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// shader.frag has been modified yet again, take a look at it as well.
_shader = new Shader("Shaders/shader.vert", "Shaders/shader.frag");
_shader.Use();
when it should say...
// shader.vert has been modified, take a look at it as well.
_shader = new Shader("Shaders/shader.vert", "Shaders/shader.frag");
_shader.Use();
The text was updated successfully, but these errors were encountered:
Chapter 1 / 6 says ..
when it should say...
The text was updated successfully, but these errors were encountered: