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Highway crosses building validation feedback #5891

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kymckay opened this issue Feb 15, 2019 · 6 comments
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Highway crosses building validation feedback #5891

kymckay opened this issue Feb 15, 2019 · 6 comments
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validation An issue with the validation or Q/A code
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@kymckay
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kymckay commented Feb 15, 2019

image

Location: &map=19.20/57.11650/-2.08751

Is this a valid quick fix? I think it would make more sense to recommend covered or tunnel=building_passage.

It's also a little confusing that the issue appears twice for the same entity (because it crosses twice).

@kymckay kymckay added the validation An issue with the validation or Q/A code label Feb 15, 2019
@tordans
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tordans commented Feb 16, 2019

For reference, I added a similar request to KeepRight at keepright/keepright#93

Apparently there are cases where building_passage does not apply according to the last comment.

@quincylvania
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@bhousel raised a similar sentiment and I agree we could do better with highway/building crossings. The connection fix is somewhat useful when you want to add an entrance node or split the way and tag the part under the building as covered, but it doesn't do all the rest of that right now. Another option is for a fix that just tags the whole road as covered=yes, but this could cause inaccuracies with long roads.

In any case, you're probably right that there should only be one issue here and not one per crossing.

@tordans
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tordans commented Feb 17, 2019

A real time saver where to have a one click action "Split this road and make the part that goes through the building a building_passage".

Another solution might be #5900 to at least provide a place where people can read up on the different cases that one has to think about in such a situation.

@kymckay
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kymckay commented Feb 18, 2019

re: covered=yes I believe another valid way to map it is the same as tunnel=building_passage where you split the way and connect it to the building then tag the inner part with covered=yes. That was my interpretation of the wiki while mapping a while back.

@quincylvania
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As I understand it the main differences between tunnel and covered is that covered features are not entirely enclosed and may be anything, not just highways/railways/waterways. I don't really fancy having a quick fix for each though.

Automatically splitting and tagging the way gets complicated if the way crosses the building more than twice or goes through many adjoined buildings.

@quincylvania
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So I removed the connection fix from building-highway crossings and made it so only one issue is created per building-feature pair instead of one per crossing. I think this is sufficient for now. The automatic splitting and covering idea seems pretty complicated so I'm not going to worry about it for this issue.

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