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Store gamepad bindings per gamepad type #2

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JujuAdams opened this issue Aug 12, 2020 · 1 comment
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Store gamepad bindings per gamepad type #2

JujuAdams opened this issue Aug 12, 2020 · 1 comment
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device-gamepad 🎾 Gamepad device issue feature 💭 Input would be extra good if... v5 source rejig
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@JujuAdams JujuAdams added the feature 💭 Input would be extra good if... label Aug 12, 2020
@JujuAdams JujuAdams added this to the 4.0.0 milestone Aug 1, 2021
@JujuAdams JujuAdams removed the v4 🤯 label Aug 1, 2021
@offalynne offalynne added the device-gamepad 🎾 Gamepad device issue label Aug 10, 2021
JujuAdams pushed a commit that referenced this issue Dec 7, 2021
@JujuAdams JujuAdams reopened this Dec 7, 2021
@JujuAdams
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Implemented by proxy - we now have a full profile system that the developer can use to differentiate sets of bindings based on gamepad type if they wish

JujuAdams pushed a commit that referenced this issue Aug 13, 2022
Removes `INPUT_GAMEPADS_VIBRATE_WHEN_NO_FOCUS`, adds context for curve channels
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Labels
device-gamepad 🎾 Gamepad device issue feature 💭 Input would be extra good if... v5 source rejig
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