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Feature request: edge padding. #12
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this may be fixed by using other segmentation models - which i'm working on.. |
@mctrafik can you try the new models and see how it goes? if it's good - plz close the issue |
royshil
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Mar 7, 2023
* Add obs-plugintemplate files (#1) * Add obs-plugintemplate files * Rename * Update CMakeLists.txt * Update main.yml * files * Update CMakeLists.txt * Fix * Update .Brewfile * Update main.yml * Update main.yml * check-cmake.sh * Update main.yml * Update main.yml * Build my opencv (#2) * BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * check-cmake * Update main.yml * Update buildspec.json * Update CMakeLists.txt * Build my onnxruntime (#3) * fix * Update BuildMyOnnxruntime.cmake * Enable arm64 * 0.5.2 * Update BuildMyOnnxruntime.cmake * Update .Brewfile * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * fix * Fix * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * a * Create .gitmodules * Create onnxruntime * Update onnxruntime * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * fix * Update BuildMyOnnxruntime.cmake * ARCHITECTURE * Apply * Update BuildMyOnnxruntime.cmake * fix * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * aaa * Enable Windows build (#4) * Enable Windows build * Update main.yml * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Fix linkage * Remove /WX * Update ObsPluginHelpers.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update CMakeLists.txt * Fix * Update CMakeLists.txt * a * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Disable DML * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update background-filter.cpp * Update BuildMyOnnxruntime.cmake * Disable DML * Fix segfault (#6) * Update Model.h * 0.5.6 * Ccache macos (#8) * Ccache * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Revert "Update BuildMyOnnxruntime.cmake" This reverts commit 44d9caa. * Revert "Update BuildMyOnnxruntime.cmake" This reverts commit 9294106. * Direct ml (#7) * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * dml * 0.5.7 * Update CMakeLists.txt * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * a * Update main.yml * Update BuildMyOnnxruntime.cmake * Update main.yml * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Fix * Update BuildMyOnnxruntime.cmake * Update main.yml * Linux build (#9) * linux * 0.5.8 * Update BuildMyOnnxruntime.cmake * Update setup_ccache (#10) * bump version (#11) * Use ninja on windows (#12) * Update main.yml * Update main.yml * Use Ninja * Update BuildMyOnnxruntime.cmake * Update main.yml * ccache * Update BuildMyOpenCV.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update BuildMyOnnxruntime.cmake * Update main.yml * Update main.yml * Update CMakeLists.txt * Update BuildMyOnnxruntime.cmake * Long path * Update main.yml * Update BuildMyOnnxruntime.cmake * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Windows opencv ccache (#13) * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update main.yml * Update BuildMyOpenCV.cmake * bump 0.5.10 (#14) * Cleanup (#15) * Cleanup * bump version * Fix ep (#16) * Update BuildMyOnnxruntime.cmake * Update BuildMyOpenCV.cmake * Update main.yml (#18) * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * 0.5.12 * Fix * Update package-macos.zsh * Update package-linux.zsh * Update CMakeLists.txt * ci * Fix * Update background-filter.cpp * Fix * clang-format * cmake-format * Update BuildMyOpenCV.cmake * Update BuildMyOnnxruntime.cmake * Fix errors * Use -isystem * Use list in set_target_properties * INTERFACE_INCLUDE_DIRECTORIES must be on IMPORTED TARGET * Update ObsPluginHelpers.cmake
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Good day.
Love the plugin. Good work. I feel like a few things needed to make it usable.
Here's what I got when I tried to blur my background:
As you can see it doesn't think my hair, headset, forehead and eyebrows are part of me. And around my shoulders the transition line is very hard.
Shoulder tracking is amazing... but the issues above make this ... "interesting" to use.
Anyway, I would like to ask for a feature where instead of filling the edge at the edge of the match, if we could do so within X pixels. I.e. for my use case I don't care if I reveal 30 pixels around my shoulders, but I would really like my eyebrows (and sometimes eyes) to not be considered "background".
Like... this is funny.... but I wouldn't get on a work call like this:
If not obvious, this happens at all
threshold
levels. Max 'usable' threshold level is.95
which looks like this for me:The other dials only make things worse.
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