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This implements basic split rendering for Oni (this isn't on by default, is only available with oni.splits.mode: 'oni', and there isn't an entry point to hit this other than calling directly in the console)
I'll bring this in for now, but keeping the configuration setting off (editor.split.mode needs to be set to 'oni' to enable this functionality). There are still lots of bugs / issues to be fixed before this becomes useful (like you can't close a split right now without #1703), and we don't properly sync the shada state between nvim instances, which means stuff like marks and yanks don't get persisted between splits, which would be very confusing.
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This implements basic split rendering for Oni (this isn't on by default, is only available with
oni.splits.mode
:'oni'
, and there isn't an entry point to hit this other than calling directly in the console)But it lets you do crazy stuff like this:
I don't even know what is going on there 😄