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Make holonomic vehicles use new linear motion function #57
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Signed-off-by: ddengster <ed.fan@osrfoundation.org>
…nt SL trajectory Signed-off-by: ddengster <ed.fan@osrfoundation.org>
Signed-off-by: ddengster <ed.fan@osrfoundation.org>
Signed-off-by: ddengster <ed.fan@osrfoundation.org>
Signed-off-by: ddengster <ed.fan@osrfoundation.org>
Signed-off-by: ddengster <ed.fan@osrfoundation.org>
Signed-off-by: ddengster <ed.fan@osrfoundation.org>
Closed via #71 |
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New feature implementation
Implemented feature/bugfix
With changes in #54 ackermann steering vehicles had to use a different motion function that takes advantage of a target speed. This PR makes diff drive vehicles make use of the same function as well without no-move bugs.
Relevant changes are in 38f4bcf, the rest of the commits are based off
fix/motion
. The changes are done in this separate PR because this could break many of our other simulations.