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Do you want bug reports yet? #13
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I might not be aware of all the bugs so far, I know there are some graphical glitches, tooltip bugs etc. but a list can be made, and then those that have been fixed can be crossed off. |
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While looking at #7176 (comment) I got a crash with stacktrace: #0 0x7f9e81fa2e30 in object_entry_get_entry(int, unsigned long) ../src/openrct2/object/ObjectList.cpp:181 #1 0x7f9e81fa24ae in get_loaded_object_entry(unsigned long) ../src/openrct2/object/ObjectList.cpp:142 #2 0x7f9e8215d64f in S6Exporter::Export() ../src/openrct2/rct2/S6Exporter.cpp:169 #3 0x7f9e8216de71 in scenario_save(char const*, int) ../src/openrct2/rct2/S6Exporter.cpp:757 #4 0x7f9e81c932b0 in game_autosave() ../src/openrct2/Game.cpp:1590 #5 0x7f9e828625b6 in scenario_autosave_check() ../src/openrct2/scenario/Scenario.cpp:297 #6 0x7f9e81c8a958 in game_update() ../src/openrct2/Game.cpp:439 #7 0x7f9e81c6731f in OpenRCT2::Context::Update() (/home/janisozaur/workspace/OpenRCT2/build/libopenrct2.so+0x10f331f) #8 0x7f9e81c6674c in OpenRCT2::Context::RunVariableFrame() (/home/janisozaur/workspace/OpenRCT2/build/libopenrct2.so+0x10f274c) #9 0x7f9e81c6402d in OpenRCT2::Context::RunFrame() (/home/janisozaur/workspace/OpenRCT2/build/libopenrct2.so+0x10f002d) #10 0x7f9e81c638f4 in OpenRCT2::Context::RunGameLoop() (/home/janisozaur/workspace/OpenRCT2/build/libopenrct2.so+0x10ef8f4) #11 0x7f9e81c627bf in OpenRCT2::Context::Launch() (/home/janisozaur/workspace/OpenRCT2/build/libopenrct2.so+0x10ee7bf) #12 0x7f9e81c5b08a in OpenRCT2::Context::RunOpenRCT2(int, char const**) ../src/openrct2/Context.cpp:170 #13 0x56323695b95e in main ../src/openrct2-ui/Ui.cpp:60 Sadly I cannot reproduce it anymore
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I assume that it's too early -- too much is being changed too rapidly for bug reports to be valuable at this stage. Still, I leave it to you, IntelOrca.
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