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[BROKEN LINK] Broken link inventory - 5/18/22 #1653

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sptramer opened this issue May 18, 2022 · 1 comment · Fixed by #1700
Closed

[BROKEN LINK] Broken link inventory - 5/18/22 #1653

sptramer opened this issue May 18, 2022 · 1 comment · Fixed by #1700
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kind/broken-link Categorizes an issue or PR as related to broken links. kind/bug Categorizes issue or PR as related to a bug. kind/media Issue or PR related to only media in the documentation. priority/critical Critical priority. Must be actively worked on as someone's top priority right now. triage/accepted Indicates an issue or PR is ready to be actively worked on.

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@sptramer
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Here's a complete inventory of broken links on the o3de.org site, as reported by a local run of mlc. None of these have identified replacement pages at this time, so resolution of this issue requires finding existing resources or removing links/images which are no longer appropriate.

Broken links

./content/docs/user-guide/networking/_index.md (27, 43) => /docs/api/frameworks/aznetworking/annotated.html.
./content/docs/user-guide/programming/ebus/_index.md (10, 295) => /docs/api/frameworks/azcore/class_a_z_1_1_event_handler.html.
./content/docs/user-guide/components/reference/terrain/surface-material-list.md (16, 14) => /docs/user-guide/gems/reference/terrain.
./content/docs/user-guide/components/reference/terrain/height_gradient_list.md (11, 14) => /docs/user-guide/gems/reference/terrain.
./content/docs/user-guide/components/reference/physx/rigid-body.md (20, 12) => /docs/user-guide/gems/reference/physx/.
./content/docs/user-guide/testing/_index.md (27, 9) => /docs/api/frameworks/aztest/.
./content/docs/user-guide/networking/packets.md (28, 92) => /docs/api/frameworks/aznetworking/class_az_networking_1_1_i_packet_header.html.
./content/docs/user-guide/gems/reference/aws/aws-gamelift/advanced-topics.md (18, 166) => cpp-api/.
./content/docs/user-guide/gems/reference/aws/aws-gamelift/advanced-topics.md (67, 166) => cpp-api/.
./content/docs/user-guide/gems/reference/aws/aws-gamelift/advanced-topics.md (137, 43) => cpp-api/.
./content/docs/user-guide/visualization/cinematics/create-cinematics-with-simple-motion-animations-in-track-view-editor.md (32, 21) => /docs/user-guide/components/animation/actor/.
./content/docs/user-guide/networking/encryption.md (7, 218) => /docs/api/frameworks/aznetworking/class_az_networking_1_1_dtls_socket.html.
./content/docs/user-guide/gems/reference/multiplayer/multiplayer-debug/_index.md (20, 34) => /docs/api/gems/multiplayer/.
./content/docs/user-guide/gems/reference/multiplayer/_index.md (28, 34) => /docs/api/gems/multiplayer/.
./content/docs/user-guide/programming/ebus/_index.md (10, 82) => /docs/api/frameworks/azcore/class_a_z_1_1_event.html.
./content/docs/user-guide/testing/getting-started/_index.md (86, 476) => /docs/user-guide/testing/aztest/aztest/.
./content/docs/user-guide/testing/getting-started/_index.md (200, 65) => /docs/user-guide/testing/aztest/aztest/.
./content/docs/user-guide/programming/gems/overview.md (10, 164) => /docs/api/frameworks/azcore/class_a_z_1_1_module_manager.html.
./content/docs/user-guide/interactivity/physics/nvidia-cloth/actors.md (30, 75) => /docs/user-guide/assets/fbx-settings/actor-export/.
./content/docs/user-guide/assets/builder/_index.md (15, 86) => ../asset-builders.
./content/docs/user-guide/gems/core-gems.md (13, 210) => ../reference/o3de-core.
./content/docs/user-guide/programming/gems/overview.md (8, 451) => /docs/api/frameworks/azcore/class_a_z_1_1_module.html.
./content/docs/user-guide/programming/components/system-components.md (8, 407) => /docs/api/frameworks/azcore/class_a_z_1_1_module.html.
./content/docs/user-guide/testing/aztest/AzTest.md (12, 404) => TODO.
./content/docs/user-guide/gems/reference/multiplayer/multiplayer-compression.md (6, 102) => /docs/api/frameworks/aznetworking/class_az_networking_1_1_i_compressor.html.
./content/docs/user-guide/networking/packets.md (24, 117) => /docs/api/frameworks/aznetworking/class_az_networking_1_1_i_compressor.html.
./content/docs/user-guide/interactivity/physics/nvidia-physx/materials.md (114, 84) => /docs/user-guide/assets/fbx-settings/physx-export/.
./content/docs/user-guide/project-config/project-manager.md (8, 255) => ../cli-reference.
./content/docs/user-guide/gems/reference/aws/aws-client-auth/authentication-providers.md (92, 31) => /docs/api/gems/awsclientauth.
./content/docs/user-guide/gems/reference/aws/aws-client-auth/cpp-api.md (13, 79) => /docs/api/gems/awsclientauth.
./content/docs/user-guide/programming/components/reflection/behavior-context.md (91, 68) => /docs/api/frameworks/azcore/struct_a_z_1_1_behavior_context_1_1_class_builder.html.
./content/docs/user-guide/visualization/cinematics/create-cinematics-with-simple-motion-animations-in-track-view-editor.md (22, 44) => /docs/userguide/samples/levels/starter-game/.
./content/docs/user-guide/packaging/asset-bundler/concepts.md (77, 53) => /docs/user-guide/assets/pipeline/developers/.
./content/docs/user-guide/visualization/animation/character-editor/custom-events-parameters-creating-eventdata-types.md (7, 62) => /docs/api/gems/emotionfx/.
./content/docs/user-guide/programming/gems/overview.md (10, 37) => /docs/api/frameworks/azframework/class_az_framework_1_1_application.html.
./content/docs/user-guide/gems/reference/multiplayer/multiplayer-compression.md (6, 220) => /docs/api/frameworks/aznetworking/class_az_networking_1_1_i_compressor_factory.html.
./content/docs/user-guide/networking/encryption.md (39, 7) => [DTLS.
./content/docs/user-guide/gems/reference/aws/aws-metrics/cpp-api.md (34, 87) => /docs/api/gems/awsmetrics.
./content/docs/user-guide/interactivity/physics/nvidia-cloth/meshes.md (19, 73) => /docs/user-guide/assets/fbx-settings/mesh-export/.
./content/docs/user-guide/components/reference/gameplay/fly-camera-input.md (37, 69) => /docs/user-guide/engine/ebus/.
./content/docs/user-guide/components/reference/gameplay/tag.md (55, 69) => /docs/user-guide/engine/ebus/.
./content/docs/user-guide/components/reference/gameplay/simple-state.md (46, 69) => /docs/user-guide/engine/ebus/.
./content/docs/user-guide/components/reference/gameplay/look-at.md (36, 69) => /docs/user-guide/engine/ebus/.
./content/docs/user-guide/programming/components/entity-system-pg-components-ebuses-best-practices.md (73, 22) => /docs/api/frameworks/azcore/class_a_z_1_1_component.html#a3e3e21c0cb8c2a8cb6dc42c83c94a8fe.
./content/docs/user-guide/programming/components/entity-system-pg-components-ebuses-best-practices.md (74, 24) => /docs/api/frameworks/azcore/class_a_z_1_1_component.html#a7b78b890df9b149722d8703da05c79ac.
./content/docs/user-guide/programming/components/system-components.md (16, 22) => /docs/api/frameworks/azcore/class_a_z_1_1_component.html.
./content/docs/user-guide/gems/reference/aws/aws-gamelift/gem-setup.md (32, 20) => /docs/user-guide/gems/reference/multiplayer/multiplayer/.
./content/docs/user-guide/gems/reference/aws/aws-gamelift/_index.md (31, 20) => /docs/user-guide/gems/reference/multiplayer/multiplayer/.
./content/docs/user-guide/networking/encryption.md (7, 313) => /docs/api/frameworks/aznetworking/class_az_networking_1_1_dtls_endpoint.html.

