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New BG segmentation models #2
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that solution is using a general purpose net (MobileNetV1) which is fine. I can try to include several models to switch between to get the best result |
Great work, @royshil!! While your at adding selectable models, MODNet would be a cool one to try. A pre-made ONNX version is available, so should be straightforward enough. Not that I have looked into any detail, but a few tweaks to input/ output scaling and normalisation should do it. Let me know if you want any help. |
Thank you, @royshil. Can't believe how quickly you got that to work (as I just established it actually does). Massive kudos!! |
* Add obs-plugintemplate files (#1) * Add obs-plugintemplate files * Rename * Update CMakeLists.txt * Update main.yml * files * Update CMakeLists.txt * Fix * Update .Brewfile * Update main.yml * Update main.yml * check-cmake.sh * Update main.yml * Update main.yml * Build my opencv (#2) * BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * check-cmake * Update main.yml * Update buildspec.json * Update CMakeLists.txt * Build my onnxruntime (#3) * fix * Update BuildMyOnnxruntime.cmake * Enable arm64 * 0.5.2 * Update BuildMyOnnxruntime.cmake * Update .Brewfile * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * fix * Fix * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * a * Create .gitmodules * Create onnxruntime * Update onnxruntime * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * fix * Update BuildMyOnnxruntime.cmake * ARCHITECTURE * Apply * Update BuildMyOnnxruntime.cmake * fix * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * aaa * Enable Windows build (#4) * Enable Windows build * Update main.yml * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Fix linkage * Remove /WX * Update ObsPluginHelpers.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update CMakeLists.txt * Fix * Update CMakeLists.txt * a * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Disable DML * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update background-filter.cpp * Update BuildMyOnnxruntime.cmake * Disable DML * Fix segfault (#6) * Update Model.h * 0.5.6 * Ccache macos (#8) * Ccache * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Revert "Update BuildMyOnnxruntime.cmake" This reverts commit 44d9caa. * Revert "Update BuildMyOnnxruntime.cmake" This reverts commit 9294106. * Direct ml (#7) * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update CMakeLists.txt * Update CMakeLists.txt * Update CMakeLists.txt * dml * 0.5.7 * Update CMakeLists.txt * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * a * Update main.yml * Update BuildMyOnnxruntime.cmake * Update main.yml * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Fix * Update BuildMyOnnxruntime.cmake * Update main.yml * Linux build (#9) * linux * 0.5.8 * Update BuildMyOnnxruntime.cmake * Update setup_ccache (#10) * bump version (#11) * Use ninja on windows (#12) * Update main.yml * Update main.yml * Use Ninja * Update BuildMyOnnxruntime.cmake * Update main.yml * ccache * Update BuildMyOpenCV.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update BuildMyOnnxruntime.cmake * Update main.yml * Update main.yml * Update CMakeLists.txt * Update BuildMyOnnxruntime.cmake * Long path * Update main.yml * Update BuildMyOnnxruntime.cmake * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Update BuildMyOnnxruntime.cmake * Windows opencv ccache (#13) * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update BuildMyOpenCV.cmake * Update main.yml * Update BuildMyOpenCV.cmake * bump 0.5.10 (#14) * Cleanup (#15) * Cleanup * bump version * Fix ep (#16) * Update BuildMyOnnxruntime.cmake * Update BuildMyOpenCV.cmake * Update main.yml (#18) * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * Update main.yml * 0.5.12 * Fix * Update package-macos.zsh * Update package-linux.zsh * Update CMakeLists.txt * ci * Fix * Update background-filter.cpp * Fix * clang-format * cmake-format * Update BuildMyOpenCV.cmake * Update BuildMyOnnxruntime.cmake * Fix errors * Use -isystem * Use list in set_target_properties * INTERFACE_INCLUDE_DIRECTORIES must be on IMPORTED TARGET * Update ObsPluginHelpers.cmake
Checkout this and see if this gives better result https://elder.dev/posts/open-source-virtual-background/
I am not C++ developer so unfortunately cannot contribute directly over here. Hopefully this will help.
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