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jobqueue.go
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jobqueue.go
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package module
import (
"github.com/onflow/flow-go/model/flow"
)
const (
ConsumeProgressVerificationBlockHeight = "ConsumeProgressVerificationBlockHeight"
ConsumeProgressVerificationChunkIndex = "ConsumeProgressVerificationChunkIndex"
ConsumeProgressExecutionDataRequesterBlockHeight = "ConsumeProgressExecutionDataRequesterBlockHeight"
ConsumeProgressExecutionDataRequesterNotification = "ConsumeProgressExecutionDataRequesterNotification"
ConsumeProgressExecutionDataIndexerBlockHeight = "ConsumeProgressExecutionDataIndexerBlockHeight"
)
// JobID is a unique ID of the job.
type JobID string
type NewJobListener interface {
// Check let the producer notify the consumer that a new job has been added, so that the consumer
// can check if there is worker available to process that job.
Check()
}
// JobConsumer consumes jobs from a job queue, and it remembers which job it has processed, and is able
// to resume processing from the next.
type JobConsumer interface {
NewJobListener
// Start starts processing jobs from a job queue.
Start() error
// Stop gracefully stops the consumer from reading new jobs from the job queue. It does not stop
// the existing worker finishing their jobs
// It blocks until the existing worker finish processing the job
Stop()
// LastProcessedIndex returns the last processed job index
LastProcessedIndex() uint64
// NotifyJobIsDone let the consumer know a job has been finished, so that consumer will take
// the next job from the job queue if there are workers available. It returns the last processed job index.
NotifyJobIsDone(JobID) uint64
// Size returns the number of processing jobs in consumer.
Size() uint
}
type Job interface {
// each job has a unique ID for deduplication
ID() JobID
}
// Jobs is the reader for an ordered job queue. Job can be fetched by the index,
// which start from 0
type Jobs interface {
// AtIndex returns the job at the given index.
// Error returns:
// * storage.ErrNotFound if a job at the provided index is not available
AtIndex(index uint64) (Job, error)
// Head returns the index of the last job
Head() (uint64, error)
}
type JobQueue interface {
// Add a job to the job queue
Add(job Job) error
}
// ProcessingNotifier is for the worker's underneath engine to report an entity
// has been processed without knowing the job queue.
// It is a callback so that the worker can convert the entity id into a job
// id, and notify the consumer about a finished job.
//
// At the current version, entities used in this interface are chunks and blocks ids.
type ProcessingNotifier interface {
Notify(entityID flow.Identifier)
}