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texture-based amf encoder rewrite
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Based on the AMD pr, rewritten by jim
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jp9000 committed Jan 24, 2022
1 parent 0dd5d93 commit 14f8130
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Showing 57 changed files with 10,864 additions and 1 deletion.
8 changes: 8 additions & 0 deletions libobs/util/pipe.h
Expand Up @@ -18,6 +18,10 @@

#include "c99defs.h"

#ifdef __cplusplus
extern "C" {
#endif

struct os_process_pipe;
typedef struct os_process_pipe os_process_pipe_t;

Expand All @@ -31,3 +35,7 @@ EXPORT size_t os_process_pipe_read_err(os_process_pipe_t *pp, uint8_t *data,
size_t len);
EXPORT size_t os_process_pipe_write(os_process_pipe_t *pp, const uint8_t *data,
size_t len);

#ifdef __cplusplus
}
#endif
6 changes: 6 additions & 0 deletions libobs/util/util.hpp
Expand Up @@ -97,6 +97,12 @@ class ConfigFile {
config = newConfig;
}

inline int OpenString(const char *str)
{
Close();
return config_open_string(&config, str);
}

inline int Open(const char *file, config_open_type openType)
{
Close();
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5 changes: 5 additions & 0 deletions plugins/obs-ffmpeg/CMakeLists.txt
Expand Up @@ -33,6 +33,7 @@ set(obs-ffmpeg_SOURCES
obs-ffmpeg.c
obs-ffmpeg-audio-encoders.c
obs-ffmpeg-nvenc.c
obs-ffmpeg-amf.c
obs-ffmpeg-av1.c
obs-ffmpeg-output.c
obs-ffmpeg-mux.c
Expand All @@ -56,6 +57,7 @@ if(WIN32)
set(MODULE_DESCRIPTION "OBS FFmpeg module")
configure_file(${CMAKE_SOURCE_DIR}/cmake/winrc/obs-module.rc.in obs-ffmpeg.rc)
list(APPEND obs-ffmpeg_SOURCES
obs-amf.cpp
jim-nvenc.c
jim-nvenc-helpers.c
obs-ffmpeg.rc)
Expand All @@ -78,3 +80,6 @@ set_target_properties(obs-ffmpeg PROPERTIES FOLDER "plugins/obs-ffmpeg")
install_obs_plugin_with_data(obs-ffmpeg data)

add_subdirectory(ffmpeg-mux)
if(WIN32)
add_subdirectory(obs-amf-test)
endif()
2 changes: 2 additions & 0 deletions plugins/obs-ffmpeg/data/locale/en-US.ini
Expand Up @@ -69,6 +69,8 @@ WarnWindowsDefender="If Windows 10 Ransomware Protection is enabled it can also
Encoder.Error="Failed to open %1: %2"
Encoder.Timeout="Encoder %1 is taking too long to encode (timeout: %2 seconds)"

AMF.Error="Failed to open AMF codec: %1"

NVENC.Error="Failed to open NVENC codec: %1"
NVENC.GenericError="Check your video drivers are up to date. Try closing other recording software which might be using NVENC such as NVIDIA Shadowplay or Windows 10 Game DVR."
NVENC.BadGPUIndex="You have selected GPU %1 in your output encoder settings. Set this back to 0 and try again."
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@@ -0,0 +1,79 @@
//
// Notice Regarding Standards. AMD does not provide a license or sublicense to
// any Intellectual Property Rights relating to any standards, including but not
// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
// (collectively, the "Media Technologies"). For clarity, you will pay any
// royalties due for such third party technologies, which may include the Media
// Technologies that are owed as a result of AMD providing the Software to you.
//
// MIT license
//
// Copyright (c) 2018 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

//-------------------------------------------------------------------------------------------------
// interface declaration; Ambisonic to Stereo Renderer
//-------------------------------------------------------------------------------------------------

#ifndef AMF_Ambisonic2SRenderer_h
#define AMF_Ambisonic2SRenderer_h
#pragma once

#include "public/include/components/Component.h"

#define AMFAmbisonic2SRendererHW L"AMFAmbisonic2SRenderer"

enum AMF_AMBISONIC2SRENDERER_MODE_ENUM
{
AMF_AMBISONIC2SRENDERER_MODE_SIMPLE = 0,
AMF_AMBISONIC2SRENDERER_MODE_HRTF_AMD0 = 1,
AMF_AMBISONIC2SRENDERER_MODE_HRTF_MIT1 = 2,
};


// static properties
#define AMF_AMBISONIC2SRENDERER_IN_AUDIO_SAMPLE_RATE L"InSampleRate" // amf_int64 (default = 0)
#define AMF_AMBISONIC2SRENDERER_IN_AUDIO_CHANNELS L"InChannels" // amf_int64 (only = 4)
#define AMF_AMBISONIC2SRENDERER_IN_AUDIO_SAMPLE_FORMAT L"InSampleFormat" // amf_int64(AMF_AUDIO_FORMAT) (default = AMFAF_FLTP)

