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sku_builder.go
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/
sku_builder.go
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/*
Copyright (c) 2020 Red Hat, Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
// IMPORTANT: This file has been generated automatically, refrain from modifying it manually as all
// your changes will be lost when the file is generated again.
package v1 // github.com/openshift-online/ocm-sdk-go/accountsmgmt/v1
// SKUBuilder contains the data and logic needed to build 'SKU' objects.
//
// Identifies computing resources
type SKUBuilder struct {
bitmap_ uint32
id string
href string
availabilityZoneType string
resourceName string
resourceType string
resources []*ResourceBuilder
byoc bool
}
// NewSKU creates a new builder of 'SKU' objects.
func NewSKU() *SKUBuilder {
return &SKUBuilder{}
}
// Link sets the flag that indicates if this is a link.
func (b *SKUBuilder) Link(value bool) *SKUBuilder {
b.bitmap_ |= 1
return b
}
// ID sets the identifier of the object.
func (b *SKUBuilder) ID(value string) *SKUBuilder {
b.id = value
b.bitmap_ |= 2
return b
}
// HREF sets the link to the object.
func (b *SKUBuilder) HREF(value string) *SKUBuilder {
b.href = value
b.bitmap_ |= 4
return b
}
// BYOC sets the value of the 'BYOC' attribute to the given value.
//
//
func (b *SKUBuilder) BYOC(value bool) *SKUBuilder {
b.byoc = value
b.bitmap_ |= 8
return b
}
// AvailabilityZoneType sets the value of the 'availability_zone_type' attribute to the given value.
//
//
func (b *SKUBuilder) AvailabilityZoneType(value string) *SKUBuilder {
b.availabilityZoneType = value
b.bitmap_ |= 16
return b
}
// ResourceName sets the value of the 'resource_name' attribute to the given value.
//
//
func (b *SKUBuilder) ResourceName(value string) *SKUBuilder {
b.resourceName = value
b.bitmap_ |= 32
return b
}
// ResourceType sets the value of the 'resource_type' attribute to the given value.
//
//
func (b *SKUBuilder) ResourceType(value string) *SKUBuilder {
b.resourceType = value
b.bitmap_ |= 64
return b
}
// Resources sets the value of the 'resources' attribute to the given values.
//
//
func (b *SKUBuilder) Resources(values ...*ResourceBuilder) *SKUBuilder {
b.resources = make([]*ResourceBuilder, len(values))
copy(b.resources, values)
b.bitmap_ |= 128
return b
}
// Copy copies the attributes of the given object into this builder, discarding any previous values.
func (b *SKUBuilder) Copy(object *SKU) *SKUBuilder {
if object == nil {
return b
}
b.bitmap_ = object.bitmap_
b.id = object.id
b.href = object.href
b.byoc = object.byoc
b.availabilityZoneType = object.availabilityZoneType
b.resourceName = object.resourceName
b.resourceType = object.resourceType
if object.resources != nil {
b.resources = make([]*ResourceBuilder, len(object.resources))
for i, v := range object.resources {
b.resources[i] = NewResource().Copy(v)
}
} else {
b.resources = nil
}
return b
}
// Build creates a 'SKU' object using the configuration stored in the builder.
func (b *SKUBuilder) Build() (object *SKU, err error) {
object = new(SKU)
object.id = b.id
object.href = b.href
object.bitmap_ = b.bitmap_
object.byoc = b.byoc
object.availabilityZoneType = b.availabilityZoneType
object.resourceName = b.resourceName
object.resourceType = b.resourceType
if b.resources != nil {
object.resources = make([]*Resource, len(b.resources))
for i, v := range b.resources {
object.resources[i], err = v.Build()
if err != nil {
return
}
}
}
return
}