 0 AFTER `wisdom`,
MODIFY COLUMN `magic_resist` int(11) NOT NULL DEFAULT 0 AFTER `charisma`,
MODIFY COLUMN `cold_resist` int(11) NOT NULL DEFAULT 0 AFTER `magic_resist`,
MODIFY COLUMN `fire_resist` int(11) NOT NULL DEFAULT 0 AFTER `cold_resist`,
MODIFY COLUMN `poison_resist` int(11) NOT NULL DEFAULT 0 AFTER `fire_resist`,
MODIFY COLUMN `disease_resist` int(11) NOT NULL DEFAULT 0 AFTER `poison_resist`,
MODIFY COLUMN `corruption_resist` int(11) NOT NULL DEFAULT 0 AFTER `disease_resist`,
MODIFY COLUMN `physical_resist` int(11) NOT NULL DEFAULT 0 AFTER `corruption_resist`,
MODIFY COLUMN `min_dmg` int(11) NOT NULL DEFAULT 0 AFTER `physical_resist`,
MODIFY COLUMN `max_dmg` int(11) NOT NULL DEFAULT 0 AFTER `min_dmg`,
MODIFY COLUMN `hp_regen_rate` int(11) NOT NULL DEFAULT 0 AFTER `max_dmg`,
MODIFY COLUMN `attack_delay` int(11) NOT NULL DEFAULT 0 AFTER `hp_regen_rate`,
MODIFY COLUMN `spell_scale` int(11) NOT NULL DEFAULT 100 AFTER `attack_delay`,
MODIFY COLUMN `heal_scale` int(11) NOT NULL DEFAULT 100 AFTER `spell_scale`,
MODIFY COLUMN `special_abilities` text CHARACTER SET latin1 COLLATE latin1_swedish_ci NOT NULL DEFAULT '' AFTER `heal_scale`,
ADD COLUMN `heroic_strikethrough` int(11) NOT NULL DEFAULT 0 AFTER `heal_scale`;
181 changes: 94 additions & 87 deletions zone/npc_scale_manager.cpp
Expand Up @@ -176,6 +176,10 @@ void NpcScaleManager::ScaleNPC(
npc->ModifyNPCStat("heal_scale", std::to_string(scale_data.heal_scale));
}

if (always_scale || npc->GetHeroicStrikethrough() == 0) {
npc->ModifyNPCStat("heroic_strikethrough", std::to_string(scale_data.heroic_strikethrough));
}

if (override_special_abilities || (!npc->HasSpecialAbilities() && is_auto_scaled)) {
npc->ModifyNPCStat("special_abilities", scale_data.special_abilities);
}
Expand Down Expand Up @@ -225,33 +229,34 @@ bool NpcScaleManager::LoadScaleData()

global_npc_scale scale_data;

