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BulletHingeJoint::SetVelocity not working (commented out) #964
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Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). Seems like a duplicate of #801 (see also pull request #655). |
Original comment by John Hsu (Bitbucket: hsu, GitHub: hsu). The difference between pull request #852 and pull request pull request #655 is that the first one sets velocity through dynamics using a joint motor, and the second one "teleports" the child link of the joint to the new location pretending the joint is experiencing desired joint velocity relative to the parent link. Documentation for Joint::SetVelocity does not state which is the desired case. It seems the latter (pull request #655) with teleport is more consistent with It looks like we will need multiple versions of
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Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). For Can you clarify the meaning of |
Original comment by John Hsu (Bitbucket: hsu, GitHub: hsu). @scpeters Sure, that's what
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Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). The phrasing of 1 and 2 still isn't clear to me. Can we use a simple example to explain the difference? I'll work on writing one up. |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters). @hsu should we consider this closed since pull request #1218 was merged? |
Original comment by Steve Peters (Bitbucket: Steven Peters, GitHub: scpeters).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original comment by Nate Koenig (Bitbucket: Nathan Koenig).
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Original report (archived issue) by John Hsu (Bitbucket: hsu, GitHub: hsu).
re-enabling the call to bullet in pull request #852 appears to fix this issue with bullet 2.82.
To test, compile gazebo_ros_pkgs with updated gazebo, start gazebo with bullet:
Replace plugin block in pioneer2dx.model with:
Spawn (modified) pioneer2dx using the gzclient interface, then
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