Broken images

./content/docs/user-guide/programming/memory/allocators.md (19, 33) => /images/user-guide/programming/memory/memory-allocators-1.png.
./content/docs/user-guide/visualization/animation/animation-editor/actions.md (63, 74) => /images/user-guide/actor-animation/char-animation-editor-actions-addaction-transition.png.
./content/docs/user-guide/visualization/animation/character-editor/sync-graph.md (217, 34) => /images/user-guide/actor-animation/char-animation-editor-sync-graph-24.png.
./content/docs/user-guide/gems/reference/kythera-ai/navigation-splines-tool.md (156, 21) => /images/user-guide/gems/kythera-ai/spline-tool-ghost-chx.png.
./content/docs/user-guide/gems/reference/kythera-ai/navigation-splines-tool.md (86, 27) => /images/user-guide/gems/kythera-ai/spline-tool-new-point-2.png.
./content/docs/user-guide/components/reference/physx/force-region.md (164, 40) => /images/user-guide/component/physx/force-region-component-local-force.png.
./content/docs/user-guide/visualization/animation/character-editor/sync-graph.md (223, 27) => /images/user-guide/actor-animation/char-animation-editor-sync-graph-25.png.
./content/docs/user-guide/assets/asset-processor/faster-scanning.md (13, 56) => /images/user-guide/assets/pipeline/asset-processor-interface-fast-scan.png.
./content/docs/user-guide/components/reference/physx/force-region.md (172, 40) => /images/user-guide/component/physx/force-region-component-local-force-2.png.
./content/docs/user-guide/visualization/animation/character-editor/sync-graph.md (233, 28) => /images/user-guide/actor-animation/char-animation-editor-sync-graph-27.png.
./content/docs/user-guide/scripting/lua/add-lua-script.md (21, 39) => /images/user-guide/scripting/lua/lua-component-pick-lua-script.png.
@sptramer sptramer added the needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. label May 18, 2022
@sptramer sptramer added kind/bug Categorizes issue or PR as related to a bug. kind/broken-link Categorizes an issue or PR as related to broken links. kind/media Issue or PR related to only media in the documentation. triage/accepted Indicates an issue or PR is ready to be actively worked on. priority/critical Critical priority. Must be actively worked on as someone's top priority right now. and removed needs-triage Indicates an issue or PR lacks a `triage/foo` label and requires one. labels May 25, 2022
@sptramer
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Proposal for next SIG meeting: We need somebody to start working on RFCs for automated submission checks, so that we can avoid filing regular broken link issues.

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