scale_data.type = s.type;
scale_data.level = s.level;
scale_data.ac = s.ac;
scale_data.hp = s.hp;
scale_data.accuracy = s.accuracy;
scale_data.slow_mitigation = s.slow_mitigation;
scale_data.attack = s.attack;
scale_data.strength = s.strength;
scale_data.stamina = s.stamina;
scale_data.dexterity = s.dexterity;
scale_data.agility = s.agility;
scale_data.intelligence = s.intelligence;
scale_data.wisdom = s.wisdom;
scale_data.charisma = s.charisma;
scale_data.magic_resist = s.magic_resist;
scale_data.cold_resist = s.cold_resist;
scale_data.fire_resist = s.fire_resist;
scale_data.poison_resist = s.poison_resist;
scale_data.disease_resist = s.disease_resist;
scale_data.corruption_resist = s.corruption_resist;
scale_data.physical_resist = s.physical_resist;
scale_data.min_dmg = s.min_dmg;
scale_data.max_dmg = s.max_dmg;
scale_data.hp_regen_rate = s.hp_regen_rate;
scale_data.attack_delay = s.attack_delay;
scale_data.spell_scale = s.spell_scale;
scale_data.heal_scale = s.heal_scale;
scale_data.type = s.type;
scale_data.level = s.level;
scale_data.ac = s.ac;
scale_data.hp = s.hp;
scale_data.accuracy = s.accuracy;
scale_data.slow_mitigation = s.slow_mitigation;
scale_data.attack = s.attack;
scale_data.strength = s.strength;
scale_data.stamina = s.stamina;
scale_data.dexterity = s.dexterity;
scale_data.agility = s.agility;
scale_data.intelligence = s.intelligence;
scale_data.wisdom = s.wisdom;
scale_data.charisma = s.charisma;
scale_data.magic_resist = s.magic_resist;
scale_data.cold_resist = s.cold_resist;
scale_data.fire_resist = s.fire_resist;
scale_data.poison_resist = s.poison_resist;
scale_data.disease_resist = s.disease_resist;
scale_data.corruption_resist = s.corruption_resist;
scale_data.physical_resist = s.physical_resist;
scale_data.min_dmg = s.min_dmg;
scale_data.max_dmg = s.max_dmg;
scale_data.hp_regen_rate = s.hp_regen_rate;
scale_data.attack_delay = s.attack_delay;
scale_data.spell_scale = s.spell_scale;
scale_data.heal_scale = s.heal_scale;
scale_data.heroic_strikethrough = s.heroic_strikethrough;

if (!s.special_abilities.empty()) {
scale_data.special_abilities = s.special_abilities;
Expand All @@ -261,8 +266,8 @@ bool NpcScaleManager::LoadScaleData()
const auto has_multiple_versions = Strings::Contains(s.instance_version_list, "|");

if (!has_multiple_zones && !has_multiple_versions) {
scale_data.zone_id = std::stoul(s.zone_id_list);
scale_data.instance_version = static_cast<uint16>(std::stoul(s.instance_version_list));
scale_data.zone_id = Strings::ToUnsignedInt(s.zone_id_list);
scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(s.instance_version_list));

npc_global_base_scaling_data.insert(
std::make_pair(
Expand All @@ -276,12 +281,12 @@ bool NpcScaleManager::LoadScaleData()
)
);
} else if (has_multiple_zones && !has_multiple_versions) {
scale_data.instance_version = static_cast<uint16>(std::stoul(s.instance_version_list));
scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(s.instance_version_list));

const auto zones = Strings::Split(s.zone_id_list, "|");

for (const auto &z : zones) {
scale_data.zone_id = std::stoul(z);
scale_data.zone_id = Strings::ToUnsignedInt(z);

npc_global_base_scaling_data.insert(
std::make_pair(
Expand All @@ -296,12 +301,12 @@ bool NpcScaleManager::LoadScaleData()
);
}
} else if (!has_multiple_zones && has_multiple_versions) {
scale_data.zone_id = std::stoul(s.zone_id_list);
scale_data.zone_id = Strings::ToUnsignedInt(s.zone_id_list);

const auto versions = Strings::Split(s.instance_version_list, "|");

for (const auto &v : versions) {
scale_data.instance_version = static_cast<uint16>(std::stoul(v));
scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(v));

npc_global_base_scaling_data.insert(
std::make_pair(
Expand All @@ -320,10 +325,10 @@ bool NpcScaleManager::LoadScaleData()
const auto versions = Strings::Split(s.instance_version_list, "|");

for (const auto &z : zones) {
scale_data.zone_id = std::stoul(z);
scale_data.zone_id = Strings::ToUnsignedInt(z);

for (const auto &v : versions) {
scale_data.instance_version = static_cast<uint16>(std::stoul(v));
scale_data.instance_version = static_cast<uint16>(Strings::ToUnsignedInt(v));

npc_global_base_scaling_data.insert(
std::make_pair(
Expand Down Expand Up @@ -637,32 +642,33 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCStatically(NPC *&npc)

auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
if (n.id > 0) {
n.AC = g.ac;
n.hp = g.hp;
n.Accuracy = g.accuracy;
n.slow_mitigation = g.slow_mitigation;
n.ATK = g.attack;
n.STR = g.strength;
n.STA = g.stamina;
n.DEX = g.dexterity;
n.AGI = g.agility;
n._INT = g.intelligence;
n.WIS = g.wisdom;
n.CHA = g.charisma;
n.MR = g.magic_resist;
n.CR = g.cold_resist;
n.FR = g.fire_resist;
n.PR = g.poison_resist;
n.DR = g.disease_resist;
n.Corrup = g.corruption_resist;
n.PhR = g.physical_resist;
n.mindmg = g.min_dmg;
n.maxdmg = g.max_dmg;
n.hp_regen_rate = g.hp_regen_rate;
n.attack_delay = g.attack_delay;
n.spellscale = static_cast<float>(g.spell_scale);
n.healscale = static_cast<float>(g.heal_scale);
n.special_abilities = g.special_abilities;
n.AC = g.ac;
n.hp = g.hp;
n.Accuracy = g.accuracy;
n.slow_mitigation = g.slow_mitigation;
n.ATK = g.attack;
n.STR = g.strength;
n.STA = g.stamina;
n.DEX = g.dexterity;
n.AGI = g.agility;
n._INT = g.intelligence;
n.WIS = g.wisdom;
n.CHA = g.charisma;
n.MR = g.magic_resist;
n.CR = g.cold_resist;
n.FR = g.fire_resist;
n.PR = g.poison_resist;
n.DR = g.disease_resist;
n.Corrup = g.corruption_resist;
n.PhR = g.physical_resist;
n.mindmg = g.min_dmg;
n.maxdmg = g.max_dmg;
n.hp_regen_rate = g.hp_regen_rate;
n.attack_delay = g.attack_delay;
n.spellscale = static_cast<float>(g.spell_scale);
n.healscale = static_cast<float>(g.heal_scale);
n.heroic_strikethrough = g.heroic_strikethrough;
n.special_abilities = g.special_abilities;

return NpcTypesRepository::UpdateOne(content_db, n);
}
Expand Down Expand Up @@ -702,32 +708,33 @@ bool NpcScaleManager::ApplyGlobalBaseScalingToNPCDynamically(NPC *&npc)

auto n = NpcTypesRepository::FindOne(content_db, static_cast<int>(npc->GetNPCTypeID()));
if (n.id > 0) {
n.AC = 0;
n.hp = 0;
n.Accuracy = 0;
n.slow_mitigation = 0;
n.ATK = 0;
n.STR = 0;
n.STA = 0;
n.DEX = 0;
n.AGI = 0;
n._INT = 0;
n.WIS = 0;
n.CHA = 0;
n.MR = 0;
n.CR = 0;
n.FR = 0;
n.PR = 0;
n.DR = 0;
n.Corrup = 0;
n.PhR = 0;
n.mindmg = 0;
n.maxdmg = 0;
n.hp_regen_rate = 0;
n.attack_delay = 0;
n.spellscale = 0;
n.healscale = 0;
n.special_abilities = "";
n.AC = 0;
n.hp = 0;
n.Accuracy = 0;
n.slow_mitigation = 0;
n.ATK = 0;
n.STR = 0;
n.STA = 0;
n.DEX = 0;
n.AGI = 0;
n._INT = 0;
n.WIS = 0;
n.CHA = 0;
n.MR = 0;
n.CR = 0;
n.FR = 0;
n.PR = 0;
n.DR = 0;
n.Corrup = 0;
n.PhR = 0;
n.mindmg = 0;
n.maxdmg = 0;
n.hp_regen_rate = 0;
n.attack_delay = 0;
n.spellscale = 0;
n.healscale = 0;
n.heroic_strikethrough = 0;
n.special_abilities = "";

return NpcTypesRepository::UpdateOne(content_db, n);
}
Expand Down

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