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Hello,
Example Usage:
im::Begin("debug"); static float bg_scale = 100.f, b_scale = 15.f; static vex2f v = 0.f; joystick(v, bg_scale, b_scale); im::DragFloat("bg scale", &bg_scale, 0.5, b_scale + 5, 500.f); im::DragFloat("b scale", &b_scale, 0.5, 2, bg_scale - 5); im::Text("%f, %f", v.x, v.y); im::End();
C++
void JoystickSlider(float& _x, float& _y, float scale = 100.f, float b_scale = 15.f, uint bg_color = IM_COL32(0, 0, 0, 155), uint button_color = IM_COL32(215, 215, 215, 255), const uint& mouse_button = 0u) { namespace im = ImGui; ImDrawList* draw_list = im::GetWindowDrawList(); const auto& p = im::GetCursorScreenPos(); static bool button_clicked = false; const auto& mouse = im::GetIO().MousePos; draw_list->AddCircleFilled(ImVec2(p.x + scale, p.y + scale), scale, bg_color, 50); auto button_x = _x * (scale - b_scale) + p.x + scale; auto button_y = _y * (scale - b_scale) + p.y + scale; static float toward = 0.f; im::ButtonBehavior(ImRect({ button_x - b_scale, button_y - b_scale}, { button_x + b_scale, button_y + b_scale }), im::GetCurrentWindow()->ID, nullptr, nullptr, 0); if (sqrtf(pow(mouse.x - button_x, 2) + pow(mouse.y - button_y, 2)) < b_scale) if (im::GetIO().MouseClicked[mouse_button]) button_clicked = true; if (!im::GetIO().MouseDown[mouse_button]) button_clicked = false; if (button_clicked) { button_x = mouse.x; button_y = mouse.y; }; toward = -atan2(button_x - p.x - scale, button_y - p.y - scale); if (sqrtf(pow(p.x - button_x + scale, 2) + pow(p.y - button_y + scale, 2)) > scale - b_scale) { button_x = p.x + scale + cos(toward - 0.5f * 3.14f) * -(scale-b_scale); button_y = p.y + scale + sin(toward - 0.5f * 3.14f) * -(scale-b_scale); }; draw_list->AddCircleFilled(ImVec2(button_x, button_y), b_scale, button_color, 25); im::Dummy(ImVec2(scale*2, scale*2)); _x = (button_x - p.x - scale) / (scale - b_scale); _y = (button_y - p.y - scale) / (scale - b_scale); };
>=C++17
void JoystickSlider(auto& _vector2f, float scale = 100.f, float b_scale = 15.f, uint bg_color = IM_COL32(0, 0, 0, 155), uint button_color = IM_COL32(215, 215, 215, 255), const uint& mouse_button = 0u) { namespace im = ImGui; ImDrawList* draw_list = im::GetWindowDrawList(); const auto& p = im::GetCursorScreenPos(); static bool button_clicked = false; const auto& mouse = im::GetIO().MousePos; draw_list->AddCircleFilled(ImVec2(p.x + scale, p.y + scale), scale, bg_color, 50); auto button_x = _vector2f.x * (scale - b_scale) + p.x + scale; auto button_y = _vector2f.y * (scale - b_scale) + p.y + scale; static float toward = 0.f; im::ButtonBehavior(ImRect({ button_x - b_scale, button_y - b_scale}, { button_x + b_scale, button_y + b_scale }), im::GetCurrentWindow()->ID, nullptr, nullptr, 0); if (sqrtf(pow(mouse.x - button_x, 2) + pow(mouse.y - button_y, 2)) < b_scale) if (im::GetIO().MouseClicked[mouse_button]) button_clicked = true; if (!im::GetIO().MouseDown[mouse_button]) button_clicked = false; if (button_clicked) { button_x = mouse.x; button_y = mouse.y; }; toward = -atan2(button_x - p.x - scale, button_y - p.y - scale); if (sqrtf(pow(p.x - button_x + scale, 2) + pow(p.y - button_y + scale, 2)) > scale - b_scale) { button_x = p.x + scale + cos(toward - 0.5f * 3.14f) * -(scale-b_scale); button_y = p.y + scale + sin(toward - 0.5f * 3.14f) * -(scale-b_scale); }; draw_list->AddCircleFilled(ImVec2(button_x, button_y), b_scale, button_color, 25); im::Dummy(ImVec2(scale*2, scale*2)); _vector2f.x = (button_x - p.x - scale) / (scale - b_scale); _vector2f.y = (button_y - p.y - scale) / (scale - b_scale); };
The text was updated successfully, but these errors were encountered:
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Hello,
Example Usage:
C++
>=C++17
The text was updated successfully, but these errors were encountered: