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d2 mod for OpenRA

This repository contains a d2 mod for the OpenRA engine. It is based on OpenRAModSDK and should be updated if OpenRAModSDK changed

These scripts and support files from OpenRAModSDK wrap and automatically manage a copy of the OpenRA game engine and common files, and provide entrypoints to run development versions and to generate platform-specific installers.

Before run d2 mod, Download the Original Game and copy following files:

  • DUNE.PAK
  • VOC.PAK
  • ATRE.PAK
  • HARK.PAK
  • ORDOS.PAK
  • INTRO.PAK
  • FINALE.PAK
  • SCENARIO.PAK

Paste those files into d2 directory. If this directory doesn't exist, create it:

  • %USERPROFILE%\AppData\Roaming\OpenRA\Content\d2 (Windows)
  • ~/Library/Application Support/OpenRA/Content/d2 (macOS)
  • ~/.openra/Content/d2 (Linux)

The key scripts from OpenRAModSDK are:

Windows Linux / macOS Purpose
make.cmd Makefile Compiles d2 mod and fetches dependencies (including the OpenRA engine).
launch-game.cmd launch-game.sh Launches d2 mod from the SDK directory.
launch-server.cmd launch-server.sh Launches a dedicated server for d2 mod from the d2 mod directory.
utility.cmd utility.sh Launches the OpenRA Utility for d2 mod.
<not available> packaging/package-all.sh Generates release installers for d2 mod.

To launch d2 mod from the development environment you must first compile it by running make.cmd (Windows), or opening a terminal in the SDK directory and running make (Linux / macOS).

Now you can run d2 mod using launch-game.cmd (Windows) or launch-game.sh (Linux / macOS). Currently d2 mod uses some data from d2k mod. You will be prompt to download d2k content on first run.

License

d2 mod is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING.

Authors

d2 mod for OpenRA AUTHORS

Special thanks to OpenRA AUTHORS


More information can be found here: wiki