#define AMF_AMBISONIC2SRENDERER_OUT_AUDIO_CHANNELS L"OutChannels" // amf_int64 (only = 2 - stereo)
#define AMF_AMBISONIC2SRENDERER_OUT_AUDIO_SAMPLE_FORMAT L"OutSampleFormat" // amf_int64(AMF_AUDIO_FORMAT) (only = AMFAF_FLTP)
#define AMF_AMBISONIC2SRENDERER_OUT_AUDIO_CHANNEL_LAYOUT L"OutChannelLayout" // amf_int64 (only = 3 - defalut stereo L R)

#define AMF_AMBISONIC2SRENDERER_MODE L"StereoMode" //TODO: AMF_AMBISONIC2SRENDERER_MODE_ENUM(default=AMF_AMBISONIC2SRENDERER_MODE_HRTF)


// dynamic properties
#define AMF_AMBISONIC2SRENDERER_W L"w" //amf_int64 (default=0)
#define AMF_AMBISONIC2SRENDERER_X L"x" //amf_int64 (default=1)
#define AMF_AMBISONIC2SRENDERER_Y L"y" //amf_int64 (default=2)
#define AMF_AMBISONIC2SRENDERER_Z L"z" //amf_int64 (default=3)

#define AMF_AMBISONIC2SRENDERER_THETA L"Theta" //double (default=0.0)
#define AMF_AMBISONIC2SRENDERER_PHI L"Phi" //double (default=0.0)
#define AMF_AMBISONIC2SRENDERER_RHO L"Rho" //double (default=0.0)

extern "C"
{
AMF_RESULT AMF_CDECL_CALL AMFCreateComponentAmbisonic(amf::AMFContext* pContext, void* reserved, amf::AMFComponent** ppComponent);
}
#endif //#ifndef AMF_Ambisonic2SRenderer_h
84 changes: 84 additions & 0 deletions plugins/obs-ffmpeg/external/AMF/include/components/AudioCapture.h
@@ -0,0 +1,84 @@
//
// Notice Regarding Standards. AMD does not provide a license or sublicense to
// any Intellectual Property Rights relating to any standards, including but not
// limited to any audio and/or video codec technologies such as MPEG-2, MPEG-4;
// AVC/H.264; HEVC/H.265; AAC decode/FFMPEG; AAC encode/FFMPEG; VC-1; and MP3
// (collectively, the "Media Technologies"). For clarity, you will pay any
// royalties due for such third party technologies, which may include the Media
// Technologies that are owed as a result of AMD providing the Software to you.
//
// MIT license
//
// Copyright (c) 2017 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

//-------------------------------------------------------------------------------------------------
// Audio session interface declaration
//-------------------------------------------------------------------------------------------------
#ifndef AMF_AudioCapture_h
#define AMF_AudioCapture_h

#pragma once

#include "public/include/components/Component.h"

// Set to capture from either a microphone or desktop
#define AUDIOCAPTURE_SOURCE L"AudioCaptureSource" // amf_bool true for microphone, false for desktop;

// In the case of capturing a microphone, the AUDIOCAPTURE_DEVICE_ACTIVE property
// can be set to -1 so that the active input devices are looked up. If the initialization
// is successful then the AUDIOCAPTURE_DEVICE_NAME and AUDIOCAPTURE_DEVICE_COUNT
// properties will be set.
#define AUDIOCAPTURE_DEVICE_ACTIVE L"AudioCaptureDeviceActive" // amf_int64
#define AUDIOCAPTURE_DEVICE_COUNT L"AudioCaptureDeviceCount" // amf_int64
#define AUDIOCAPTURE_DEVICE_NAME L"AudioCaptureDeviceName" // String

// Codec used for audio capture
#define AUDIOCAPTURE_CODEC L"AudioCaptureCodec" // amf_int64, AV_CODEC_ID_PCM_F32LE
// Sample rate used for audio capture
#define AUDIOCAPTURE_SAMPLERATE L"AudioCaptureSampleRate" // amf_int64, 44100 in samples
// Sample count used for audio capture
#define AUDIOCAPTURE_SAMPLES L"AudioCaptureSampleCount" // amf_int64, 1024
// Bitrate used for audio capture
#define AUDIOCAPTURE_BITRATE L"AudioCaptureBitRate" // amf_int64, in bits
// Channel count used for audio capture
#define AUDIOCAPTURE_CHANNELS L"AudioCaptureChannelCount" // amf_int64, 2
// Format used for audio capture
#define AUDIOCAPTURE_FORMAT L"AudioCaptureFormat" // amf_int64, AMFAF_U8
// Block alignment
#define AUDIOCAPTURE_BLOCKALIGN L"AudioCaptureBlockAlign" // amf_int64, bytes
// Audio frame size
#define AUDIOCAPTURE_FRAMESIZE L"AudioCaptureFrameSize" // amf_int64, bytes
// Audio low latency state
#define AUDIOCAPTURE_LOWLATENCY L"AudioCaptureLowLatency" // amf_int64;

// Optional interface that provides current time
#define AUDIOCAPTURE_CURRENT_TIME_INTERFACE L"CurrentTimeInterface" // interface to current time object

extern "C"
{
// Component that allows the recording of inputs such as microphones or the audio that is being
// rendered. The direction that is captured is controlled by the AUDIOCAPTURE_CAPTURE property
//
AMF_RESULT AMF_CDECL_CALL AMFCreateComponentAudioCapture(amf::AMFContext* pContext, amf::AMFComponent** ppComponent);
}

#endif // #ifndef AMF_AudioCapture_h

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