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Gestalt node editor !! #138

Merged
merged 38 commits into from
Apr 1, 2024
Merged

Gestalt node editor !! #138

merged 38 commits into from
Apr 1, 2024

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openly-retro
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@openly-retro openly-retro commented Mar 30, 2024

  • NEW: Councilor Editor GUI Feature. Edit gestalt nodes similar to the ruler modifying GUI. Add/remove traits with cost. Points and picks are tied to tech upgrades, uses the same tech as the ruler modifying feature.
  • NEW: Technology to unlock the edict for launching Councilor Editor
  • Localisation: Update all language folders with English content. Unfortunately this means losing the Korean translations that were a part of this mod. Will need a translator(s) to come and fix the rest.
  • Bugfix: Added upgrade option to Planet Cracker to be able to dismantle it.

The icon file dimensions all need to be standardized
Get the layout working
stumped by tooltip not rendering the var :(
Also wire up the codegen parts
add some tests to check traits are OK for councilor editor
Get GUI in good shape.
This is looking very good.
@openly-retro openly-retro added the gui Anything to do with the GUI or gfx label Mar 30, 2024
@openly-retro openly-retro merged commit a9387e4 into 3.0a_alpha Apr 1, 2024
@openly-retro openly-retro deleted the gestalt_node_editor branch April 1, 2024 01:24
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