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Wouldn't be better to change cycles count directly on addressing modes functions as we do on branches, since it is called after the cycles initialization?
This way we can be more cycle precise for some games that depends on it
The text was updated successfully, but these errors were encountered:
Wouldn't be better to change cycles count directly on addressing modes functions as we do on branches, since it is called after the cycles initialization?
This way we can be more cycle precise for some games that depends on it
The text was updated successfully, but these errors were encountered: