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With commands that do basically the same thing (for example a 1v1 command and a createserver command), it seems useful to be able to tie those cooldowns together rather than splitting them up. Using a key of some sort and enforcing the limits on that key seems like a good way to solve that
The text was updated successfully, but these errors were encountered:
With commands that do basically the same thing (for example a 1v1 command and a createserver command), it seems useful to be able to tie those cooldowns together rather than splitting them up. Using a key of some sort and enforcing the limits on that key seems like a good way to solve that
The text was updated successfully, but these errors were encountered: