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[Fix] Add Heroic Strikethrough to NPC Scaling #3028

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merged 2 commits into from Mar 6, 2023

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Kinglykrab
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Notes

  • Adds Heroic Strikethrough support to NPC scaling.
  • Cleans up std::stoul to use Strings::ToUnsignedInt since recent changes.
  • Sets default values to sane values and removes support for NULL values.

Kinglykrab and others added 2 commits March 4, 2023 19:29
# Notes
- Adds Heroic Strikethrough support to NPC scaling.
- Cleans up `std::stoul` to use `Strings::ToUnsignedInt` since recent changes.
- Sets default values to sane values and removes support for `NULL` values.
@Kinglykrab Kinglykrab merged commit f030461 into master Mar 6, 2023
@Kinglykrab Kinglykrab deleted the feature/npc_scaling_heroic_strikethroufh branch March 6, 2023 03:36
joligario added a commit to ProjectEQ/peqphpeditor that referenced this pull request Mar 9, 2023
Fix previous update as zones and instances are now text.
@Aeadoin Aeadoin changed the title [Feature] Add Heroic Strikethrough to NPC Scaling [Fix] Add Heroic Strikethrough to NPC Scaling Mar 24, 2023
@Aeadoin Aeadoin mentioned this pull request Mar 24, 2023
nytmyr pushed a commit to nytmyr/Server that referenced this pull request Dec 1, 2023
* [Feature] Add Heroic Strikethrough to NPC Scaling

# Notes
- Adds Heroic Strikethrough support to NPC scaling.
- Cleans up `std::stoul` to use `Strings::ToUnsignedInt` since recent changes.
- Sets default values to sane values and removes support for `NULL` values.

* Update 2023_03_04_npc_scale_global_base_heroic_strikethrough.sql
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2 participants