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aeffect.h and aeffectx.h in VST3 SDK? #11
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I haven't seen the latest VST3 download but if these files are there (in the VST2 folder?) you should use those. Something like: ....\VST_SDK\VST2_SDK\pluginterfaces\vst2.x ?? |
No, they're definitely not there. Just downloaded the most recent SDK3 , not included. I do have a copy of the V2 SDK, so I'm good, but I'm wondering about others. I'm currently working on a small PowerShell script to make all required adjustments as per Building the Source Code, and that was the point when I was looking for the file locations in the V3 SDK. Will send a PR for the PowerShell script once it's working |
Yeah, that was to be expected. Steinberg has been pushing VST3 ever since it came out. |
The project I'm working on relies on VST2 only :( |
I downloaded the latest VST SDK and it looks like they |
I also noticed this. Steinberg Secretly archives their older VST SDK releases, in which I found one that has these files. This one (~2016) has the files still. I wouldn't recommend using this version for any of the VST3 functionality though as it may have changed. https://www.steinberg.net/sdk_downloads/vstsdk366_27_06_2016_build_61.zip |
Readmore at : https://www.steinberg.net/ If you want to publish your vst it is now impossible for you to do so in vst2. Migrate to vst3 except of course for vst homebrew for personal use. Also the @josephmartin09 links work perfectly. |
I do not develop a plugin, I do develop a host, so that it a bit problematic. |
Also, the whole thing by Steinberg is extremely questionable. As I'm using vst.net, which does NOT include affect.h and aeffectx.h in it's source form, I can't see how Steinberg can possibly legally prevent that. If I had these two files in a public repository, yes, they could take it down. But you cannot patent an API, you can only copyright it - but not in the EU.
Also, the latest vst.net release is from 2014. Which implies that it (should) (most likely) use the aeffect.h and aeffectx.h headers from 2006, which were distributed under the license which said: "is not time limited." I believe that using the After all, the VST2 interface can be described as: To my knowledge there wasn't a case where a plugin or host was pulled from distribution because it implemented the VST2 interface. Note I do use the term "interface", because I believe it is not an API. An API is defined as:
As (almost) everything in the VST2 interface goes via opcodes and not named functions, it is much more like a file format than an API. And - in the EU, this is legal if the purpose is interoperability. I'm not sure if @obiwanjacobi did sign an agreement with Steinberg, but again - I see no legal possibility that they can force people from distributing VST2 plugins in binary format or using binary libraries which provide interfacing to VST2. In fact, I see the opposite: Steinberg being sued by many people because they use their market ownership to harm the market. |
I accepted the license when downloading the VST SDK. From what I remember you cannot redistribute the source and that's why they hunted all loose VST 2.x files down last year and made me (everybody) remove them from the repository. I think if you make you own header file with some different wording you wont be spotted. |
unfortunately steinberg removed this version :( you can still get the SDK from other non legitimate sources... |
Hi,
in https://github.com/Drachenkaetzchen/vst.net/blob/doc/doc/Building_the_Source_Code.md it is said that
aeffect.h
andaeffectx.h
are also in the VST3 SDK - however, the current version from Steinberg does not include them. On the other hand, they haveaudioeffect.h
as well asaudioeffectx.h
which both try to include the files from the VST2 SDK.Is that statement wrong or do I miss something?
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